vectorspace wrote:bgodette wrote:Well since it doesn't change existing turn restrictions, I don't see how that's a problem.vectorspace wrote:The only determent I have found is that one could go wild just squashing red arrows, or perhaps forget and use it in the wrong place, and many times around divided roads, highway ramps, and the like, those red arrows are really necessary to impose valid turn restrictions.
You're absolutely right, I misspoke. This is not something to do with the node fixer script. I was thinking of the broader issue of someone pressing "qw" all over the place... a general issue for the full editor comment I was trying to express. I could see how an uninformed editor could wipe out valid turn restrictions without knowing it.
I was confused too when I first started using this script, I was using "qw" and fixing TR's as needed. However, I've found that if you click Q too quick you can sometimes "miss" the JNF script and wind up restricting all turns. So keep the Turn Restriction "layer" turned on!