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Natick, MA

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What's the right way of handling this "exit" ramp and the nearby UR?

(update: somebody has since removed the UR, but it complained about no notifications while exiting the pike onto Cochituate Rd)

https://www.waze.com/editor/?zoom=5&lat ... s=61992245

Even if I label the segment, "to Cochituate Rd", because it's a straight, thus a "continue", the client won't make any announcements. So I think the choices are:

1. introduce a very short 20 degree turn segment to in order to elicit a "bear left" instruction
or:
2. Label it anyway, even though it won't be announced.

Any other options?

Thanks,

-SocksLabs

POSTER_ID:2000262

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Last edited by sockslabs on Tue Dec 04, 2012 12:21 pm, edited 1 time in total.

Post by AndyPoms
jondrush wrote:You could split the ramp so the entire ramp after the split is one piece. I don't make two-way ramps anywhere for just this reason.
I was thinking the same thing... Entering and Exiting the Mass Pike (and any freeway) should be two separate ramps.
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Post by AndyPoms
harling wrote:I am an advocate of two-way ramps, when the situation warrants it. Here is one example:

Consider the case where you are exiting Route 128 SB and heading left (southeast) onto Grapevine Rd. At present, as you approach Grapevine Rd, you get one "turn left" instruction. When the two-way ramp was split into separate one-way ramps, the off-ramp would generate two left instructions: first a "keep left" where the ramp forks before it reaches Grapevine, and then a "turn left" at the end of the fork where it meets Grapevine Rd itself.

(I also have seen cases where inaccurate GPS hardware has had problems where one-way ramps run parallel, and close to each other, for long stretches.)

Un-splitting those ramps replaced four one-way segments with two two-way segments, made the geometry a lot cleaner, and eliminated the double turn instructions.

As for the complexity of turn restrictions: in cases such as the one cited by the OP, it isn't any simpler when four one-way ramps emanate from that junction southwest of the tolls--and the result is more junctions to check, not fewer.
That double instruction can be eliminated by tweaking the angles involved where the ramp joins Grapevine Rd. This at-grade connector (https://www.waze.com/editor/?zoom=7&lat ... s=57915078) used to give a "Keep Right" & "Turn Right" instruction, but a simple tweak to the geometry (easing the join angle) it now gives just a "Keep Right" instruction before the connector. Works the same way with ramps.
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Post by banished
Are we talking about having a different rule for splitting when it comes to ramps than for everything else?
http://www.waze.com/wiki/index.php/Best ... o-Way_Road

Yes, I get that there's an exception to every rule, but wondering if this qualifies. Nudging the angle of the I-90 E on-ramp here (https://www.waze.com/editor/?zoom=6&lat ... s=61706526) to get a keep left TTS control instruction has merit, but I think the subject deserves wider discussion before jumping off the "exception cliff."

I don't see any URs that indicate issues with things the way they are. On heavily traffic-ed roads, I rarely act upon a single UR, anyway. I prefer to see multiple similar URs because with a high-volume of traffic, one UR doesn't mean much, e.g., is the user complaining because s/he Waze isn't action as he'd like, or is there a real problem? Three similar URs have more significance, e.g., one is an aberration, two a coincidence, three a trend.
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Post by banished
jondrush wrote:Why are we even debating this?
I think because the road that got us to a reasonable definition of split vs. unsplit has been long and fraught with potholes -- like every other definition/agreement we've reached, eh? I would not discard it so easily. Both options work, but I urge caution establishing deviations to the wiki; else, the next *M who has actually read the wiki is going to change it back, if possible.

If it's a good idea that has most CMs supporting it, then it deserves to be documented in the wiki.

Best,
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Post by GizmoGuy411
I split ramps when they have an actual physical divider, as I see them as logical extensions to freeways.

Also from a driver's perspective, I feel they are better represented as separate one-way roads.

I feel we should include the word "Ramp" in the Wiki.
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Post by harling
I am an advocate of two-way ramps, when the situation warrants it. Here is one example:

Consider the case where you are exiting Route 128 SB and heading left (southeast) onto Grapevine Rd. At present, as you approach Grapevine Rd, you get one "turn left" instruction. When the two-way ramp was split into separate one-way ramps, the off-ramp would generate two left instructions: first a "keep left" where the ramp forks before it reaches Grapevine, and then a "turn left" at the end of the fork where it meets Grapevine Rd itself.

