[Script] WMEMagic

Discussion for the unofficial, community-developed addons, extensions and scripts built for the Waze Map Editor.

The official index of these tools is the Community Plugins, Extensions and Tools wiki page.

Moderators: Unholy, bextein, Glodenox, JustinS83

Forum rules
Discussion for the unofficial, community-developed addons, extensions and scripts built for the Waze Map Editor.

DO NOT START a new thread unless it is about a new idea. Keep discussion of existing tools within the main thread for that tool.

The official index of these tools is the Community Plugins, Extensions and Tools wiki page.

Re: [Script] WMEMagic

Postby SeveriorumPatrem » Sun Nov 12, 2017 4:08 am

As expected, third time today.... grabbed a screen shot this time.

I did nothing except look at it for about 5-10 seconds, and then the tab closed itself. In the past I have tried clicking the Update button, but the button doesn't "click", like the screen is frozen while the tab is visible, but it always disappears unbidden the same way it came in.
Attachments
Picture1.jpg
(114.93 KiB) Downloaded 513 times
[ img ][ img ][ img ][ img ][ img ]
The Grumpy Dad
The more I learn, the more I discover how much I don't know.
SeveriorumPatrem
State Manager
State Manager
 
Posts: 1027
Joined: Thu Nov 19, 2015 11:05 pm
Location: SW Washington State
Has thanked: 555 times
Been thanked: 365 times

Re: [Script] WMEMagic

Postby SeveriorumPatrem » Fri Mar 30, 2018 1:39 am

Adding myself to the list of people that could not install this script on a different machine (Windows 10, Chrome 65.0.3325.181) until opening the js file in Notepad and copy/pasting it into a new script from the TamperMonkey dashboard.
[ img ][ img ][ img ][ img ][ img ]
The Grumpy Dad
The more I learn, the more I discover how much I don't know.
SeveriorumPatrem
State Manager
State Manager
 
Posts: 1027
Joined: Thu Nov 19, 2015 11:05 pm
Location: SW Washington State
Has thanked: 555 times
Been thanked: 365 times

Re: [Script] WMEMagic

Postby SeveriorumPatrem » Fri Jun 15, 2018 11:44 pm

jm6087 wrote:
rschalie wrote:Another thing, more content: A lot of notifications on missing names are referring to bits of water or lines of trees. All those bits of water (ponds, ditches) and trees simply don't have names, so would it be possible to relax this requirement a bit?


There are that many ponds, ditches and trees mapped in WME? That seems a bit overboard IMO.


IMO unless it is a major landmark or somehow has a meaningful impact on navigation or situational awareness, and especially considering they aren't named and thus can't be found as a destination, that stuff shouldn't be mapped in the first place, just adds server/client/rendering load and brings no value. I like how Magic highlights these random unhelpful features without names. Click click click. Goodbye, unnamed thing.
[ img ][ img ][ img ][ img ][ img ]
The Grumpy Dad
The more I learn, the more I discover how much I don't know.
SeveriorumPatrem
State Manager
State Manager
 
Posts: 1027
Joined: Thu Nov 19, 2015 11:05 pm
Location: SW Washington State
Has thanked: 555 times
Been thanked: 365 times

Re: [Script] WMEMagic

Postby SeveriorumPatrem » Thu Jul 05, 2018 7:10 pm

sketch wrote:
SeveriorumPatrem wrote:IMO unless it is a major landmark or somehow has a meaningful impact on navigation or situational awareness, and especially considering they aren't named and thus can't be found as a destination, that stuff shouldn't be mapped in the first place, just adds server/client/rendering load and brings no value. I like how Magic highlights these random unhelpful features without names. Click click click. Goodbye, unnamed thing.

First, I do not agree with this mindset. Plenty of unnamed or un-usefully-named bodies of water which are helpful to map for situational awareness. We have a number of drainage canals that run in medians in my area which have names like "Canal no. 3" which are not signed, not useful, and not known to the general public. Nevertheless, the map looks empty without them.


I don't think we are actually far apart on this issue. You'll note the first half of my opening sentence:

SeveriorumPatrem wrote:IMO unless it is a major landmark or somehow has a meaningful impact on navigation or situational awareness...
[ img ][ img ][ img ][ img ][ img ]
The Grumpy Dad
The more I learn, the more I discover how much I don't know.
SeveriorumPatrem
State Manager
State Manager
 
Posts: 1027
Joined: Thu Nov 19, 2015 11:05 pm
Location: SW Washington State
Has thanked: 555 times
Been thanked: 365 times

Re: [Script] WMEMagic

Postby SeveriorumPatrem » Fri Mar 29, 2019 5:12 am

I see a new type of alert I had not noticed before - maybe it was always there and I recently turned it on? I don't remember.... anyway, it is a "YOU MUST FIX THIS" alert for aggressive turns. Two problems with this:

1. It is activating the alert even when the "aggressive turn" is disabled through blocked turn permissions. If the turn is disallowed, there should be no cause for generating the alert.

2. An "aggressive turn" (defined by Magic as a turn narrower than 30 degrees) is a perfectly reasonable and often intentional setup for a U-turn, commonly found at the end of a run of divided one-way segments.

