Discussion for the unofficial, community-developed addons, extensions and scripts built for the Waze Map Editor.

The official index of these tools is the Community Plugins, Extensions and Tools wiki page.
Post by brujofav
gsansone wrote:
In Venezuela it does not work neither, I have several days like this, waiting for them to solve the problem.
I am supporting the information provided by the partner, we already have a good time without the Script working.

At least in Venezuela.-
:roll: :?:
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Post by BtBalways
This is often caused by an road addition being completed by a double click immediately over a single clicked 'final' geometry node.
If you select one or other end node and move it, the underlying node will often be revealed, i.e the segment will not move. You can then delete the offending extra and reconnect the moved point, then resave the correction.

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Post by bures
dbcm wrote:Magic is by default in english, if find something misspelled or wrong, please let us know.

About other languages, please read this part:
https://profundos.org/waze/magic/#contrib

We are, as we write, translating to spanish, french and german.

Thanks for your feedback.
I would like to ask for set up for Czech republic in the "country based config". We started debate in our local champ group about the WMEMagic configuration. Thanks.
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Post by bures
There is my wish list: ;)
  • Same endpoints drivable segments - two drivable segments share the same two endpoints.
  • Node A/B: Unneeded - adjacent segments at node A/B are identical.
  • Reverse connection
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Post by bures
bures wrote:There is my wish list: ;)
  • Same endpoints drivable segments - two drivable segments share the same two endpoints.
  • Node A/B: Unneeded - adjacent segments at node A/B are identical.
  • Reverse connection
G_W1Z wrote:Reverse connections are viewable through the Toolbox script. Your first two on the list were there with validator.
WMEMagic should replace dead Validator. It is the reason why I missed the functions and why I used the strings from Validator. ;)
JustinS83 wrote: For the first and third Toolbox already highlights those. Why duplicate the functionality?

I'm not sure I understand the 2nd item
Why duplicate? Because of newbies. We try recommend them only few scripts to the beggining.

Junction of two iddentical segments is uselles. It is good to delete this pseudojunction.
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Post by bures
jm6087 wrote:
bures wrote:
bures wrote: Why duplicate? Because of newbies. We try recommend them only few scripts to the beggining.
The first script most editors are/were introduced to would be Magic (Validator) and Toolbox, so I agree that there is no need to duplicate the Toolbox setting for these.
Use one script is often better than use two. ;) We try quickly make the newbie startup process.

You can find another script with same particular functions as in WMEMagic. It is not reason not to have one handy magic-script.

(Toolbox is not working in Chrome now.)
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Post by bures
sketch wrote:
bures wrote:There is my wish list: ;)
  • Node A/B: Unneeded - adjacent segments at node A/B are identical.
Sounds like "unneeded junction" under "you should check this"
When the dreams come true! :D You are right.
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Post by bwawsc
I don't think SL is required for private or PLR or off road.

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Post by bwawsc
I just lost all my settings. Is this a side effect of version updates?

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Post by bwawsc
I see Ω1.0.0.3107126.1498899051 updated 6 days ago.
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