City polygon layer has updated (NA)

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Re: City polygon layer has updated (NA)

Postby AlanOfTheBerg » Thu Nov 29, 2012 3:57 am

ohiostmusicman wrote:
Mike-1323 wrote:
gerben wrote:For the client, the city layer is only updated for tiles that had at least one edit during the last update cycle, so to get rid of it, every tile covered by the smudge needs an edit.

. . . And which layer would I turn on to see the tile boundries?


Does this mean we'd have to basically re-save a majority of roads as they are in order for the massive smudge to be gone on the next tile update?

All the segments responsible for the smudge must be fixed, of course. Then, any tile the smudge went through would need at least one segment trivially updated, like a geometry node delete or add. Nothing fancy.
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Re: City polygon layer has updated (NA)

Postby AlanOfTheBerg » Thu Nov 29, 2012 3:23 am

Mike-1323 wrote:. . . And which layer would I turn on to see the tile boundries?

Hmmm... Interesting layer idea... Shift+t for Tile Boundaries...
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City polygon layer has updated (NA)

Postby AlanOfTheBerg » Wed Nov 28, 2012 6:29 am

Client city layer is different than the editor one, if I remember correctly...
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Re: City polygon layer has updated (NA)

Postby AlanOfTheBerg » Mon Nov 26, 2012 10:41 pm

yippeekyaa wrote:Maybe they are recalculating the city layer nightly?

Perhaps, though we've not heard. Frankly, I'd be happy with as often as the regular map updates, as changing the city layer which then possibly doesn't match the segment layer would be confusing.
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