Sloppy geometry...

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Sloppy geometry...

Postby Bigbear3764 » Fri Jan 25, 2013 9:02 pm

I'll have to take a look when I get to a PC.

EDIT: Ok, look to see what I did with the turn restrictions here:
https://www.waze.com/editor/?lon=-87.71 ... s=15079673

I left the turns from Milwaukee, but I restricted some left turns to increase the penalty for taking a route that Waze seems to think is faster. I have seen quite a few of these when there are 3 streets crossing to create a triangle. See if this stops this from happening, or we may need to restrict the right from Milwaukee to Woodard also. I know these turns are allowed, it's just that people generally don't take them because they know it's not the easiest way to go.


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Sloppy geometry...

Postby Bigbear3764 » Wed Jan 23, 2013 3:24 pm

failsafe wrote:Are you sure it still works that way? I thought that if there was an intersection with a road name change, Waze would tell you to turn regardless.


I had one do it to me about a month ago. I was on Lake-Cook rd going west and knew I had to turn right on Algonquin. Waze said next turn was in X miles at SR-31. I said to my self no, got to turn on Algonquin rd first. When I looked at it in the editor, the angle was to soft of an angle to give turn instruction. Gave it a kick and worked the next time.


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Sloppy geometry...

Postby jasonh300 » Wed Jan 23, 2013 5:42 am

failsafe wrote:Might be right. Information dissemination from the top is NOT very good here.

Also, I was typing my last reply while bigbear was typing his, so I didn't see it until I went in to read your reply. He just hit submit before I did.


This is possibly one of the most well documented aspects of map editing we have. If you haven't read the wiki in a while, you may want to do so.
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Sloppy geometry...

Postby jmp316 » Wed Jan 23, 2013 4:41 am

bigbear3764 wrote:
jmp316 wrote:Explain this further. I ran into some edits tonight by a lot of top Illinois editors that I would consider sloppy... I just want to make sure I'm not messing anything up by trying to fix things.

I'll find some examples tomorrow and post them...


Here's one:
https://www.waze.com/editor/?zoom=10&lo ... TTTFTTTTFT

Zoomed all the way in, it looks like a goofy angle on Milwaukee Ave. Now zoom out, it appears as it is running at a strait angle. If you select the segment on Milwaukee Ave, it will show the strait arrow going off the road. This allows Waze to give proper left/right instructions. I have come up to a road with an angled street and Waze didn't announce a turn because the turn was so slight, it ignored it and counted more as a geometry node turn. Put the little kick on it, and Waze gives the turn instruction.


The Milwaukee Ave. example is a good example, thanks for that. I get what you mean now. The example was done very well, BTW. Nice and clean.

I'm on my phone right now, so u can't post a permalink, but I promise I will soon.
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Sloppy geometry...

Postby jmp316 » Tue Jan 22, 2013 4:34 am

bigbear3764 wrote:If you see a node on top of an intersection, and one of the roads runs at an angle, those are there to give a proper turn right/left. If the road is on an angle, waze will show the slight turn but won't announce it.


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Explain this further. I ran into some edits tonight by a lot of top Illinois editors that I would consider sloppy... I just want to make sure I'm not messing anything up by trying to fix things.

I'll find some examples tomorrow and post them...
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Sloppy geometry...

Postby jmp316 » Mon Jan 21, 2013 5:22 pm

The hope is that with every edit we make, we make waze better for the end user. I guess that's why I'm such a perfectionist as well, but it's worth it...
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Sloppy geometry...

Postby kuduboet » Mon Jan 21, 2013 4:34 pm

I guess I am a perfectionist as well as I have been doing a lot of straight line fixing lately too, some of the roads were looking like they were drawn following a drunk guy stumbling down the road. But then again, that is the power of Waze for us to fix them, so I am okay with it :)


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Sloppy geometry...

Postby Bigbear3764 » Mon Jan 21, 2013 4:34 pm

When you see a last edit date and user, it could be from a QW of a node to fix rev conns and u conns.

I know what your talking about though. I have selected segments and seen all the crazy nodes piled up on a strait run. Sometimes those are left from deleting extra intersection nodes. When you delete an unnecessary intersection node, it changes to a geometry node. I generally can tell when a road was split then unsplit.


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Sloppy geometry...

Postby Bigbear3764 » Mon Jan 21, 2013 2:39 pm

If you see a node on top of an intersection, and one of the roads runs at an angle, those are there to give a proper turn right/left. If the road is on an angle, waze will show the slight turn but won't announce it.


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Sloppy geometry...

Postby jmp316 » Sun Jan 20, 2013 6:22 am

I've been fixing A LOT of sloppy geometry lately and this is one of my biggest pet peeves. I know it doesn't make a huge difference in the client, but it does make roads in the client look much nicer and professionally done. Ok, rant over. Thanks for letting me vent.
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