Timbones wrote:TheDane wrote:+1 on the suggestion from skbun about making it possible to see all problems in an area using a colour coding for all segments that have issues.
This was how it worked in an earlier version but it showed an aweful lot of problems, most of which don't actually need fixing. I felt that showing all nodes with soft-turns would encourage editors to QW all of them, which adds little value to the map and increases the chance of turns being set incorrectly. Therefore, I took the decision to only show them for one node/segment at a time, for when a particular routing issue needs to be diagnosed.
Hmm. So I'm on the same page with you in the sense that soft turn junctions aren't really a big problem. When I'm scanning and fixing nodes, the ones I'm REALLY looking for are 'violets' and 'reds', reverse connectivity and U-turns, because I find that they DO mess up routing, and also can cause issues trying to connect roads together in the editor, because nodes won't snap in properly. It's probably great and all that soft turns are highlighted on a segment by segment basis, but what about flagging the two 'severe' ones in the global highlight way described?
So, highlight all roads: U-turns, reverse connectivity.
Highlight in any one selected segment: soft turns, U-turns, reverse connectivity.
I don't care much about yellows either. But the others, yeah.
U-turns I generally have to move the segment with the U-turn away from the junction, Q, move it back in, W. Reverse connectivity, depending on how deep and ugly the issue, could just be highlighting the offending near segment and QW-ing, or moving the offending segment node to a dummy road (or other endpoint) to 'destroy the node', and reconnect.