jasonh300 wrote:The thing with the geometry node sticking to the mouse pointer has been around for a while, but now, you can click multiple times and it still won't let go. It also seems to do it a lot more frequently under certain circumstances, and it does seem to have something to do with rapidly trying to select multiple segments. I found that hitting Escape will get rid of it sometimes, and sometimes it will do it on its own. This is an extremely frustrating bug.
CrackedLCD wrote:First, when selecting small segments with geometry nodes in between the A-B points, I'm noticing a big tendency for the cursor to not change from the crosshairs back to a pointer. When this happens, if I click anywhere on the screen, it places the geometry node at that spot.
CrackedLCD wrote:Second, I'm having occasional trouble inputting data like street names onto segments. I'll start typing and then it's like someone hit the escape key, cancelling the operation
CrackedLCD wrote:...when selecting small segments with geometry nodes in between the A-B points, I'm noticing a big tendency for the cursor to not change from the crosshairs back to a pointer. When this happens, if I click anywhere on the screen, it places the geometry node at that spot. It's very annoying during mass edits and deletes, where I'm trying to delete a lot of unneeded driveways or nodes in a reasonable amount of time. The only workarounds are to either hit escape and cancel the action, or wiggle the cursor over the selected segment back and forth until it "releases" and goes back to a cursor.
olestas wrote:Editor messes up numbers by itself, when there is unusual numbering.
If one side is e.g. 2-12, but other side has no numbers.. empty space should be accepted. If I do not enter any numbers, number from other part of the road is taken automatically, which brakes all numbering further.
Similar problem is with big streets, which are drawn as two one way roads and are separated in real life. Numbering must go on one side of street only... not taken from the other side..
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