xteejx wrote:Best option here is to ignore those people that spout crap thinking they know what things are.
Trust those with proper signatures and/or post counts.
If you create a road from nowhere to the dead end, then delete the new road, it should result in a terminated end (junction node). The reason this is needed is for navigation as waze gets confused if it thinks it's facing towards the dead end, and will give the "proceed to highlighted route" thing. Have also seen it play with TTS (maybe another issue), and starts a route far from your location (again, maybe a local issue).
I'm pretty sure there was previous hot discussions that created this kind of finger pointing, but from what I've read here I would prefer people being more calm and just explaining the things like happened on the last posts, because not everyone knows everything. As I said, even I after one year and 200K map edits had no idea about these unterminated roads - I always wondered why the option on the highlights script - and even after reading this conversation I first assumed it would be a limited number of buggy cases - like the u-turn and reverse stuff - and not for every single road I see on my map.
In other words, if this is not properly communicated to the editors (meaning I'll update our local wiki asap), all existing dead-end basemap or newly created roads will be unterminated unless the editor explicitly does an action that is quite hard to explain (create a road and delete it just for the sake of having a dot at the end).
I now know why a friend of mine was always complaining that his route would always start from a nearby road, or even force him to go up a stairway (the stairway all red arrows, just stopped routing there when we fully disconnected this stairway) - his home road is unterminated!