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Discussion for the unofficial, community-developed addons, extensions and scripts built for the Waze Map Editor.

The official index of these tools is the Community Plugins, Extensions and Tools wiki page.
Post by porubcan
Seems we both are right, but with different points. If there is soft-restricted turn and you use QW it will become hard-allowed (just because of W). If you use JNF it wiil become hard-restricted. Basemap contains tons of soft-restricted turns (and I will not question how or if are automatically switching to soft-enabled)
Point was that routing servers allow routes via soft-restricted turns, but hardly via hard-restricted. And if someone uses JNF on basemap before turns are set correctly, it might be real problem.

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Post by porubcan
svx-biker wrote:With the release of the new WME it doesn't work anymore.
I hope script author will adjust the script to work with new WME
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Post by porubcan
orbitc wrote:OK.
I had the same issue but now I know what is the solution.
1- Have a copy of the script on your desktop
2- Open Crome
3- On the search/address bar just put this: chrome://extensions
4- Just move the file from desktop to just opened chrome window. (you'll see your other extensions here)
5- click yes/ok
6- DONE :D
so there was new version 0.43 released, that's why we needed to re-install the extension.
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Post by pvaladares
Fantastic work :-D

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Post by pvaladares
GizmoGuy411 wrote:
skbun wrote:Can someone please sticky this thread, putting it at the top of the editing forum? Thanks!
As the moderator who started the previous English version of the ET thread, and who encouraged gdu1971 to start this thread, I am reluctant to make this topic sticky. I will leave that to other moderators if they care to do so. I share the opinion with many others, that while the power of this script is very useful, the potential for harm to the maps is also of concern. Therefore it is better that the script be sought out by those who need it, rather than it be quite so prominently displayed as it would be in a sticky topic.
I agree.
I created a new thread compiling a list of all relevant scripts to increase the map editon experience but did not included this script.


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Post by robin1979
olestas wrote:Suppress extra - should not include similar segments which have restricted turns in between.
They shouldn't be connected as such then - this behaviour is okay like it is now.
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Post by robin1979
olestas wrote:Ok. But why it joins segments which have changing one-way and two-way road types.
That's kind of weird construction as well. But that's actually a WME bug then. This script doesn't really do anything you're not allowed to do with WME itself.
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Post by rottielover
Is there anyway to select all "unknown" direction segments using this tool?

I'm working in a lot of area's that are still basemapped. A quick way to select all the unknown directions and set them to two way would be a god send!
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Post by rottielover
TonyG-UK wrote:
rottielover wrote:Is there anyway to select all "unknown" direction segments using this tool?

I'm working in a lot of area's that are still basemapped. A quick way to select all the unknown directions and set them to two way would be a god send!
Do none of them have road names?
It's a mix. Typically what I see with this small towns are named streets with unknown direction. A lot of them have extra nodes that need to be removed and it makes it hard to manually select them without having to zoom way in.

Another issue with these basemapped towns is having a lot of one-way's that should be two way (like dead end roads or cul-da-sac's etc). Of course the other issue is having the wrong State on some segments, I'm working a town in the middle of MO right now that has IL segments in it :( uhg
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Post by rottielover
davipt wrote:Please. Do. Not. Do. That!

Setting all roads to two-ways is a no-no according to the waze wiki. If the road is direction unknown or one-way, waze will learn the right way when people drive there. If you manually set the road to two-way, one-way roads will become two-way and people will be directed there against traffic.

Now about the dead end roads it would indeed be nice to have waze automatically set them to two-ways and add the node at the end, instead of the effort editors need to do to fix them up and specially when it requires extra scripts to detect and fix them.
Whoa, slow down there. 1st, I'm talking about an area I have first hand knowledge of, there are NO one way streets in these towns. 2nd, we're talking about basemapped areas, a good number of the streets are in the wrong locations, etc, because this data was imported. These small towns take me forever to clean up.

If the street is set to a one way, even though it's two way, won't that generate an auto pin? If unknown waze would eventually learn, but if I have the knowledge why not put it on the map now and make wazing easier for the clients?
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