[Script] WME Add-Ons V0.45 ==> Features moved in WME Toolbox

Discussion for the unofficial, community-developed addons, extensions and scripts built for the Waze Map Editor.

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Discussion for the unofficial, community-developed addons, extensions and scripts built for the Waze Map Editor.

DO NOT START a new thread unless it is about a new idea. Keep discussion of existing tools within the main thread for that tool.

The official index of these tools is the Community Plugins, Extensions and Tools wiki page.

Re: [Script] WME Add-Ons V0.43

Postby zannax » Fri Jul 19, 2013 9:42 am

gdu1971 wrote:Hi all,
I've granted edit/commit access to the google repository for some guys who recently provides me good patches. I hope they will provide you the next release very soon.

Hi all,
thank Gill :)

There's new version 0.45, changelog:

1) added new beta editor url
2) added link to other maps: Google, Google Beta, Bing, ViaMichelin
3) injectit.user.js now works under Chrome+TamperMonkey & FireFox+GreaseMonkey just click on link, in Chrome with TamperMonkey no more download with drag&drops, autoupdate, manual update of all script with 1 click ;)

v0.45 for Chrome+TamperMonkey & FireFox+GreaseMonkey:
https://wme-addons.googlecode.com/svn/b ... it.user.js

v0.45 for Chrome CRX:
https://wme-addons.googlecode.com/svn/b ... addons.crx

PS:
I use TamperMonkey with all most popular WME extensions
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Re: [Script] WME Add-Ons V0.43

Postby HandofMadness » Fri Jul 19, 2013 2:05 am

NVM, got it working. Had to delete and reinstall ALL extensions to get them working again.
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Re: [Script] WME Add-Ons V0.43

Postby HandofMadness » Fri Jul 19, 2013 1:47 am

Odd, it was working for me yesterday. But today its not been working on either of my two computers.
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Re: [Script] WME Add-Ons V0.43

Postby gdu1971 » Wed Jul 17, 2013 10:48 pm

Hi all,
I've granted edit/commit access to the google repository for some guys who recently provides me good patches. I hope they will provide you the next release very soon.
I'm not anymore able to work on this topic but I'm really glad to see how it is highly requested to be maintained (=> message to WME maintainers ;) )
Do not hesitate to send me your requests to have access to the main repository, it's better than publishing your own code in your own side even if you're create branches.
Please remember that the plugin is published under the MIT licence => don't forget to add your signature when you're submitting patches.
I'm still there to answer and discuss about the features and the way to solve issues by mail for those who knows how to reach me 8-).
Regards,
Gilles
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Re: [Script] WME Add-Ons V0.43

Postby OyyoDams » Wed Jul 17, 2013 1:08 pm

I haven't tested with tampermonkey. But the crx extension works directly in Chrome. I've name it 0.44 to avoid some errors, but basically it's the code of version 0.43.
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Re: [Script] WME Add-Ons V0.43

Postby miole67 » Wed Jul 17, 2013 12:50 pm

OyyoDams wrote:I've updated this addon to work with the new beta editor (features remain exactly the same):

Firefox: http://www.wazeteam.com/firefox/injectit.user.js

Chrome: http://www.wazeteam.com/chrome/WME_Addons.crx


Thank you for your work.
I had installed WME addons. 0.44 in Chrome under tampermonkey taken from the first topic of this discussion that gave problems with the new address of the WME beta.
Now is the fixed version does not work with the 0.43 and tampermonkey, but only as an extension of Chrome.
It 'the same thing?
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Re: [Script] WME Add-Ons V0.43

Postby OyyoDams » Wed Jul 17, 2013 8:11 am

I've updated this addon to work with the new beta editor (features remain exactly the same):

Firefox: http://www.wazeteam.com/firefox/injectit.user.js

Chrome: http://www.wazeteam.com/chrome/WME_Addons.crx
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Re: [Script] WME Add-Ons V0.43

Postby gohamstergo » Wed Jul 17, 2013 7:30 am

jasonh300 wrote:How do you edit a .crx file? I thought the whole point of those is that you can't edit them.

edited the userscript, not the crx
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Re: [Script] WME Add-Ons V0.43

Postby beffl » Wed Jul 17, 2013 7:27 am

gohamstergo wrote:
beffl wrote:Would you please add in the header of the scipt the new editor url:
Code: Select all
// @include             <new url>


THX, Stefan

Talking to me? Already did that, still doesn't load.


Sorry .... it was a little bid unclear from my side .... I ment gdu1971 and wanted him to change the header of the script so that all can suffer from it.

Stefan
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Re: [Script] WME Add-Ons V0.43

Postby Mike-1323 » Wed Jul 17, 2013 2:04 am

jasonh300 wrote:How do you edit a .crx file? I thought the whole point of those is that you can't edit them.

Dunno how to do it to a crx file, but when installed the .js files are at:
C:\Users\<user>\AppData\Local\Google\Chrome\User Data\<Default|user>\Extensions\
The folders match the ID's that show up on the extensions tab in Chrome when developer mode is enabled.

I've changed some of the extensions to @include the new beta url but that doesn't seem to be effective.
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