Now that the city layer has been updated again, so we know it's working, this request is a meaningful one to make.
Please increase the number of colors used to generate the city polygon layer (cities_p) if possible. I'm pretty sure the total number of colors is (6). If this could be increased to say, 16, I think it'd help worlds
. https://www.waze.com/editor/?zoom=5&lat ... FFTFTTTTFT
In highly concentrated numbers of cities, the palette is limited enough that we get a lot of 'cities with the exact same color touching one another' - which is even worse if city smears are involved. Since in the Waze client, the layer is gray no matter what the city (believe that's the cities_01 layer), the only
utility for the colored polygon layer, that I know of, is to distinguish cities to make editing easier?
Also, when the cities/cities_p layer is applied in WME, there's some kind of opacity setting that I think is used to dull the color. That's not a bad thing, but if you comparehttp://etiles6.waze.com/wms/wme?PROJECT ... HEIGHT=542
to https://www.waze.com/editor/?zoom=5&lat ... FFTFTTTTFT
...you can see where dulling the color/opacity/whatever the setting is makes that gray city border go from 'somewhat visible' to 'virtually impossible to see'. If the original generation of the border of the polygon was pure black, I think at least in the WME adjusted layer, it'd be a dark gray.
* Even if the number of fill colors in the polygons can't be increased, making the border black before the opacity adjustment would make borders easier to see, in the cases where 'like fills touch'.