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Discussion for the unofficial, community-developed addons, extensions and scripts built for the Waze Map Editor.

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Post by G_W1Z
This is great - thank you! I had wanted to have something like this but was told it would clog up the screen.
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Post by G_W1Z
Is there a way the script can tell if a TIO was added to a bad angle to make it proper?
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Post by G_W1Z
g1220k wrote: Sat Nov 20, 2021 12:30 pm
G_W1Z wrote: Fri Nov 19, 2021 12:19 am Is there a way the script can tell if a TIO was added to a bad angle to make it proper?



 
Hi, could you please send me an example PL of a "Bad Angle" which is made proper by TIO?
Thanks!
 

 
Sure thing - https://www.waze.com/en-US/editor?env=u ... s=41776971
 
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Post by G_W1Z
I'm still seeing the bad junction angle warning on junctions that have TIOs.

Here is an example: https://www.waze.com/en-US/editor?env=u ... omLevel=20
Screenshot 2023-04-25 184338.png
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Post by G_W1Z
g1220k wrote: Tue Apr 25, 2023 11:02 pm It looks like you did not check the "Check for TIO's and restrictions" function:BJAI-TIO.png
 
 
Thanks. I am finding many script settings are being toggled without notice.
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Post by Horizon911
Nice script! Love it! Really helpful.

Just a few thoughts:
1. It shouldn't show bad angles on roundabouts, e.g. here:
https://www.waze.com/en-US/editor?env=r ... t=20122919 

2. Should highlight disallowed turns, e.g. here:
https://www.waze.com/en-US/editor?env=r ... omLevel=21

3. It would be nice, if yellow circles could be clicked to zoom-in to problematic junction, e.g. zoom level 20 (if not configurable)

Best Regards
 
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Post by Horizon911
Nice script! Love it! Really helpful.

Just a few thoughts:
1. It should not highlight bad angles on roundabouts, e.g. here:
https://www.waze.com/en-US/editor?env=r ... t=20122919 

2. Should not highlight impossible turns, e.g. here:
https://www.waze.com/en-US/editor?env=r ... omLevel=21

3. It would be nice, if yellow circles could be clicked to zoom-in to problematic junction, e.g. zoom level 20 (if not configurable)

Best Regards
 
 
 
 
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Post by lg1992
When "Skip Roundabouts" is selected, the script shows marks near roundabouts and then hides them. Is it possible not to show the marks from the beginning?
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Post by linguasaltitante
Thank you  ... I was looking for something like this for a while  :)
 
Is there a possibility to not show the error, if a TTS is forced on the node of the segments with the "45º"!? See this example. Because I'm overriding the instruction, there will no longer be a problem!

Also, a situation like this one shouldn't be marked with error, because there is no possibility to make a route between them (from one segment to the other and vice-versa).

Thank you once again for this script.
 
 
 
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Post by linguasaltitante
TSWA wrote: Sat Nov 20, 2021 7:58 pm
linguasaltitante wrote: Sat Nov 20, 2021 10:22 am 
Is there a possibility to not show the error, if a TTS is forced on the node of the segments with the "45º"!? See this example. Because I'm overriding the instruction, there will no longer be a problem! 
 
Overwriting a problem with an announcement (TIO) does not solve the routing problem. So the problem persists and is not resolved.
 
Thank you for your feedback.

I may be missing something because, for me, a Bad Junction Angle would result in a not clear instruction: it can be something like "exit right/left" or "turn right/left". Because it is not clear if you will receive an exit or a turn instruction, it is needed to change the angle to something different of 45º! 

Having this in mind, my suggestion was to put the script ignoring nodes where voice instructions would be already "corrected" by the editor, by forcing them to something different from the predefined! 
russblau wrote: Sun Nov 21, 2021 11:51 am I guess I’m confused about the concept of this script. What makes an angle between segments “bad”? And what is the routing problem that can’t be solved by using a TIO?
Now I'm with the same doubt: if it is not only the voice instruction problem, so what is the routing problem?

Thank you 
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