Might I suggest that Magic's bandwidth for aggressive turns be modified so that it only alerts for turns between 10-30 degrees? Especially considering that anything narrower than 10 degrees actually falls under WME's native detection for generating a "U-turn" directive.
[ img ][ img ][ img ][ img ][ img ]
The Grumpy Dad
The more I learn, the more I discover how much I don't know.
SeveriorumPatrem
State Manager
State Manager
 
Posts: 1027
Joined: Thu Nov 19, 2015 11:05 pm
Location: SW Washington State
Has thanked: 555 times
Been thanked: 365 times

Re: [Script] WMEMagic

Postby SeveriorumPatrem » Thu Apr 04, 2019 6:22 pm

To further this last request, perhaps Magic's turn angle monitoring should instead be reconfigured to alert for turn angles known to actually cause problems in the app, the same ones highlighted in yellow by JAI (~45° and ~165°)? I made a similar request for WMETB to flag these that hasn't really been acknowledged, but it would make more sense to pick these issues up with Magic or Validator....
[ img ][ img ][ img ][ img ][ img ]
The Grumpy Dad
The more I learn, the more I discover how much I don't know.
SeveriorumPatrem
State Manager
State Manager
 
Posts: 1027
Joined: Thu Nov 19, 2015 11:05 pm
Location: SW Washington State
Has thanked: 555 times
Been thanked: 365 times

Re: [Script] WMEMagic

Postby SeveriorumPatrem » Thu Aug 01, 2019 11:22 pm

jm6087 wrote:
tenetienne wrote:Are ground level RR tracks and local streets supposed to get Segments Intersecting highlights also? I've noticed a few and this one here in New Hampshire, U.S. is showing it, so I decided to mention it. Using the latest version of Magic, 172 and that is the only script running. I haven't read through this entire thread, so if this case is normal, I'll just leave it.
Thanks


Yes, they should get intersecting flag. We are supposed to junction them not overlap them.


Last I heard, guidance was to NOT junction railroads with driveable roads any more (a decision I didn't agree with but way above my pay grade). Has that changed back?
[ img ][ img ][ img ][ img ][ img ]
The Grumpy Dad
The more I learn, the more I discover how much I don't know.
SeveriorumPatrem
State Manager
State Manager
 
Posts: 1027
Joined: Thu Nov 19, 2015 11:05 pm
Location: SW Washington State
Has thanked: 555 times
Been thanked: 365 times

Re: [Script] WMEMagic

Postby SeveriorumPatrem » Fri Aug 02, 2019 2:21 am

Agreed on all points, iainhouse, but then there's this (USA guidance, and emphasis added by me):

https://wazeopedia.waze.com/wiki/USA/Ro ... s#Railroad

In specific circumstances, create junctions between drivable roads and railroads at grade crossings. Otherwise, do not junction grade crossings. The resulting elevation conflicts are acceptable.


This bullet point then has a lengthy footnote attached, which reads in part:

Adding a junction node for a grade crossing only benefits routing if both (1) between the existing junction nodes on the drivable road on either side of the grade crossing, there is at least one destination on one side of the crossing and room for cars to back up waiting on the other; and (2) the tracks support regular, scheduled train traffic. If either of these elements is missing, adding a junction node for the grade crossing will not benefit routing and may in some cases degrade routing.


Sorry, this is getting totally off topic for the script thread and maybe should be moved elsewhere.....
[ img ][ img ][ img ][ img ][ img ]
The Grumpy Dad
The more I learn, the more I discover how much I don't know.
SeveriorumPatrem
State Manager
State Manager
 
Posts: 1027
Joined: Thu Nov 19, 2015 11:05 pm
Location: SW Washington State
Has thanked: 555 times
Been thanked: 365 times

Re: [Script] WMEMagic

Postby sh-oded » Thu Jul 20, 2017 5:47 am

lg1992 wrote:Originally the control panel of the script showed a check list under every color category and allowed to enable/disable any item. Now I only see the categories, no items under the categories. Please bring the items back.

it seems to be related to the country adaptation (Israel). When I change to other countries (i.e. France, Netherlands), it looks ok.
מנהל מתנדב, גבעת-שמואל, קרית-אונו ובקעת אונו
LC: Israel, CM: Israel, Jordan
הוספת קישור(פרמלינק) מדריך לעריכת המפה הוספת/עדכון מקום
Galaxy S10-SM-G973F, Android 9.0, Waze latest Beta
sh-oded
Waze Local Champs
Waze Local Champs
 
Posts: 3569
Joined: Sat Jan 26, 2013 9:42 am
Location: Israel - Center
Has thanked: 308 times
Been thanked: 808 times

Re: [Script] WMEMagic

Postby sh-oded » Tue Sep 11, 2018 6:31 am

It is working again ...
But, WME becomes non-responsive for several seconds after clicking options. Something related to the click function.
מנהל מתנדב, גבעת-שמואל, קרית-אונו ובקעת אונו
LC: Israel, CM: Israel, Jordan
הוספת קישור(פרמלינק) מדריך לעריכת המפה הוספת/עדכון מקום
Galaxy S10-SM-G973F, Android 9.0, Waze latest Beta
sh-oded
Waze Local Champs
Waze Local Champs
 
Posts: 3569
Joined: Sat Jan 26, 2013 9:42 am
Location: Israel - Center
Has thanked: 308 times
Been thanked: 808 times

PreviousNext

Return to Addons, Extensions, and Scripts

Who is online

Users browsing this forum: jalondon628, JimboBaggins1966, ldriveskier