(I also have seen cases where inaccurate GPS hardware has had problems where one-way ramps run parallel, and close to each other, for long stretches.)

Un-splitting those ramps replaced four one-way segments with two two-way segments, made the geometry a lot cleaner, and eliminated the double turn instructions.

As for the complexity of turn restrictions: in cases such as the one cited by the OP, it isn't any simpler when four one-way ramps emanate from that junction southwest of the tolls--and the result is more junctions to check, not fewer.
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Post by harling
I'm sure each of the individual symptoms can be addressed, whether by geometry, segment naming or what have you. In the end, though, I think the two-way ramp makes for a more resilient map in these cases. (Fewer segments, fewer junctions, more tolerant of handset GPS, less dependent on geometry.)
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Post by harling
jondrush wrote:Nearly every ramp diverges at one or both ends. So a two-way joined to 2 one-way is three segments. Two one-ways from start to finish is two segments...
That is true. And when they diverge at both ends, as in the example that I posted earlier, there are six segments whether you use one-ways or two-ways. So you are correct that using two-way ramps sometimes results in one additional segment. (The only time it reduces the count by one is when you have a single two-way segment, which is rare.)

What is reduced is the total length of roadway on the map: replacing two very close, parallel stretches of road with one. That means one segment to adjust to get the geometry right instead of two; one segment for a sometimes flaky GPS to snap to instead of two.
Plus you've taken away all sorts of decisions and penalties that the routing engine has to apply.
Such as? Two-way segments maintain independent speeds for each direction, and as I understand it, junctions keep track of the cost of each segment transition separately.
That is the crux of the difference between ramps and roads. Ramps almost always diverge. I've done lots of ramps each way. Editing is so much simpler without two-way ramps. I don't need to address 'symptoms', they just flat-out work, with virtually no URs.
And I find the map a lot simpler to follow and easier to maintain, in some cases, with two-way ramps.
Why are we even debating this?
1) The guidelines (rightly) leave room for a certain amount of discretion on the part of the editor;
2) The AM primarily responsible for this area for the past couple years sometimes finds it preferable to do it this way; and
3) It has solved URs and MPs.
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Post by harling
jondrush wrote:I don't care about total length of road on map, why would anyone? I only care about segment count, junction complexity and naming complexity. Two-way ramps are typically the simplest regions of the ramp, straights and simple bends... Why do we care about flaky GPS on close ramps? There is only one solution to a ramp, you get on, you get off...
The "why" is that you get many of the same problems that arise when a road is too narrow to justify splitting it:
  • visual clutter of parallel segments that are only a few feet apart
  • the need to adjust the geometry of two segments instead of one
  • recalculations when it looks like you are headed back onto the highway, resulting in URs
  • GPS tracks that look like you're headed the wrong way on a one-way segment, resulting in MPs.
When we had a splitting tool I would adjust geometry once, then split. I've made a request of Waze to see if we can somewhat duplicate this functionality.
Considering how widely it was misused in Cartouche, I don't think making a "split two-way road" feature available to the WME world would be advisable, unless they figure out a way to undo it just as easily.
Every junction is a calculation that the routing server has to make. One-way to two one way is one decision. Two-way adds three decisions, at least.
The only difference in the example I provided, as far as the routing server is concerned, is the junction where the off- and on-ramps for Route 128 meet the two-way segment. Approaching that junction in either direction, only one turn is possible. So it adds the one-time fixed cost of one additional junction look-up; it does not add a new branch to the routing tree.
Also more ways for the editor to get it incorrect.
We can spend all day weighing the relative merits of storing an extra junction vs. storing two parallel sets of geometry nodes, of the possibility of an editor overlooking a turn restriction vs. the accuracy of smartphone GPS. The bottom line is, responsibility for this corner of the map tends to land on my shoulders; and I believe mapping it this way--which I find easy, reliable and effective, or I would have done it differently--is within the discretion allowed by the editing guidelines.
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Post by jondrush
You could split the ramp so the entire ramp after the split is one piece. I don't make two-way ramps anywhere for just this reason.
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