[Script] WME Toolbox

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Discussion for the unofficial, community-developed addons, extensions and scripts built for the Waze Map Editor.

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Re: [script] WME Toolbox

Postby HuckD » Wed May 29, 2013 12:46 am

removed...still working on problem.
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Re: [script] WME Toolbox

Postby HuckD » Sun Jun 02, 2013 1:44 am

"For AM
Display of incorrect junctions (U-turn, reverse) not displayed by WME Highlight."

Why is this restricted to AM's only?
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Re: [script] WME Toolbox

Postby iainhouse » Sun May 26, 2013 9:11 pm

It could be a timing issue. As well as the Toolbox, I also use Twister-UK's WMEOpenData script. WMEOD occasionally doesn't load when the editor is being generally slow to load. In the last 24 hours, I have seen this happen a couple of times with the Toolbox as well.

When this happens, I generally have to hit page refresh or permalink a few times until the scripts load. It's not that big a problem because, realistically, if the scripts are having trouble loading, I find I'm likely to experience other editor problems like save errors followed by errors because the previous data has, in fact, saved.
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Re: [script] WME Toolbox

Postby iainhouse » Sun May 26, 2013 9:30 pm

bigbear3764 wrote:Version 27.0.1453.94 m


Same here (but working).

With the latest Chrome update that broke so many scripts, I had to replace some of them. I also think I had to replace the Toolbox script - even though the installed bit is really just a launcher. It might be worth trying that.

Also, check that you haven't got any scripts installed twice. When I was updating the scripts, I managed to end up with duplicates of some of them in my extensions tabs and some consequently strange behaviour: at one point, the WMEOD script was claiming to be version 1.6.4 - the version number of the highlighting script! :roll:
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Re: [script] WME Toolbox

Postby iainhouse » Sun May 26, 2013 11:51 pm

DMZamora wrote:Where are you people downloading Highlights 1.6.4? Mine is on 1.6.2, the same version that's on userscripts.org:

http://userscripts.org/scripts/show/141050


v1.6.4 is an experimental version still in testing - although in my experience it seems to be working fine! The download link is mentioned on (I think) page 13 of the topic for the script, or you can go directly here.
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Re: [script] WME Toolbox

Postby iainhouse » Mon May 27, 2013 12:12 am

bigbear3764 wrote:I have LMUR 1.6, UROverview 1.26, Waze Livemap Navigation 0.73, WME Color Highlights 1.64, WME Junction Node Fixer 0.0.7.6, WME Toolbox 1.0.2


I've got all of those installed as well. My Livemap Navigation script is only at 0.6 - just going to try updating that to see if it makes a difference . . .

. . . well the Userscripts page only has version 0.72. I've installed that but it hasn't made a difference - Toolbox is still working.

I was going to agree with orbitc, but I see that whilst I've been typing you've already tried that!

I was going to suggest looking at the JavaScript console, but mine is generating a non-stop stream of "...displayed insecure content from..." errors related to the Toolbox (which is working for me), so you might have trouble finding anything else significant.

Not sure what else to suggest, I'm afraid.
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Re: [script] WME Toolbox

Postby iainhouse » Mon May 27, 2013 12:41 am

orbitc wrote:@iainhouse
What about URO? Do you have that as well?


Yep. Plus Roundabout Angles, Select Roundabout Segments, WME Addons, Junction Angles.
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Re: [script] WME Toolbox

Postby iainhouse » Thu Jul 04, 2013 1:00 am

I think it's Oyyodam's own domain. The WME-Toolbox script that you actually install on your PC is just a loader that pulls the actual working script from a server at this domain. That's how he keeps updating the script without us all having to update it ourselves.

I suspect that he doesn't actually host a website at wazeteam.com - instead he's set up a simple redirect to the Waze website.
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Re: [script] WME Toolbox

Postby iainhouse » Tue Jul 16, 2013 9:52 am

argus-cronos wrote:Well im a bit amused. Why should any script work in a beta editor. Isn't the beta editor for testing the core functionality instead of mass editing?


Disclaimer: I'm not a beta-editor user.

I would think we would want people using the beta editor in as normal a way as possible, in order to identify any problems that arise before it is deployed to everyone.

Scripts are a particularly good example. Without the hard work of the beta editors & script writers - finding that the scripts are broken & then fixing them - we would all suffer from the loss of the scripts when the new editor version is released.
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Re: [script] WME Toolbox

Postby iainhouse » Fri Oct 18, 2013 4:24 pm

Definitely seems to be sorted - good work that man!
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