[Script] Live Map UR Layer v2.24 (20160202)

Discussion for the unofficial, community-developed addons, extensions and scripts built for the Waze Map Editor.

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Discussion for the unofficial, community-developed addons, extensions and scripts built for the Waze Map Editor.

DO NOT START a new thread unless it is about a new idea. Keep discussion of existing tools within the main thread for that tool.

The official index of these tools is the Community Plugins, Extensions and Tools wiki page.

Re: [Script] Live Map UR Layer v1.8 (20130822)

Postby medim84 » Mon Oct 07, 2013 10:43 am

It seems like does not working in the new version of live map :(
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Re: [Script] Live Map UR Layer v1.8 (20130822)

Postby Twister-UK » Mon Oct 07, 2013 1:19 pm

No, it doesn't. And having now had some time to look behind the scenes of the new Livemap, I can't say with any certainty that it will work again. Even if it does, it won't be any time soon - it seems like pretty much everything that Waze could have changed to break LMUR has been changed, and I really don't have the time or energy right now to start picking my way through yet another variation of hazy-Wazy barely readable codespew trying to figure out how to hook into the new map :(
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Re: [Script] Live Map UR Layer v1.8 (20130822)

Postby medim84 » Mon Oct 07, 2013 3:08 pm

I am really sad to hear that one of the best things regarding keeping maps up to date, will not exist anymore. :(

“I see no advantage in these new clocks. They run no faster than the ones made 100 years ago.”
― Henry Ford
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Re: [Script] Live Map UR Layer v1.8 (20130822)

Postby seriousarsonist » Tue Oct 08, 2013 8:59 am

This, indeed, is a sad day. LMUR and many other invaluable tools broken will make keeping up the editing speed and fixing all those URs a slow and laborious chore :(
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Re: [Script] Live Map UR Layer v1.8 (20130822)

Postby Timbones » Tue Oct 08, 2013 9:46 am

Twister - how about a table of URs instead?

You already know how to get all the URs within the editable area, so listing them in a table would be nice and easy, no? Maybe as a popup tab in the editor and/or the dashboard, with appropriate icons (UR, MP, conversation, etc), colours, dates and a link to the map position. Just like we had in 'the good old days'.

For example: (ordered by date, popup description on hover)
:!: Turn not allowed - 1 comment - Sept 30
:!: Missing road - 3 comments - Sept 29
:?: User didn't follow route - no comments - Sept 29

Let me know if you want a hand with the coding or testing...
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Re: [Script] Live Map UR Layer v1.8 (20130822)

Postby dknight212 » Tue Oct 08, 2013 9:47 am

That would be a very useful resource.

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Re: [Script] Live Map UR Layer v1.8 (20130822)

Postby seriousarsonist » Fri Oct 11, 2013 9:28 pm

+1 to that idea!


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Re: [Script] Live Map UR Layer v1.8 (20130822)

Postby Twister-UK » Sat Oct 12, 2013 12:44 pm

Things are slowly starting to look rosier in the world of LMUR, I think I've now found all the new equivalents to the old native objects/functions I was using in 1.8, the script UI now hooks nicely into the new Livemap UI, and UR/problem data can be retrieved again from the server (thanks to the Waze coders for once again swapping the ordering of lat/lon parameters, you don't know how much easier it makes debugging when you do stuff like this...)

Currently working on maintaining the correct positioning of markers as the map is panned/zoomed, after that I need to re-enable marker popups and tidy up the housekeeping code. And then, fingers crossed, we'll have a release candidate.
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Re: [Script] Live Map UR Layer v2.0 (20131012)

Postby Twister-UK » Sat Oct 12, 2013 10:02 pm

Managed to resolve the marker positioning problem by going off for a rather nice meal with friends and family - on returning to the coding environment, the solution that had eluded me most of the day was suddenly blindingly obvious... With that hurdle cleared, the remaining updates fell neatly into place, with the result that version 2.0 is ready for release somewhat sooner than expected :D

The majority of the changes in 2.0 are behind the scenes, however sharp-eyed users will notice a new option lurking at the bottom of the UI - "Hide Livemap markers". Since the new Livemap doesn't appear to have any way of natively hiding the traffic/event markers that clutter up the map even more than they did in the old Livemap, this option allows them all to be nuked from orbit, leaving the map nice and clean - at least until it starts getting filled up with LMUR-generated markers instead...

Firefox+Greasemonkey version: http://userscripts.org/scripts/show/150276
Chrome packaged version: http://crx.chizzum.com/LMUR.crx
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Re: [Script] Live Map UR Layer v2.0 (20131012)

Postby Bigbear3764 » Sat Oct 12, 2013 11:07 pm

Twister-UK wrote: however sharp-eyed users will notice a new option lurking at the bottom of the UI - "Hide Livemap markers".


Having trouble getting down to the bottom to check that box. I scroll down and it slides back up. Tried to be quicker, and the window closes before I can check it. Thank you for working on this, I use it all the time and missed it when we lost it to the new live map.

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