tonestertm wrote:I don't know if it's possible, but I'd love to have CH indicate segments stacked on top of one another, especially when they're both set at the same Road Level.
I think I've asked for this before too.
I'd love to see both a "conflict" checker (which is pretty advanced as the code must figure out if two segments overlap: not a trivial matter to code), and a level display: where each level is a color of the rainbow and I can scan for overlapping same colors.
It's fairly simple with some basic math, actually. I've added it to my personal version of the highlight script, two different types of checks: one which simply checks the start and end nodes of each segment and highlights those for which they overlap. This may be incorrect with segments which have sharp turns though.. so I added a second option which checks every geometry point of each segment, although this may be slow when lots of segments are loaded. It doesn't check road levels though, just indicates which segments overlap. Very useful in case you're creating a new city block and simply join various segments into a node.. you tend to forget some
And I've added many other items to the script, like unreachable segments (with no green incoming TRs), highlighting of dead end segments (also useful when creating those city blocks), highlighting of all types of roads instead of one, color picker for everything, nodes which can be removed, segments with multiple geometry points so it makes it easy to figure out which streets to straighten if needed, etc
Works wonders, just have to figure out some time to make it a crx now.. annoying chrome update.