Crazycaveman, Thanks for the reply. I guess what I am asking is there a way to merge the HN editor info about bumping since there is someway for Validator to know if HNs or not. I don't know if the bumped/nudged HNs are called out at a separate layer
https://storage.googleapis.com/wazeoped ... anager.pnghttps://s.waze.tools/c5s.pnghttps://s.waze.tools/s2000.pnghttps://s.waze.tools/beta.pnghttps://storage.googleapis.com/wazeoped ... master.pnghttps://storage.googleapis.com/wazeoped ... entors.pnghttps://storage.googleapis.com/wazeoped ... _small.png
Actually what I was hoping was that validate could have a way to run the HN script and figure out the ones that weren't bumped but guess not.
Sent from my iPhone using Tapatalk
Sent from my iPhone using Tapatalk
https://storage.googleapis.com/wazeoped ... anager.pnghttps://s.waze.tools/c5s.pnghttps://s.waze.tools/s2000.pnghttps://s.waze.tools/beta.pnghttps://storage.googleapis.com/wazeoped ... master.pnghttps://storage.googleapis.com/wazeoped ... entors.pnghttps://storage.googleapis.com/wazeoped ... _small.png
Please try using WME Road Selector.Farmz246 wrote: I'm trying to search for duplicate names and validator was great!
You can input the name of the road and it will pick up all with that name. You can also input city names too so only select ones with that particular city. Getting fancy with the AND, OR, and NOT (!) you can also select many combinations of using name or not..
https://storage.googleapis.com/wazeoped ... anager.pnghttps://s.waze.tools/c5s.pnghttps://s.waze.tools/s2000.pnghttps://s.waze.tools/beta.pnghttps://storage.googleapis.com/wazeoped ... master.pnghttps://storage.googleapis.com/wazeoped ... entors.pnghttps://storage.googleapis.com/wazeoped ... _small.png
Fish1552 wrote:If you go to the Greasyfork page, it shows it was updated 3 days ago to v1.1.21. Extension version shows 1.1.20. Script version shows 1.1.21.
The pop-up message still remains however.
Since author is not keeping the script up to date take a look at the Magic script thread.
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Not necessarily, in a GHO it was mentioned that the one fork had an autoreload for that, but if the main program is broken, not much else can happen.Fish1552 wrote: SOMEONE had to have make a change of some sort and upload or at the very least make a change locally which synced with that acct.
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Same heredspille wrote:Anyone else seeing this error message this evening? Validator has been working fine for me with Validator Fix for quite a while... until now. Is this something that can possibly be fixed with Val Fix?
SunnyRaynbows
Partner Coordinator
Assistant Regional Coordinator - Plains
Partner Coordinator
Assistant Regional Coordinator - Plains
Just installed this tool, and am really liking it so far. Now I can even spot something I goofed on before I get a note from my RC telling me, "You goofed on this part over here...."
One thing I've noticed, and I don't know if it's something that can be done anything about or not: When I click on a segment that flashed, sometimes after fixing and saving, it will stop flashing when I move the map, and other times, I have to click on the segment again for it to realize that the segment was fixed. One example that comes to mind is the dead-end U-Turn indicator. I can fix it and save it, but if I move the map a bit, it will continue to flash the segment. If I select the segment again and then click somewhere else to deselect it, it then stops flashing that segment as a problem.
One thing I've noticed, and I don't know if it's something that can be done anything about or not: When I click on a segment that flashed, sometimes after fixing and saving, it will stop flashing when I move the map, and other times, I have to click on the segment again for it to realize that the segment was fixed. One example that comes to mind is the dead-end U-Turn indicator. I can fix it and save it, but if I move the map a bit, it will continue to flash the segment. If I select the segment again and then click somewhere else to deselect it, it then stops flashing that segment as a problem.
https://j.mp/2X5xt19https://bit.ly/379DGR1https://j.mp/1A1VFerhttps://j.mp/1KDY3hbhttps://j.mp/3aYJWY5https://bit.ly/3jrDpM6
Country Manager: USA (mostly oriented around NV & CA)
Editor Guide Best Editing Practices Editor Quick-start
Nevada Wiki Places Guidelines Parking Lot Guidelines
Country Manager: USA (mostly oriented around NV & CA)
Editor Guide Best Editing Practices Editor Quick-start
Nevada Wiki Places Guidelines Parking Lot Guidelines
Ok, there's one other kind-of odd thing I've noticed. This segment of road is effectively a loop road, yet the validator is flashing it as having unneeded nodes A and B. Is that something which can be fixed, or is it too hard for the script to be able to figure that out and we just have to know that it should be ignored in this case?
https://j.mp/2X5xt19https://bit.ly/379DGR1https://j.mp/1A1VFerhttps://j.mp/1KDY3hbhttps://j.mp/3aYJWY5https://bit.ly/3jrDpM6
Country Manager: USA (mostly oriented around NV & CA)
Editor Guide Best Editing Practices Editor Quick-start
Nevada Wiki Places Guidelines Parking Lot Guidelines
Country Manager: USA (mostly oriented around NV & CA)
Editor Guide Best Editing Practices Editor Quick-start
Nevada Wiki Places Guidelines Parking Lot Guidelines
I'm using Chrome and checked - it looks like the new version 0.4.3 is loaded. I refreshed the screen that I was on and found a dead-end U-Turn. Fixed it and saved; it still flashes until I select and unselect the road.berestovskyy wrote:There is an internal segment cache. Validator revalidates only new, selected or unselected segments. Please try 0.4.3, there some changes in highlighting. Please report if the problem is still there.SuperDave1426 wrote:When I click on a segment that flashed, sometimes after fixing and saving, it will stop flashing when I move the map, and other times, I have to click on the segment again for it to realize that the segment was fixed.
0.4.3 is published. See my original post for the download links or force update in your browser.
https://j.mp/2X5xt19https://bit.ly/379DGR1https://j.mp/1A1VFerhttps://j.mp/1KDY3hbhttps://j.mp/3aYJWY5https://bit.ly/3jrDpM6
Country Manager: USA (mostly oriented around NV & CA)
Editor Guide Best Editing Practices Editor Quick-start
Nevada Wiki Places Guidelines Parking Lot Guidelines
Country Manager: USA (mostly oriented around NV & CA)
Editor Guide Best Editing Practices Editor Quick-start
Nevada Wiki Places Guidelines Parking Lot Guidelines
Tried that. Doesn't seem to make any difference that I could see.berestovskyy wrote:Reproduced, cache issue indeed. You can also click "Clear report" button to re-validate all the segments.SuperDave1426 wrote:I refreshed the screen that I was on and found a dead-end U-Turn. Fixed it and saved; it still flashes until I select and unselect the road.
https://j.mp/2X5xt19https://bit.ly/379DGR1https://j.mp/1A1VFerhttps://j.mp/1KDY3hbhttps://j.mp/3aYJWY5https://bit.ly/3jrDpM6
Country Manager: USA (mostly oriented around NV & CA)
Editor Guide Best Editing Practices Editor Quick-start
Nevada Wiki Places Guidelines Parking Lot Guidelines
Country Manager: USA (mostly oriented around NV & CA)
Editor Guide Best Editing Practices Editor Quick-start
Nevada Wiki Places Guidelines Parking Lot Guidelines
Re: [Script] WME Validator 1.1.8 / 07.05.2015