[Script] Highlights for Segments & Landmarks - v1.5 Nov 16

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Re: [Script] Highlights for Segments & Landmarks - v1.5 Nov

Postby bz2012 » Thu Jan 31, 2013 9:34 pm

I suggest the highlight be either 1/2 the width of the road and denser OR 2 times the width of the road and much less dense.

Some highlighting can be done wider+translucent while others can be narrower+darker.

Either of those combinations should show up no matter what the background coloring.

The times I have trouble are when the highlight is about the same width as an not highlighted segment and the same color/density.
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Re: Script to add Highlights for Segments & Landmarks - v1.0

Postby CBenson » Thu Aug 30, 2012 10:08 pm

I had some problems loading one of the other scripts as discussed here. The problem was making sure that file dropped in the Extensions ended in user.js.
Last edited by CBenson on Thu Aug 30, 2012 10:10 pm, edited 1 time in total.
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Re: Script to add Highlights for Segments & Landmarks - v1.1

Postby CBenson » Wed Sep 05, 2012 1:36 pm

Timbones wrote:
chrysrobyn wrote:What do you think about adding a color option for null nodes (nodes joining two segments that are identical in type, direction, state and city with no real intersection)?

While these are superfluous nodes, they don't really affect routing and so don't need to be deleted.

Are we sure about this? There seems to be some evidence to the contrary.
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Re: [Script] Highlights for Segments & Landmarks - v1.4.2 Oc

Postby CBenson » Wed Oct 31, 2012 8:29 pm

My routine for updating the scripts in Chrome is to right click on the downloaded file and select show in folder and then to delete all the previous downloads with the same filename (or same filename(#)) from the folder. Then download again and install.
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Re: [Script] Highlights for Segments & Landmarks - v1.4.2 Oc

Postby CBenson » Mon Nov 05, 2012 11:30 am

Working here.
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Re: [Script] Highlights for Segments & Landmarks - v1.4.2 Oc

Postby CBenson » Thu Nov 08, 2012 9:26 pm

These average times were also visible in the old cartouche editor. If I recall correctly, whenever these data are used to support a theory on why waze is behaving in a certain way, the developer's answer is that the average times we can see are not the data used by waze for routing.
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Re: [Script] Highlights for Segments & Landmarks - v1.5 Nov

Postby CBenson » Sun Feb 10, 2013 12:12 pm

I utterly disagree. There are plenty of one way roads and turn restrictions in the suburban areas that I deal with. I have always found that Waze routes better through an area full of soft restrictions than an area that has been blindly QWd. The selfcons really don't have that much of an effect on routing.
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Re: Script to add Highlights for Segments & Landmarks - v1.1

Postby chrysrobyn » Wed Sep 05, 2012 12:18 pm

What do you think about adding a color option for null nodes (nodes joining two segments that are identical in type, direction, state and city with no real intersection)?
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Re: [Script] Highlights for Segments & Landmarks - v1.4.2 Oc

Postby CrackedLCD » Sun Nov 04, 2012 6:27 am

Timbones wrote:Maybe. Problem is, we don't have 'states' in my country (rest of the world), despite us begging Waze for 3 years.

Can you post some example permalinks?


Here's a permalink I found in the state of Mississippi. This is just a minor road; I fixed most of the examples in this area already. There had been a good 10-15 km of roads with the wrong state name east of this small town.

Crazy thing is, it isn't near a state line. Grenada is a good 120 miles from any state line at all!

I also edit in Alabama and Florida and find that Waze offers a choice of both states for a long distance past the state line. Waze obviously knows where the state lines are drawn, because if we edit these incorrect segments and don't change the state, it throws an error.
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Re: [Script] Highlights for Segments & Landmarks - v1.4.2 Oc

Postby CrackedLCD » Fri Nov 09, 2012 10:12 pm

I had the same thing happen this morning as well. The whole editor was borked off and on so I had to give up. Glad to know it wasn't the beta script, at least.
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