[Script] WME Validator 2020.04.12 (PLACES BETA)

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Discussion for the unofficial, community-developed addons, extensions and scripts built for the Waze Map Editor.

DO NOT START a new thread unless it is about a new idea. Keep discussion of existing tools within the main thread for that tool.

The official index of these tools is the Community Plugins, Extensions and Tools wiki page.

Re: [Script] WME Validator 1.1.16 / 29.01.2016

Postby SuperDave1426 » Sun Jan 31, 2016 5:31 pm

@khaytsus, believe me, you're not the only one who wishes that we'd get an option to put Validator on its own tab since access to the interface itself is needed so infrequently.... :?
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Re: [Script] WME Validator 1.1.16 / 29.01.2016

Postby SuperDave1426 » Tue Apr 12, 2016 3:20 pm

crazycaveman wrote:For the most part, though, all scripts make their own tab and keep most things in there (with the sole exception of Validator, which the author has yet to change).

And which a lot of us really wish would happen.... :? ;)
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Re: [Script] WME Validator 1.1.16 / 29.01.2016

Postby SuperDave1426 » Thu May 26, 2016 3:16 pm

IMO, if a reasonable attempt is made to contact him doesn't yield any results, then whoever wants to take it on should go ahead and do so. It's too important of a script to just let it die. By all means, try to contact him; just don't let a lack of being able to do so be a reason for not having someone adopting and continue to support it.
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Re: [Script] WME Validator 1.1.16 / 29.01.2016

Postby SuperDave1426 » Thu May 26, 2016 5:47 pm

Sure, but there are people out there who are just stubborn enough to do it. :-)

All I was saying was that if someone wants to take it on and do all that, that we shouldn't allow a lack of being able to reach the author stop them from trying - or for coming up with a replacement of their own that does the same job.
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Re: [Script] WME Validator 1.1.16 / 29.01.2016

Postby SuperDave1426 » Sat May 28, 2016 11:39 pm

taco909 wrote:WME_Behavinator will move it to a separate tab.
https://greasyfork.org/en/scripts/18732 ... ehavinator

Which is awesome, and I installed it the day it was announced since I really dislike the lack of a native tab option in Validator. However, there's something that's clearly not working right with Validator itself regarding the new version of WME, as others have suggested. Whatever it is seems to be keeping Behavinator from recognizing that it's there - I have no tab showing for Validator at all at this moment.

Creating a separate topic for WME_Behavinator support might not be a bad idea, if it hasn't already happened. :-)
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Re: [Script] WME Validator 1.1.16 / 29.01.2016

Postby SuperDave1426 » Sun May 29, 2016 3:15 am

taco909 wrote:It's working on Firefox if you run the bookmarklet I included above.

That'd be great if I was using Firefox. ;)
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Re: [Script] WME Validator 1.1.17 / 01.06.2016

Postby SuperDave1426 » Wed Jun 01, 2016 2:32 am

Hey, I just got an update notice when I started WME and it seems to be accessible again. Has our long-lost Validator maintainer returned? :D
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Re: [Script] WME Validator 1.1.17 / 01.06.2016

Postby SuperDave1426 » Thu Jun 02, 2016 9:12 pm

I will say this about Validator: I hope that whoever ultimately ends up supporting/maintaining it is able to do something to address the apparent resource issues with it.

I was getting pretty good response from WME during the time when Validator stopped working outright. Now that an update seems to have gone out that re-enables it, at least under Chrome with Behavionator, things have slowed down considerably. Scrolling around the map is absolutely painful on my computer. If I deactivate Validator, things get fairly speedy again. To me, at least, that suggests that something in Validator is using a LOT of resources when it's running....
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Re: [Script] WME Validator 1.1.18 / 02.06.2016

Postby SuperDave1426 » Fri Jun 03, 2016 3:53 pm

crazycaveman wrote:As mentioned before, right as you posted this, Validator got updated to 1.1.18, which now puts it in its own tab! So, looks like your (and mine, and everyone elses) wish was granted

Who exactly has been updating Validator? Is berestovskyy back? But thanks, for sure, for finally giving us Validator on a tab!

For me it works like this. As you can see in the screenshot, the highlighting is disabled, but the run and show scan buttons are still enabled (ran a scan fine without highlighting enabled).
validator_disabled_runscan.png

Ok, I'm missing something - how does that show that highlighting is disabled in Validator? Those are the same options that I've got selected, and it just highlights like crazy (which, apparently, is the/a source of Validator slowing down WME so much as I pan around the map...). :-)
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Re: [Script] WME Validator 1.1.18 / 02.06.2016

Postby SuperDave1426 » Fri Jun 03, 2016 9:04 pm

crazycaveman wrote:If you look at the top left (just below the yellow bar), you'll see that the Validator text is greyed out, indicating that it is turned off/not highlighting on the map. When the text is black, Validator is turned on and highlighting as you pan

Ah, ok. I never knew that was a toggle. :-) I just tried clicking it and found out. Thanks!

--Dave
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