[Script] WME Color Highlights - 2.23 Jul 2017

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Discussion for the unofficial, community-developed addons, extensions and scripts built for the Waze Map Editor.

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Re: [Script] Colour Highlights for Segments - v1.6.2 Apr 201

Postby AlanOfTheBerg » Thu Jun 20, 2013 7:14 pm

sketch wrote:That's previously shown in the editor. I haven't seen it in a month or so.

That can be shown in the editor with use of extensions like WMECH.
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Re: [Script] Colour Highlights for Segments - v1.6.2 Apr 201

Postby AlanOfTheBerg » Thu Jun 20, 2013 6:25 pm

tonestertm wrote:This one might need to toggle with all of the regularly scheduled features, but how about a Speed Layer?

Since the "average" speed data shown in the editor has no relation to the time-of-day-based routing which Waze actually uses, I'm not convinced of the usefulness of the data.
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Re: [Script] Colour Highlights for Segments - v1.6.2 Apr 201

Postby AlanOfTheBerg » Fri Jun 14, 2013 11:45 pm

Haydenray wrote:I am running v 1.6.2 of the Highlights script.

Chrome has caused the problems. See the WME Toolbox thread for links to new versions. Earlier in this WMECH thread is also a link to the "official" v1.6.4
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Re: [Script] Colour Highlights for Segments - v1.6.2 Apr 201

Postby AlanOfTheBerg » Fri May 31, 2013 7:03 pm

gohamstergo wrote:
AlanOfTheBerg wrote:I think I've asked for this before too. :) I'd love to see both a "conflict" checker (which is pretty advanced as the code must figure out if two segments overlap: not a trivial matter to code), and a level display: where each level is a color of the rainbow and I can scan for overlapping same colors.

you may already know about it, but there is a script that shows levels, but it does conflict with this script.

One of these scripts for levels needs to be incorporated into WMECH.
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Re: [Script] Colour Highlights for Segments - v1.6.2 Apr 201

Postby AlanOfTheBerg » Tue May 28, 2013 8:56 pm

tonestertm wrote:I don't know if it's possible, but I'd love to have CH indicate segments stacked on top of one another, especially when they're both set at the same Road Level.

I think I've asked for this before too. :) I'd love to see both a "conflict" checker (which is pretty advanced as the code must figure out if two segments overlap: not a trivial matter to code), and a level display: where each level is a color of the rainbow and I can scan for overlapping same colors.
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Re: [Script] Colour Highlights for Segments - v1.6.2 Apr 201

Postby AlanOfTheBerg » Tue May 14, 2013 4:53 pm

Laakkus wrote:I was wondering if it is possible to add the possibility to highlight segments which have house numbers added? Me thinks there is a need for such a feature.

I believe Tim is looking into this. Right now, there is a property which should be available for us to use for this purpose, but it doesn't look like it is being properly set.
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Re: [Script] Colour Highlights for Segments - v1.6.2 Apr 201

Postby AlanOfTheBerg » Tue Apr 23, 2013 10:24 pm

iainhouse wrote:
doctorkb wrote:I wouldn't start calling them "locked" or "unlocked" -- because that will confuse younger editors who see the "Lock" button and think that's how to lock turns/junction. I think "soft" and "hard" are the unique identifiers that everyone understands.


You're not wrong! I must admit I'm following AlanOfTheBerg's phraseology there - because I'd be crazy disagree with him. :lol:

Even though I think it sounds a bit wrong, I could live with calling them soft & hard junctions.

Yeah, I should probably fall in line with the common terminology. The boolean value in the model data which is loaded into the browser is called fwdTurnsLocked (A end) and revTurnsLocked (B end), so that's what I revert to sometimes when having more "technical" discussions. :mrgreen:

iainhouse wrote:I'm sure Alan will be along in a minute with his opinion, a better argument and to point out whatever other confusion I've introduced. ;)

So predictable... :D
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Re: [Script] Colour Highlights for Segments - v1.6.2 Apr 201

Postby AlanOfTheBerg » Tue Apr 23, 2013 12:31 pm

ncc1701v wrote:Please keep selfcon highlighting. The statistical correlations are pretty clear in my mind. That may be because whenever I see strange problems I look for them, but I usually find them. Thanks.

Just remember that if you remove it, you may likely be removing a uturn that an editor enabled on purpose and that's the same as restricting a valid turn.
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[Script] Colour Highlights for Segments - v1.6.2 Apr 2013

Postby AlanOfTheBerg » Tue Apr 23, 2013 3:40 am

The single question mark possible at each end of a selected segment denotes that the turns from that end of the segment are unlocked. It is not, as noted above and many other places, specific to any turn. It's all or nothing.

It is not "on" the uturn or any other turn. It is for all turns.
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Re: [Script] Colour Highlights for Segments - v1.6.2 Apr 201

Postby AlanOfTheBerg » Tue Apr 23, 2013 2:57 am

When the uturn feature was enabled in the editor, there was no change to the data anywhere. Any selfcons which existed before would now show as an allowed uturn, whether locked or unlocked.
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