I don’t know if it helps your troubleshooting but PL’s of places load fine and PL’s of road segments are hit and miss. But an RPP PL hasn’t loaded successfully yet. If you need examples I can provide but you seem to have enough.
Sean Julian
CM
SM: TX, LA, MS, AR, OK
AM: SE FL, Boston, MA, Brooklyn, NY, Bronx, NY, Manhattan, NY, Queens, NY, E CA, SW KS
CM
SM: TX, LA, MS, AR, OK
AM: SE FL, Boston, MA, Brooklyn, NY, Bronx, NY, Manhattan, NY, Queens, NY, E CA, SW KS
Thank you for allowing us to hide the popup -- even if not remembered I leave WME on for the day, so remembered while I use it each day.iainhouse wrote: The first of two new features is a function to hide the pop-up dialog that shows up when you mouse-over a turn arrow. As discussed above, these dialogues can get in the way, but you don't need them for simple red/green changes. Now you can have the option to disable them. This is done using a new button added to the toolbar:Note that this is not a setting that will be remembered when you close/refresh WME. The potential for confusion if a standard part of WME disappears is high, so I haven't saved the setting. If you re-load/refresh you will need to click it off again. Of course, whilst the dialogues are hidden you can click to show them again
Respectfully,
Sean
Sean Julian
CM
SM: TX, LA, MS, AR, OK
AM: SE FL, Boston, MA, Brooklyn, NY, Bronx, NY, Manhattan, NY, Queens, NY, E CA, SW KS
CM
SM: TX, LA, MS, AR, OK
AM: SE FL, Boston, MA, Brooklyn, NY, Bronx, NY, Manhattan, NY, Queens, NY, E CA, SW KS
I thought I was going crazy! Thanks for getting rid of the map blocking!iainhouse wrote:Version 2.31 is now published on GreasyFork!
I also noticed that the WME devs have, yet again, screwed up and left an invisible element that blocks access to the map (Show map-blocking WME bugs makes it visible). It's not big - it's a 12 pixel margin underneath the floating Refresh button - but it's still annoying when you're trying to select a segment and you can't. So with compression on the floating buttons, that extra margin gets nuked. I really ought to report it in Beta bugs.
Sean Julian
CM
SM: TX, LA, MS, AR, OK
AM: SE FL, Boston, MA, Brooklyn, NY, Bronx, NY, Manhattan, NY, Queens, NY, E CA, SW KS
CM
SM: TX, LA, MS, AR, OK
AM: SE FL, Boston, MA, Brooklyn, NY, Bronx, NY, Manhattan, NY, Queens, NY, E CA, SW KS
Love the script - great work!
How about an option to hide the Average Speed Camera section for those of us that will never have need for it?
How about an option to hide the Average Speed Camera section for those of us that will never have need for it?
Script Writing Community Coordinator
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*Bug report*
When the "Hide average speed camera controls" option is enabled, the Elevation section is hidden when selecting Railroads, not the Average Speed Camera section.
When the "Hide average speed camera controls" option is enabled, the Elevation section is hidden when selecting Railroads, not the Average Speed Camera section.
Script Writing Community Coordinator
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What? You want me to read??
Didn't know the 2nd post in the thread was getting updated, just checked the first
Thanks for your work on this!
Didn't know the 2nd post in the thread was getting updated, just checked the first
Thanks for your work on this!
Script Writing Community Coordinator
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The toggle & setting for these looks to be in Waze/Control/EditNodeConnections. Unfortunately, require does not find anything in Waze/Control (I'm trying to fix a script right now that currently uses something in Waze/Control as well).iainhouse wrote: It would help me if someone has a pointer to where I can see the status of these settings and any easy way to detect them being changed. I have a very busy time at work this week so I don't have much time available to go digging into the Waze model.
There might be other hacky ways to detect this, though
Script Writing Community Coordinator
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That's awesome There are so many settings to go through, it's hard to find everything. Glad he was able to find it!iainhouse wrote:Thanks to Bellhouse, I now know that the arrow controls are in Waze.geometryEditing.editNodeConsControl where they can be both read and set. The multiple segment selection is in Waze.selectionManager.selectControl.JustinS83 wrote: The toggle & setting for these looks to be in Waze/Control/EditNodeConnections.
Script Writing Community Coordinator
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I just updated WazeWrap to handle this automatically (assuming the callback method you provide re-sets your script setting checkboxes based upon your loaded settings) along with handling coming out of event mode.iainhouse wrote:Thanks. I saw your post about that in the Scripter's area. It's on the depressingly long list of things I plan to do tonight but probably won't because I'm too tired to even concentrate on Family Guy.BellHouse wrote:FU (as nearly all other scripts, too) loses its tab when you switch the unit (metric / imperial) in WME's settings.
You could implement a handler as follows:
viewtopic.php?f=819&t=210961&start=10#p1736610
Used like this (pulled from WME PIE):
Code: Select all
new WazeWrap.Interface.Tab('PIE', $section.html(), init2);
Script Writing Community Coordinator
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See PMiainhouse wrote:No. That is a "feature"lg1992 wrote:While the Fix UI is active, the Drives tab shows start time of every drive twice. Is it supposed to show the end time?
There is a permanently-on hack in the script that makes the time visible for "updated" and "created" dates on segments and places. A side-effect of this - one I decided to live with - is the time showing twice on drives.
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Re: [Script] WME Fix UI v2.22 -- 2018-05-28