Regarding Railroads

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Re: Regarding Railroads

Postby DimanZ1 » Sun Sep 08, 2013 9:37 am

The good news :)
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Re: Regarding Railroads

Postby dknight212 » Sun Sep 08, 2013 10:10 am

Will there be any code to prevent users gaining miles on railroads and/or paving roads over them?

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Re: Regarding Railroads

Postby dknight212 » Mon Apr 07, 2014 12:11 pm

That whole thread was about making railroads visible in the client. It makes no sense then to delete them so they don't show in the client! The only way to read that paragraph is as relating to railroads as notes.

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Re: Regarding Railroads

Postby dknight212 » Mon Apr 07, 2014 4:44 pm

In the UK we've got loads of real railways.

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Re: Regarding Railroads

Postby dknight212 » Tue Apr 08, 2014 8:47 am

petervdveen wrote:As soon as it will happen, we will ask for a complete removal of all railroads.
Or we ask for a rule in the validator and remove them manualy in a few hours ;-)


How hard can it be to remove these notes?
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Re: Regarding Railroads

Postby dknight212 » Tue Apr 08, 2014 10:11 am

Surely better to get rid of them now and have one less excuse for Waze procrastination...

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Re: Regarding Railroads

Postby Dogshrink » Mon Nov 11, 2013 2:35 am

I'm probably just reiterating different parts of what others have already stated, but at least my thoughts will be in one place:
1) Railroads are good for navigation on the client, as recognizable points on the map.
2) If the client is used on a train, the path matching the railroad segments should be invalid for paving, miles traveled, and map editor areas.
3) Parallel train and road segments may cause a problem in terms of knowing if the user is on the road or train, but knowable as the entire route will not be parallel to the tracks if on a road. There is an algorithm that coders can figure out.

Those are my thoughts. Use them as you will.
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Re: Regarding Railroads

Postby foxitrot » Mon Sep 16, 2013 8:15 am

shirlig wrote:...we plan to add road types to the map soon...
...with the good old crashing :roll: Symbian 2.1.99.114 (N-E52), while
trying to get used to the good new crashing Android 3.7.xx.yyy (SG-A2 JealousBin).
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Re: Regarding Railroads

Postby gerben » Sun Sep 08, 2013 9:08 pm

petervdveen wrote:Sticking to railroad segments is not a problem it's a requirement for using the railroad road-type.
The client should be fixed to the segment, otherwise all the speed data goes to the parallel segment.


Indeed, they need to be snappable and visible, and if possible, driving points gained on railroads should be discarded. And they should be ignored by the routing server, so they should be drivable, but not routable.
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Re: Regarding Railroads

Postby gerben » Sun Sep 08, 2013 10:27 pm

Wow... You told them that before you joined? ;)
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