[Script] WME Validator v2020.11.1 (PLACES BETA)

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Discussion for the unofficial, community-developed addons, extensions and scripts built for the Waze Map Editor.

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The official index of these tools is the Community Plugins, Extensions and Tools wiki page.

Re: [Script] WME Validator 1.1.11 / 11.11.2015

Postby SuperDave1426 » Sat Nov 14, 2015 9:19 pm

Hopefully, they'll eventually put Validator on a tab of its own.... ;)
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Re: [Script] WME Validator 1.1.14 / 17.11.2015

Postby SuperDave1426 » Tue Nov 17, 2015 7:19 pm

I would still prefer it to have its own tab. I completely fail to see why it has to be present at all times on every tab - it continuously runs a scan in the background as you pan around the map; you only need the interface if you're making a change to a setting or custom filter, or if you want to run a full report on a given area. How many people run complete reports or change settings every 2 seconds?

Also, I still don't see the interface for Validator, no matter what tab I have selected. I'm using Chrome.
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Re: [Script] WME Validator 1.1.14 / 17.11.2015

Postby SuperDave1426 » Wed Nov 18, 2015 9:05 pm

berestovskyy wrote:
SuperDave1426 wrote:I would still prefer it to have its own tab.

Guys, I've played with tabs some time ago and I didn't like the tabs were wrapped onto a second line. I will give it another try, but it's not the highest priority ATM.

I understand that it may not be to your personal preferences, but a LOT of people here are asking for it. So I hope you will consider the request.

Also, you must not be using many plugins if you only have one row of tabs - I currently have three rows of tabs, and find that a lot easier to cope with than having it visible all the time, taking up room when not needed. :)

Also, since I'm using the Toolbox option to suppress the editor information area of the left panel, I don't see the Validator interface at all since it's in that location. So as things currently stand, I've got no easy access to the Validator UI at all (have to go through extra steps to re-enable the editor info area so that I can get to it - a tab means one click and I'm there).

We could also try to put it into one of the existing tabs...

If you simply have to do it that way, then I would agree with jdelosa about using the Settings or Drives tab.

Of course, as Twister-UI has pointed out (more than once, I'm pretty sure), the next time Waze pushes out another WME change that changes something about the nature of those two tabs, then once again we end up with Validator going "missing."

The tab structure is well established, known, and is used widely by a range of WME addon tool writers. Editors are used to looking for the appropriate tab for the addon they want to use there. If you give Validator a tab of its own there, people will know how to find it and use it - and the next time Waze comes along and makes an arbitrary decision about what they want to have over in the left panel that affects the Drives or Settings tab, Validator shouldn't disappear as a result. ;)
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Re: [Script] WME Validator 1.1.15 / 13.12.2015

Postby SuperDave1426 » Thu Dec 17, 2015 5:11 pm

It's great that there's now an option to put it on the bottom. Can we now PLEASE get an option to put it on a tab, like every other popular WME addon? ;)

I honestly don't understand why there's so much resistance from the Validator maintainer(s) against giving it to us on a tab, or at least making it an option for those of us who'd rather have it there. Validator validates in the background as you scan, for crying out loud - the UI for it really doesn't have to be visible in the left panel 100% of the time.... :?
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Re: [Script] WME Validator 1.1.15 / 13.12.2015

Postby SuperDave1426 » Fri Dec 18, 2015 1:29 am

t0cableguy wrote:Thanks for taking my post out of context.

[ img ] This.

I also appreciate validator, but it simply takes up waaaay too much real estate in the left panel, and there's absolutely no reason for it to be there all the time. Nobody who isn't Frodo isn't running a full report every two seconds, so the UI doesn't need to be there all the time. :D

It broke when WME was updated to remove the "me" tab that it had been hung on. Before that, anyone using it knew that "click on the 'me' tab" would take you to Validator. If it was in a tab of its own, then people would know that when they need the UI, they click on that tab instead. Instead of fixing it and moving to a tab, he decided to give in to those who wanted it on the left panel all the time. Sometimes, some of are on pretty small screens when we're editing, and that much real estate being sucked up by something that we're not using every single minute causes problems. Fine, it's the developer's time to spend. But most of the popular/commonly-used WME addons use tabs; and they don't break when Waze does something that fundamentally changes that left panel but leaves the well-established tab framework in place. Going to a tab now could potentially keep it from being broken when some other change occurs. Of course, if they change the tab structure, then everything breaks. :-) But to date, that hasn't happened.

BTW, this tirade is pretty much directed at iainhouse, since he decided to get on his holier-than-thou soapbox and lambaste anybody who is just expressing their desire for a feature once in a while, and making sure that the request doesn't get forgotten in so doing. As far as the addon dev goes, more power to ya, I hope you have a great upcoming holiday season, and thanks for a useful tool.
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Re: [Script] WME Validator 1.1.16 / 29.01.2016

Postby SuperDave1426 » Sun Jan 31, 2016 5:31 pm

@khaytsus, believe me, you're not the only one who wishes that we'd get an option to put Validator on its own tab since access to the interface itself is needed so infrequently.... :?
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Re: [Script] WME Validator 1.1.16 / 29.01.2016

Postby SuperDave1426 » Tue Apr 12, 2016 3:20 pm

crazycaveman wrote:For the most part, though, all scripts make their own tab and keep most things in there (with the sole exception of Validator, which the author has yet to change).

And which a lot of us really wish would happen.... :? ;)
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Re: [Script] WME Validator 1.1.16 / 29.01.2016

Postby SuperDave1426 » Thu May 26, 2016 3:16 pm

IMO, if a reasonable attempt is made to contact him doesn't yield any results, then whoever wants to take it on should go ahead and do so. It's too important of a script to just let it die. By all means, try to contact him; just don't let a lack of being able to do so be a reason for not having someone adopting and continue to support it.
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Re: [Script] WME Validator 1.1.16 / 29.01.2016

Postby SuperDave1426 » Thu May 26, 2016 5:47 pm

Sure, but there are people out there who are just stubborn enough to do it. :-)

All I was saying was that if someone wants to take it on and do all that, that we shouldn't allow a lack of being able to reach the author stop them from trying - or for coming up with a replacement of their own that does the same job.
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Re: [Script] WME Validator 1.1.16 / 29.01.2016

Postby SuperDave1426 » Sat May 28, 2016 11:39 pm

taco909 wrote:WME_Behavinator will move it to a separate tab.
https://greasyfork.org/en/scripts/18732 ... ehavinator

Which is awesome, and I installed it the day it was announced since I really dislike the lack of a native tab option in Validator. However, there's something that's clearly not working right with Validator itself regarding the new version of WME, as others have suggested. Whatever it is seems to be keeping Behavinator from recognizing that it's there - I have no tab showing for Validator at all at this moment.

Creating a separate topic for WME_Behavinator support might not be a bad idea, if it hasn't already happened. :-)
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