Overall, I think this is a good idea, but it is something that needs to be restricted (perhaps to 3+, given that an editor needs to be 3+ to "force")bz2012 wrote:It may have already been suggested, or may not be possible, but it occurs to me that a 'House number nudger' feature would be useful.
It would do a one pixel 'nudge' for all house number in the currently opened HN displayed area, save, and then nudge them all back to their original locations and save again.
(not sure that it is worth the trouble to nudge them back and that THAT would not defeat the nudging, but that would be interesting to discover).
It could be said that nudging them won't make things worse, because they are currently routed to the Google pin, and nudging would cause them to be routed to the street, and in the case of a typical city grid, it solves a LOT of routing problems.
The problem comes in when you have a driveway or private road that serves maybe 10 homes, or an apartment/condo complex.
Currently, the Google pin is causing routing to the segment nearest that pin, which MAY be ideal (assuming proper placement of the pin). Nudging the HNs will, at best, route to the driveway, but most often, to some arbitrary point on the named road.
Particularly where there are a lot of curves in the road, each address needs to be looked at individually. Often times, unless you get the HN pin right ON the driveway, the stop point will "snap" around the corner.
Don't get me wrong... I think it would be a wonderful tool to have available... but its greatest use is going to be in congested cities where we have problems with routing to alleys, or around the perimeter of housing developments where those residents are frequently routed to the primary street that is on the other side of the fence behind the house.
It is not going to be of much use in rural areas, or mountainous terrain.
Re: [Script] WME Toolbox (1.6.5)