[Script] Highlights for Segments & Landmarks - v1.5 Nov 16

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Re: Script to add Highlights for Segments & Landmarks - v1.3

Postby kentsmith9 » Wed Oct 03, 2012 4:54 pm

harling wrote:I stopped upgrading once that feature went away, because I have a thing about preventative maintenance. Should probably discuss it in the original forum, though.

+1 on both
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Re: Script to add Highlights for Segments & Landmarks - v1.3

Postby kentsmith9 » Fri Oct 26, 2012 7:55 pm

youncs wrote:While that extension is awesome of course,

That was like giving a map addict the equivalent of crack.

I'm not sure I appreciate being enabled like that :shock:

That is how they got me... :lol:
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Re: [Script] Highlights for Segments & Landmarks - v1.4.2 Oc

Postby khaytsus » Sat Nov 03, 2012 1:19 am

Just wanted to drop a huge thank you for this script.. Louisville, KY has I71, I64, I-65, I-264, I-265, all piled on top of each other like dropped spaghetti, most of the roads had no cardinals, a lot of the exits were blank, many more were slightly inaccurate or not meeting current exit naming standards, etc..

Highlighting "last edited in N days" helped me keep track of what I'd done and not done and kept me sane, thank you. :)
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Re: [Script] Highlights for Segments & Landmarks - v1.4.2 Oc

Postby khaytsus » Mon Nov 05, 2012 4:12 pm

Tim,

Will your script work in the new editor, or wait for a new version here as well? :)
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Re: Re: Script to add Highlights for Segments & Landmarks -

Postby Kuhlkatz » Thu Aug 30, 2012 10:08 pm

zombie16 wrote:Can you post step by step instructions to install this in Chrome? I drag it to the Extensions window and it just opens the source code. I don't know what to do after that.

Thanks


The script must be named <something>. user.js else it will not work.
Use the original name of 141050.user.js and it should install fine.
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Re: Re: Script to add Highlights for Segments & Landmarks -

Postby Kuhlkatz » Sun Sep 02, 2012 12:00 pm

kentsmith9 wrote:Alan,

I wonder if this is related to the script since we started seeing it sometime after the script was installed for both of us.


It might actually be due to something in the WME code that is not available anymore when the script tries to reference it, like an incomplete layer or object that was unloaded.
I use a hacked (modified) version of the script that has one or two extra features in, and have not had the greyed buttons. I somehow would live with the buttons rather than miss what the script reveals.

What could help in identifying the possible issue is looking at the Chrome error log when you notice the buttons went flaky. It might give Tim an idea what to look for or where to look if it is the script.
It might be that he just needs to bulletproof a portion of the code to accommodate a flaky WME session.

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Re: Script to add Highlights for Segments & Landmarks - v1.0

Postby Kuhlkatz » Wed Sep 05, 2012 11:25 am

Timbones wrote:Yes, it's always on, with no option to turn it off. Is there ever a need to disable it?


I fully agree. They are supposed to be butt-ugly and 'in-your-face'.
Looking around areas that I have 'unlocked', I would say that WME should go as far as NOT allowing any [other] edits while there are newly paved roads in your viewport.

People almost never remove all the paves of driveways or building complexes that are 100% useless.
They also seem to ignore the incomplete edit adjusts for previous pavers. Seems like it's too much trouble just to look up the actual street name or even area and fix the direction and turn restrictions.
Nooooo, there's 100's Km more of red road to add before they would do such a simple thing. :roll:

{edit} : Just clarified the edit part. Not being able to edit at all will not allow you to 'fix' the reds.
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Re: Re: Script to add Highlights for Segments & Landmarks -

Postby Kuhlkatz » Wed Sep 05, 2012 1:31 pm

Timbones wrote:Do you have v1.1? That already makes them bold and red. Do you want them more bright or fat?


Firefox & Greasemonkey users should get the update automatically, or not?
It's only the diehard Chrome users like myself that will have to update manually.

I tend to opt for the solid red vs the translucent ;)

Does anyone know if there are color blind editors out there that might not be able to discern the greens or reds from other colors?
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Re: Re: Script to add Highlights for Segments & Landmarks -

Postby Kuhlkatz » Thu Sep 20, 2012 2:39 pm

foxitrot wrote:Could specifically the (ID=-1) user be allowed to be added into the "Filter by Editor (Green)" list?[/color]


The -1 user should be listed as admin(6) in the dropdown if I'm not mistaken.
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Re: Script to add Highlights for Segments & Landmarks - v1.3

Postby Kuhlkatz » Tue Oct 02, 2012 3:46 pm

Word of advice before everyone goes off on a 'Q W' spree : make sure you verify existing turn restrictions first... :grin:
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