WazeBar v0.0.54 - Safari Extension for Waze Map Editor

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Re: WazeBar v0.0.30 - Safari Extension for Waze Map Editor

Postby mike-bronner » Wed Oct 17, 2012 8:39 pm

Patch v0.0.31 contains the following updates:
  • Integration of Twister_UK's UROverview script with the caveat that eventhough the buttons are visible, it won't work in beta.
  • Minor bug-fixes relating to full-screen resizing.
  • Further load-order optimization.
  • Fixed issue where WazeBar would load before jQuery was available.
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Re: WazeBar v0.0.30 - Safari Extension for Waze Map Editor

Postby mike-bronner » Tue Oct 16, 2012 1:21 pm

I have been getting error reports indicating that WazeBar may be loading before the jQuery is fully loaded. If it appears unresponsive or doesn't show, please reload the page for now. I will try to figure out a way to make sure jQuery has loaded before loading WazeBar.

Thanks!
~Mike
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Re: WazeBar v0.0.30 - Safari Extension for Waze Map Editor

Postby mike-bronner » Mon Oct 15, 2012 2:28 am

AlanOfTheBerg wrote:I did a shift-refresh on both and it hides the waze native toolbar now. sweet. I'm curious how you worked through the multiple/identical results in the search box. If you don't mind posting here or just send me an email.

Cool :) Regarding the search box: instead of recreating the entire search functionality from scratch using my own search box and functions, I "kidnapped" the search box from waze and put it in the WazeBar. :)
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Re: WazeBar v0.0.21 - Safari Extension for Waze Map Editor

Postby mike-bronner » Mon Oct 15, 2012 2:12 am

NorfolkMustard wrote:Agreed. I had a go at porting it (WME-to-OS) as a separate Safari extention myself for 5 minutes yesterday but couldn't get it running. Would be good if someone could manage to do it.

Heya NorfolkMustard,
I have been successful in getting URO script to run in WazeBar and load in Safari. But before I include it officially, I am waiting on response from Twister_UK to give me permission to use his script. Once he gives the go-ahead, I'll finish integration and release it.
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Re: WazeBar v0.0.30 - Safari Extension for Waze Map Editor

Postby mike-bronner » Mon Oct 15, 2012 2:08 am

AlanOfTheBerg wrote:The native toolbar still shows for me now. Just the search box and Find button.

Probably what's happening here is that waze is preventing the other scripts from loading. This might be random. On my computer it seems to work around it for some reason (maybe my browser cache is kicking in?).
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Re: WazeBar v0.0.29 - Safari Extension for Waze Map Editor

Postby mike-bronner » Mon Oct 15, 2012 2:02 am

AlanOfTheBerg wrote:Clicking Install for the update isn't working for me. First time I've seen this happen.

Oooooh .. :o .. not good. I re-uploaded, give it another shot.
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Re: WazeBar v0.0.29 - Safari Extension for Waze Map Editor

Postby mike-bronner » Mon Oct 15, 2012 1:58 am

LOL thanks :)
Hey, I have v0.0.30 uploaded ... I accidentally released 29 with some code that shouldn't be in there.
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Re: WazeBar v0.0.28 - Safari Extension for Waze Map Editor

Postby mike-bronner » Mon Oct 15, 2012 1:42 am

AlanOfTheBerg wrote:No road tiles at the moment so not much to test. Mike, the state of the Waze UI with WazeBar 0.0.28 is interesting when the road tiles don't load. In the regular Waze UI, the whole tool bar is still available, including the ability to search/Find to get to another location. Any possibility of having at least some of the WazeBar UI mirror that? (Good time to dev that now with the tiles not loading! :))

Done. Try patch 0.0.29 and see if it does what you're looking for. Thanks :)
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Re: WazeBar v0.0.28 - Safari Extension for Waze Map Editor

Postby mike-bronner » Sun Oct 14, 2012 11:43 pm

Patch 0.0.28:
Added experimental setting to allow auto-saves every 10 edits. This setting must be enabled manually in Safari Extension Settings under Preferences.

Would love to hear feedback on this, if you think it is helpful, or if it turns out to be more detrimental, after using it for a while.

Thanks!
~Mike
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Re: WazeBar v0.0.27 - Safari Extension for Waze Map Editor

Postby mike-bronner » Sun Oct 14, 2012 10:49 pm

Patch v0.0.27 is out in response to some bugs that became apparent in 0.0.26. Thanks, Chris, for testing. I think you will now see those bugs you mentioned fixed. :)
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