[Script] WMEMagic

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Forum rules
Discussion for the unofficial, community-developed addons, extensions and scripts built for the Waze Map Editor.

DO NOT START a new thread unless it is about a new idea. Keep discussion of existing tools within the main thread for that tool.

The official index of these tools is the Community Plugins, Extensions and Tools wiki page.

Re: [Script] WMEMagic

Postby GeekDriverPeaceful » Thu Aug 03, 2017 6:12 am

Is it possible to enable highlighting issues at all zoom levels? I only see highlights at zoom levels 0-3.
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Re: [Script] WMEMagic

Postby GeekDriverPeaceful » Sat Aug 19, 2017 5:10 pm

I was stuck before as well, I am now at: Ω1.0.13.1502911436.902082d.
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Re: [Script] WMEMagic

Postby GeekDriverPeaceful » Sun Feb 18, 2018 2:28 am

Recently when editing in Russia MapRaid area, I am extensively relying on the "Show alternative names" box to see the alternate names highlights. The problem is that they are not highlighted if the roads are not editable to me. This is a huge issue because I want to be able to see all attributes, highlights, and "TODO" from Magic on all segments, even outside my editable area. It is especially important for finding issues on roads locked higher than my rank. In fact, it is misleading to say that "Show alternative names" will be highlighted when it actually does not highlight. I thought something was broken, yet this is controlled by the configuration. Please give thanks to this post if you support this idea. Thanks!
Last edited by GeekDriverPeaceful on Mon Feb 19, 2018 1:25 pm, edited 1 time in total.
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Re: [Script] WMEMagic

Postby GeekDriverPeaceful » Sun May 06, 2018 4:23 pm

The url used by WME Magic Changed a while ago since dbcm change his servers.
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Re: [Script] WMEMagic

Postby GeekDriverPeaceful » Wed Aug 15, 2018 12:36 am

Dbcm releases many versions and does not tell us change log for EVERY release of WMEMagic. Most likely implementation of very small code changes / tweaks
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Re: [Script] WMEMagic

Postby gertbroos » Sat Jul 01, 2017 9:49 pm

I allready tried contacting you by email, but as you have a dedicated forum topic of this script, I'll ask my question here :)

My request is, to have the glow on the segments stand out a little bit more. Especially with new segments, the faded blueish color is very hard to distinguish.

Great script though!
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Geometry Nodes Too Close

Postby GilYoder » Tue May 05, 2020 2:46 pm

Is see several instances of "Geometry nodes too close" in the editor, but I cannot see any problem with the indicated segments. So, I wonder what causes these marks, and if I am just missing something.

For example, I am seeing this:

https://www.screencast.com/t/zG5lHsO4GY

For this screenshot, I have turned on most map features.

Here is a permalink to the map:

https://www.waze.com/en-US/editor?env=u ... 19&zoom=10

FWIW I am a newbie at this. I appreciate any help you can give me.

Thanks!
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Re: [Script] WMEMagic

Postby GilYoder » Tue May 05, 2020 3:16 pm

jm6087 wrote:Drag this node around and you will see the "overlapping"
https://www.waze.com/en-US/editor?env=u ... =510365074


Perfect! Thanks for the lesson.
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Re: [Script] WMEMagic

Postby Glodenox » Mon Oct 30, 2017 8:18 am

Would it be possible to add the header below in the meta header? I can understand wanting to host the script on a server you manage yourself instead of GreasyFork, but as it is people don't get any updates when they use GreaseMonkey. With just this addition the extension will know where to search for updates. This is also useful for TamperMonkey as any script that was copy-pasted into TamperMonkey instead of added by opening the file in the browser currently doesn't get any updates either.

Code: Select all
// @downloadURL  https://profundos.org/waze/magic/magic.bundle.user.js
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[ img ][ img ]
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Re: [Script] WMEMagic

Postby Glodenox » Wed May 02, 2018 10:04 am

Hey, please be aware your script still seems to rely on the Waze object, which will be removed in one of the upcoming beta releases. You can test this yourself in the beta environment as the proxy object implemented by Waze (to make window.Waze point to window.W) also logs an error in the web console now.

It might also be that you've implemented code that checks whether the window.Waze object is missing, which would make this a bit of a false positive. But there's currently no reason to still check for it as the window.W object is present in both environments now.
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