Timbones wrote:Yes. Unnamed and paved roads are highlighted with bold red until they are named and connected. There's no option to disable it...
Timbones wrote:This is a deliberate (and undocumented) feature. If a segment has zero nodes, then it needs attending to, and either connecting or deleting.
If you really do need to keep an unconnected segment on the map, add nodes to each end. Generally, non-drivable roads don't need to be mapped.
GizmoGuy411 wrote:iainhouse wrote:.....
The only reason I don't think it should be part of WME, is that we get better support & response time from you!
AlanOfTheBerg wrote:Kuhlkatz wrote:Maybe Tim should add another checkbox for
[ ] Reading Glasses?
I wouldn't see that either!
BlazeTool wrote:Only criticism is that you should tell users to check existing turn restrictions before doing a QW or disconnect/reconnect. You mention double checking when you are finished, but they might not know what restrictions they need to put back in without checking existing restrictions before modifying.
fvwazing wrote:As for reconnecting segments: I made it a habit to move the node a bit, then deselect, then select it again and drag it back. Didn't know it can be done in one move
And please - configure your PC to show a extra-BIG mousecursor next time. And move it slower.
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