[Script] Highlights for Segments & Landmarks - v1.5 Nov 16

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Re: Re: Script to add Highlights for Segments & Landmarks -

Postby floppyrod84 » Tue Sep 04, 2012 11:59 pm

shawndoc wrote:Thanks for all your work on this. I would like to see a highlight for soft-turn restrictions.


Umm... It's already there... ;-)

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Re: Re: Script to add Highlights for Segments & Landmarks -

Postby kentsmith9 » Wed Sep 05, 2012 1:23 am

xteejx wrote:
shawndoc wrote:Thanks for all your work on this. I would like to see a highlight for soft-turn restrictions.


Umm... It's already there... ;-)

Not in the final released version. I believe Timbones and team was sorting through some issues that were creating more questions than they were solving.
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Re: Script to add Highlights for Segments & Landmarks - v1.0

Postby Timbones » Wed Sep 05, 2012 9:09 am

AndyPoms wrote:Very cool feature... Seems to be a little flaky when updating the city dropdown box...

I'll see what I can do to make this more robust.

AndyPoms wrote:
Timbones wrote:- always highlight newly paved roads

As is ALWAYS on? No way to turn it off?

Yes, it's always on, with no option to turn it off. Is there ever a need to disable it?

AndyPoms wrote:On the previous version one could select an editor & see their recent edits as well as locks (depending if the lock roads box was checked)... Or was I seeing ALL their edits before and now there is the option to "hide" older ones?

Before, the script would highlight any segments that were either recent or edited by a user (in green). Now, it only highlight segments that are both recent and edited by a user (in green). Segments locked by that user should still be highlighted in red, etc.

AndyPoms wrote:
Timbones wrote:- user levels now match number of cones in Beta

User levels? Can we highlight by editing rank now too?

The user levels appear in the dropdown box of editors, in brackets. The old editor shows the old levels (AM = 2), while the new editor will show number of cones (AM = 4).

shawndoc wrote:I would like to see a highlight for soft-turn restrictions.

I shall reintroduce them at some point, once I've figured out an appropriate way to present them.
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Re: Script to add Highlights for Segments & Landmarks - v1.1

Postby floppyrod84 » Wed Sep 05, 2012 9:48 am

Ahhhh a problem with it. Looks like I should update :-P
How about a light blue circle, it would be easy to see on any road.

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Re: Script to add Highlights for Segments & Landmarks - v1.0

Postby Kuhlkatz » Wed Sep 05, 2012 11:25 am

Timbones wrote:Yes, it's always on, with no option to turn it off. Is there ever a need to disable it?


I fully agree. They are supposed to be butt-ugly and 'in-your-face'.
Looking around areas that I have 'unlocked', I would say that WME should go as far as NOT allowing any [other] edits while there are newly paved roads in your viewport.

People almost never remove all the paves of driveways or building complexes that are 100% useless.
They also seem to ignore the incomplete edit adjusts for previous pavers. Seems like it's too much trouble just to look up the actual street name or even area and fix the direction and turn restrictions.
Nooooo, there's 100's Km more of red road to add before they would do such a simple thing. :roll:

{edit} : Just clarified the edit part. Not being able to edit at all will not allow you to 'fix' the reds.
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Re: Script to add Highlights for Segments & Landmarks - v1.1

Postby chrysrobyn » Wed Sep 05, 2012 12:18 pm

What do you think about adding a color option for null nodes (nodes joining two segments that are identical in type, direction, state and city with no real intersection)?
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Re: Script to add Highlights for Segments & Landmarks - v1.1

Postby Timbones » Wed Sep 05, 2012 12:45 pm

chrysrobyn wrote:What do you think about adding a color option for null nodes (nodes joining two segments that are identical in type, direction, state and city with no real intersection)?

While these are superfluous nodes, they don't really affect routing and so don't need to be deleted.
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Re: Script to add Highlights for Segments & Landmarks - v1.1

Postby dovos » Wed Sep 05, 2012 12:46 pm

Hello, Timbones
Can this script add highlights for red segments (a new road recorded via client) - more bright or fat color? It would make appreciable such segments of big scales on the maps
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Re: Script to add Highlights for Segments & Landmarks - v1.1

Postby Timbones » Wed Sep 05, 2012 1:02 pm

dovos wrote:Can this script add highlights for red segments (a new road recorded via client) - more bright or fat color? It would make appreciable such segments of big scales on the maps

Do you have v1.1? That already makes them bold and red. Do you want them more bright or fat?
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Re: Re: Script to add Highlights for Segments & Landmarks -

Postby Kuhlkatz » Wed Sep 05, 2012 1:31 pm

Timbones wrote:Do you have v1.1? That already makes them bold and red. Do you want them more bright or fat?


Firefox & Greasemonkey users should get the update automatically, or not?
It's only the diehard Chrome users like myself that will have to update manually.

I tend to opt for the solid red vs the translucent ;)

Does anyone know if there are color blind editors out there that might not be able to discern the greens or reds from other colors?
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