[Script] WME Color Highlights - 1.98 Dec 2014

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Discussion for the unofficial, community-developed addons, extensions and scripts built for the Waze Map Editor.

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The official index of these tools is the Community Plugins, Extensions and Tools wiki page.

Re: [Script] Colour Highlights for Segments - v1.6.2 Apr 201

Postby jondrush » Fri May 17, 2013 8:04 pm

Feature requests:
-Could you make an option in the pulldown for highlighting both private and parking lot at the same time? They are so similar in use and function that I want to check for both at the same time.

-Provide an option to highlight roads with alternate names
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Re: [Script] Colour Highlights for Segments - v1.6.2 Apr 201

Postby jondrush » Thu Jul 11, 2013 11:58 pm

For some reason this tool is not giving me the options for higher level editors on one computer with Chrome as the browser. I have uninstalled and reinstalled. Any clues?
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Re: [Script] Colour Highlights for Segments - v1.6.2 Apr 201

Postby jondrush » Sun Jul 14, 2013 1:20 am

Timbones wrote:
jondrush wrote:For some reason this tool is not giving me the options for higher level editors on one computer with Chrome as the browser. I have uninstalled and reinstalled. Any clues?

Make sure you're using the .crx extension for chrome, rather than the .user.js script for Firefox. See 1st post.

Thanks, you may want to update the first post since your example still uses a .js extenstion. I was only half paying attention and it looked like I was doing it right. :oops:
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Re: [Script] WME Color Highlights - 1.81 Mar 2014

Postby jondrush » Tue Jun 03, 2014 4:56 pm

Because levels now matters on the livemap.

Levels underground are showing as tunnels in some countries and levels above ground are showing as bridges. Mismatched levels may look weird.

Edited to remove private link.
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Re: [Script] WME Color Highlights - 1.81 Mar 2014

Postby jurispaiders » Wed Mar 19, 2014 10:03 pm

Man nespīdēs 2 līmeņa editors
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Re: [Script] Highlights for Segments & Landmarks - v1.6 Feb

Postby khaytsus » Sat Mar 02, 2013 3:38 pm

Tim, it's easy to edit the script today to show all Roads and include Soft Turns with the node highlighting, but would it be possible in a future update to add something in the GUI for this, maybe "Show all node highlights" or something, so we don't have to edit the script?
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Re: Re: [Script] Highlights for Segments & Landmarks - v1.6

Postby khaytsus » Mon Mar 04, 2013 2:34 am

Timbones wrote:I'm afraid not. The script is deliberately coded to only show turn issues on major roads to encourage responsible editing.

Confused, why would showing on other streets be irresponsible? Only thing I could think of is it would possibly show too much information, distracting some editors?
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Re: [Script] Colour Highlights for Segments - v1.6.2 Apr 201

Postby kmagusiak » Sat Apr 13, 2013 1:07 pm

Works very well for me.
The only missing feature is highlighting of junctions: highlight when all turns are disallowed or when all turns are not allowed.
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Re: [Script] Colour Highlights for Segments - v1.6.2 Apr 201

Postby kodi75 » Fri Apr 05, 2013 1:19 am

Can code be added to this script to identify segments that need addresses "addressed?"

Or as has been suggested in Re: New editor version - V1.0.12 [NA + ROW]
lakeyboy wrote:Here are some suggestions for improvements:
* There needs to be a house number layer in the main editor screen, so you know at a glance where house numbers are and aren't already mapped.

Presumably a good portion of the house numbers on the older streets are set / were imported with the help of the geocoding sources. Undoubtedly they need to be tweaked - prompted by UR's.
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Re: [Script] Highlights for Segments & Landmarks - v1.6 Feb

Postby kpouer » Wed Feb 27, 2013 5:45 pm

Hi, first thanks for your extension, very useful.
I had an idea :
Now segments have a rank, so I thought it could be interesting to highlight roads with a high rank (for example only level 5 roads), it could show the skeleton of an area.
If you are interested I can send you a modified version of your script including this feature.
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