[Script] Highlights for Segments & Landmarks - v1.5 Nov 16

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Re: Script to add Highlights for Segments & Landmarks - v1.3

Postby jondrush » Tue Oct 02, 2012 10:10 pm

I really miss the highlighting of all nodes with soft turns and segments with revcon. Any chance these will return?
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Re: Script to add Highlights for Segments & Landmarks - v1.3

Postby jondrush » Wed Oct 24, 2012 11:12 pm

Click the permalink and they should return.
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Re: [Script] Highlights for Segments & Landmarks - v1.4.2 Oc

Postby jondrush » Fri Nov 02, 2012 7:16 pm

Timbones wrote: This was how it worked in an earlier version but it showed an awful lot of problems, most of which don't actually need fixing. I felt that showing all nodes with soft-turns would encourage editors to QW all of them, which adds little value to the map and increases the chance of turns being set incorrectly. Therefore, I took the decision to only show them for one node/segment at a time, for when a particular routing issue needs to be diagnosed.


I understand the issue, but it also helped experienced editor hone in on areas with a lot of problems. It was really valuable for that! Some suggestions:
-Could you make it so all selected segments show highlighting, like highlight-turn-restrictions worked in old cartouche?
-Could you detect the editors level and only turn on global highlighting for level 3 and above?
-Could you bring it back and integrate the junction fixer script as a button, so existing turn restrictions are not destroyed?
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Re: [Script] Highlights for Segments & Landmarks - v1.5 Nov

Postby jondrush » Tue Dec 18, 2012 1:06 am

How about a toggle switch for the RR display? It makes it hard to pick the RR sometimes.
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Re: [Script] Highlights for Segments & Landmarks - v1.5 Nov

Postby jondrush » Tue Jan 29, 2013 9:19 pm

Timbones, could you provide a means to allow the user to swap the hierarchy order of highlighting?
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Re: Script to add Highlights for Segments & Landmarks - v1.0

Postby kentsmith9 » Fri Aug 31, 2012 4:26 am

shawndoc wrote:Now if only the road layer worked so this script had something to highlight. :D

+1

Timbones has done an incredible job on this script and my experience with it so far has been nothing less than awesome!
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Script to add Highlights for Segments & Landmarks - v1.0

Postby kentsmith9 » Sun Sep 02, 2012 5:42 am

Alan,

I wonder if this is related to the script since we started seeing it sometime after the script was installed for both of us.
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Re: Script to add Highlights for Segments & Landmarks - v1.0

Postby kentsmith9 » Tue Sep 04, 2012 8:35 am

Laurent, I think I too am confused by your request. With the map down I cannot see your map location yet, but your description is all about dead-end roads. Maybe your point is if you see a dead-end road in a place where you thought it was a through road you would investigate further?
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Re: Re: Script to add Highlights for Segments & Landmarks -

Postby kentsmith9 » Wed Sep 05, 2012 1:23 am

xteejx wrote:
shawndoc wrote:Thanks for all your work on this. I would like to see a highlight for soft-turn restrictions.


Umm... It's already there... ;-)

Not in the final released version. I believe Timbones and team was sorting through some issues that were creating more questions than they were solving.
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Re: Script to add Highlights for Segments & Landmarks - v1.1

Postby kentsmith9 » Thu Sep 06, 2012 12:17 am

Timbones wrote:
chrysrobyn wrote:What do you think about adding a color option for null nodes (nodes joining two segments that are identical in type, direction, state and city with no real intersection)?

While these are superfluous nodes, they don't really affect routing and so don't need to be deleted.

Also there are many instances in loops where you need the extra junction, but I guess the script could ignore junctions with segments that meet at both ends.
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