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Post by Panda47
crazycomputingdotnet wrote:
Panda47 wrote:I wonder, will a huge roundabout be able to "nuke" locked segments? (I mean, if a lower level did it)
That is a good question, try it out and see?
I can't. If I lock them, then how can I get a hold of a new (0) user account that has driven there, to see if that new acct can nuke a locked segment?
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Post by Panda47
Hmm, your idea has merit.
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Post by Spil
DonJ2 wrote:
dmcconachie wrote:
Bozwell wrote:I expect it is probably quite easy to do that by accident.
Might be easy to do by accident but you still have to hit "Save"
I can understand a new editor making this mistake because I think the problem with roundabout creation is that you don't see the complete affects of the change until you actually hit save, right?
Actually, you do see the effects before saving -- the big orange circle shows up for the new roundabout, the orange roads that all junction at the edge of the circle ... and any segments that were completely inside the circle (as many must have been in this extreme example) show up as the cyan dashed lines that indicate deleted roads -- all before clicking the "Save" icon. The roads that were truncated at the circle's edge do still appear inside the circle in their normal colors between creation and saving ... but that's the only thing that might appear somewhat normal prior to the save. :(
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Post by Spil
DonJ2 wrote:
Spil wrote:Actually, you do see the effects before saving -- the big orange circle shows up for the new roundabout, the orange roads that all junction at the edge of the circle ... and any segments that were completely inside the circle (as many must have been in this extreme example) show up as the cyan dashed lines that indicate deleted roads -- all before clicking the "Save" icon. The roads that were truncated at the circle's edge do still appear inside the circle in their normal colors between creation and saving ... but that's the only thing that might appear somewhat normal prior to the save. :(
Oh, I didn't realize that since every roundabout that I've ever created only contained the roads that are to be a part of the roundabout.
Likewise ... I only found out about that deleted roads part by trying an extreme test and nuking an entire freeway cloverleaf intersection (without saving, of course :lol:).
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Post by thefatveganchef
It is a fairly easy way of collecting a lot of points....
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Post by thefatveganchef
Unfortunally not the case. I am in the process of going through a major highway and ramp system again that was changed by a 0 because either I forgot to lock it, or my locks didn't stick. I don't see what changes were made to most of the segments, other than their name was on it, so I am not sure if this was a points script at this point or what it is exactly that is going on. But I am going through the entire highway and locking it all up. I first noticed it because a section of a road marked minor highway was demoted to primary road and happened to click on the highway since the level couldn't be changed and noticed someone edited the highway after me...
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Post by thefatveganchef
Ya, I am frugal with my locks. Only on major throughfares, roads that go above/under, roads that were "fixed" by IGN, roads that are different than arial, and a few others that I justify as needed to be locked.
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Post by thefatveganchef
Panda47 wrote:I am in favor of locking all freeways and major highways. Other AM's and higher can still edit them. All we want is to stop new drivers from mucking up the map with careless edits. I wonder, will a huge roundabout be able to "nuke" locked segments? (I mean, if a lower level did it)
That is a good question, try it out and see?
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Post by thefatveganchef
Create a new user, drive there, come home, nuke.

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Post by Timbones
Something similar happened in the UK last week.
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