ohiostmusicman wrote:Mike-1323 wrote:gerben wrote:For the client, the city layer is only updated for tiles that had at least one edit during the last update cycle, so to get rid of it, every tile covered by the smudge needs an edit.
. . . And which layer would I turn on to see the tile boundries?
Does this mean we'd have to basically re-save a majority of roads as they are in order for the massive smudge to be gone on the next tile update?
All the segments responsible for the smudge must be fixed, of course. Then, any tile the smudge went through would need at least one segment trivially updated, like a geometry node delete or add. Nothing fancy.