Cities update info
Not sure where this needs to go in the wiki, but here is some info I received from Ohad regarding city polygons:
I did not ask to clarify what "length of the segments in the city" refers to exactly. It could be the length of the perimeter (sounds reasonable), but could also mean if 5% of the segments within the city have their length changed (that's an odd one).
But either way, if a city is shrunk down to no segments, that's a 100% change any way you slice it, so that city should disappear with the very next map update according to the information given.
Do with what you will with this information.
I asked to clarify what was "re-calculated every day" and he stated everything to do with cities: city layer shading, names, removing shading/visible names from WME and client map with no associated segments.The city polygons are being re-calculated every day, if the length of the segments in the city is changed by more than 5%. This should work for most cases, but is not ideal.
We are working on a process that will recalculate all the city polygons every 10 days - 10% of the cities in each day.
I did not ask to clarify what "length of the segments in the city" refers to exactly. It could be the length of the perimeter (sounds reasonable), but could also mean if 5% of the segments within the city have their length changed (that's an odd one).
But either way, if a city is shrunk down to no segments, that's a 100% change any way you slice it, so that city should disappear with the very next map update according to the information given.
Do with what you will with this information.
Re: Cities update info