[Script] WME Validator v2020.11.1 (PLACES BETA)

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Discussion for the unofficial, community-developed addons, extensions and scripts built for the Waze Map Editor.

DO NOT START a new thread unless it is about a new idea. Keep discussion of existing tools within the main thread for that tool.

The official index of these tools is the Community Plugins, Extensions and Tools wiki page.

Re: [Script] WME Validator 1.1.16 / 29.01.2016

Postby SuperDave1426 » Sun May 29, 2016 3:15 am

taco909 wrote:It's working on Firefox if you run the bookmarklet I included above.

That'd be great if I was using Firefox. ;)
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Re: [Script] WME Validator 1.1.17 / 01.06.2016

Postby SuperDave1426 » Wed Jun 01, 2016 2:32 am

Hey, I just got an update notice when I started WME and it seems to be accessible again. Has our long-lost Validator maintainer returned? :D
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Re: [Script] WME Validator 1.1.17 / 01.06.2016

Postby SuperDave1426 » Thu Jun 02, 2016 9:12 pm

I will say this about Validator: I hope that whoever ultimately ends up supporting/maintaining it is able to do something to address the apparent resource issues with it.

I was getting pretty good response from WME during the time when Validator stopped working outright. Now that an update seems to have gone out that re-enables it, at least under Chrome with Behavionator, things have slowed down considerably. Scrolling around the map is absolutely painful on my computer. If I deactivate Validator, things get fairly speedy again. To me, at least, that suggests that something in Validator is using a LOT of resources when it's running....
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Re: [Script] WME Validator 1.1.18 / 02.06.2016

Postby SuperDave1426 » Fri Jun 03, 2016 3:53 pm

crazycaveman wrote:As mentioned before, right as you posted this, Validator got updated to 1.1.18, which now puts it in its own tab! So, looks like your (and mine, and everyone elses) wish was granted

Who exactly has been updating Validator? Is berestovskyy back? But thanks, for sure, for finally giving us Validator on a tab!

For me it works like this. As you can see in the screenshot, the highlighting is disabled, but the run and show scan buttons are still enabled (ran a scan fine without highlighting enabled).
validator_disabled_runscan.png

Ok, I'm missing something - how does that show that highlighting is disabled in Validator? Those are the same options that I've got selected, and it just highlights like crazy (which, apparently, is the/a source of Validator slowing down WME so much as I pan around the map...). :-)
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Re: [Script] WME Validator 1.1.18 / 02.06.2016

Postby SuperDave1426 » Fri Jun 03, 2016 9:04 pm

crazycaveman wrote:If you look at the top left (just below the yellow bar), you'll see that the Validator text is greyed out, indicating that it is turned off/not highlighting on the map. When the text is black, Validator is turned on and highlighting as you pan

Ah, ok. I never knew that was a toggle. :-) I just tried clicking it and found out. Thanks!

--Dave
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Re: [Script] WME Validator 1.1.20 / 03.11.2016

Postby SuperDave1426 » Mon Dec 05, 2016 4:48 pm

I'm probably missing something here.... :-) What exactly is the problem that the date fix script fixes, and is it really necessary for the proper/better functioning of other scripts?

Thanks for any info!
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Re: [Script] WME Validator 1.1.20 / 03.11.2016

Postby SuperDave1426 » Sat Jul 01, 2017 12:24 am

I've said it before, and I'll say it again: This is exactly why putting some arbitrary expire date into an addon is a really really really BAD idea. Tampermonkey, Chrome, whatever will automatically update to the latest version when it's released, so there's absolutely no good reason for putting in a date "to make sure people update to the latest version and don't just keep using an old one." :(
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Re: [Script] WME Validator 1.1.20 / 03.11.2016

Postby SuperDave1426 » Mon Jul 03, 2017 4:55 pm

ali_zali wrote:my version is 1.1.20 and it is says it is out of date and should be upgrade
how?

Try reading the last several few messages posted in this thread.... :roll: ;)

Edit: Ninja'd! :D
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Re: [Script] WME Validator 2018.07.18 (BETA)

Postby SuperDave1426 » Sun Jul 22, 2018 1:26 pm

Glad to see this back, and open sourced at last! :D

Question: Since it's in the Chrome Store for Chrome users, have you provided other maintainers access to that? No offense, but you did disappear for a rather long time. ;) I'd like to be sure that changes still get published, even if you fall off the face of the Earth again. 8-)
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Re: [Script] WME Validator 2018.08.01 (BETA)

Postby SuperDave1426 » Sun Aug 12, 2018 3:28 pm

JustinS83 wrote:Validator was deleted by GF because it is obfuscated and minified.

Not sure what "minified" means, but this begs the question: If it's been taken Open Source, then why is it being obfuscated and minified? That seems to kinda run contrary to the whole idea of Open Source.... :? :?:
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