[Script] WME Add-Ons V0.45 ==> Features moved in WME Toolbox

Discussion for the unofficial, community-developed addons, extensions and scripts built for the Waze Map Editor.

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Discussion for the unofficial, community-developed addons, extensions and scripts built for the Waze Map Editor.

DO NOT START a new thread unless it is about a new idea. Keep discussion of existing tools within the main thread for that tool.

The official index of these tools is the Community Plugins, Extensions and Tools wiki page.

Re: [Script] WME Add-Ons V0.43

Postby ispyisail » Wed Jun 19, 2013 6:06 am

Hi all

I can't find the link to download?

Can anybody help?

Thanks
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Re: [Script] WME Add-Ons V0.43

Postby orbitc » Wed Jun 19, 2013 6:08 am

ispyisail wrote:Hi all

I can't find the link to download?

Can anybody help?

Thanks

viewtopic.php?f=8&t=36644
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Re: [Script] WME Add-Ons V0.43

Postby gohamstergo » Wed Jun 19, 2013 6:10 am

orbitc wrote:http://www.waze.com/forum/viewtopic.php?f=8&t=36644

classic! XD
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Re: [Script] WME Add-Ons V0.44

Postby McCracken808 » Tue Jul 09, 2013 5:46 pm

Alternate street names still not working in v0.44. Any plans to fix?
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Re: [Script] WME Add-Ons V0.44

Postby gohamstergo » Thu Jul 11, 2013 4:08 am

Interesting, using the d/l link in the OP, there is indeed a version .44, wonder what's new.. (no info in OP, as of this posting)

Edit: UR Icons still not changing properly based on 'Open/Solved/Not Identified' on .44
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Re: [Script] WME Add-Ons V0.43

Postby jasonh300 » Thu Jul 11, 2013 4:19 am

gohamstergo wrote:Edit: UR Icons still not changing properly based on 'Open/Solved/Not Identified' on .44


This needs to be made a priority, especially with the new UR communication features that are present in the beta. When that goes live, it's going to be very important to be able to see different icons for URs.


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Re: [Script] WME Add-Ons V0.43

Postby Timbones » Thu Jul 11, 2013 9:43 am

jasonh300 wrote:This needs to be made a priority, especially with the new UR communication features that are present in the beta. When that goes live, it's going to be very important to be able to see different icons for URs.

The UR Overview script now shows a different icon for URs with conversations. Not sure if it will conflict with this script or not.
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Re: [Script] WME Add-Ons V0.43

Postby gohamstergo » Thu Jul 11, 2013 8:06 pm

Timbones wrote:The UR Overview script now shows a different icon for URs with conversations. Not sure if it will conflict with this script or not.

According to the way Twister explained this feature, URO only reads the positions of the base icons and pastes its own icons on top, it doesn't replace anything. You can see this by dragging the map around and noting URO's icons disappearing.
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Re: [Script] WME Add-Ons V0.43

Postby gohamstergo » Tue Jul 16, 2013 8:28 am

After the URL change, doesn't seem to work. I added new URL to the top properly, as I've done for other scripts, but addons still won't load for me.
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Re: [Script] WME Add-Ons V0.43

Postby beffl » Tue Jul 16, 2013 9:10 am

Would you please add in the header of the scipt the new editor url:
Code: Select all
// @include             <new url>


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