Official feedback thread - v1.3 - Schedules & Conversation

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Re: Official feedback thread - v1.3 - Schedules & Conversati

Postby jasonh300 » Sun Nov 10, 2013 3:48 pm

elle-emme wrote:
jasonh300 wrote:How do we handle users with driven area permissions that allow them to start conversations in URs but have no ability to edit anything on major roads in the area because their level is too low, and therefore no hope of being able to solve anything?


Perhaps it wasn't your intention, but what I got from that statement is "what good are these useless low-ranked editors? All they can do is ask questions and then not be able to fix anything!"

Which, as a low-ranked editor, is rather offensive :|


That was exactly my intention. If you ask a question, you're misrepresenting yourself as being able to potentially fix the problem. The low ranked editors are forbidden to edit certain areas and should also be forbidden to be involved in conversations that they can't hope to solve.

In the case here, the lower ranked editors have their own assigned areas where they have full permissions, and have ignored warnings to leave the URs alone that they can't solve that are outside of their area.
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Re: Official feedback thread - v1.3 - Schedules & Conversati

Postby jasonh300 » Sun Nov 10, 2013 6:23 pm

russblau wrote:Wow! Elle-emme, rest assured that not everyone feels that way. To me, if an editor's questions or comments are helping to clarify or resolve an issue, then their rank doesn't matter. For that matter, anyone whose comments aren't constructive shouldn't be editing, and in that case their rank shouldn't matter either.


This isn't about comments. It's about misrepresenting yourself as a person who can solve a problem when you can't. That will drive users away just as quickly as lying to them about having solved a UR when you haven't done anything.

When you make the initial comment on a UR, you become responsible for that UR. Nobody else is going to get a notification that the reporter has replied. So now, the lower level user has to ask for an unlock, or ask for someone else to fix the problem, creating additional complication.

We've worked on and tested this feature for 6 months now to make it a DIRECT communication between the editor and the reporter. Obviously this isn't how it's going to work now that everyone has access to it. This is quickly going to turn into an unmanageable mess.
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Re: Official feedback thread - v1.3 - Schedules & Conversati

Postby jasonh300 » Sun Nov 10, 2013 7:33 pm

elle-emme wrote:Unless you follow the conversation as well.


Creating more work in having to pick out which URs have been commented on by unqualified users.

elle-emme wrote:As long as the lower-ranked editor does that, is it really such an issue? How is it any different than a low-ranked editor running across the same problem during their normal editing of the map and posting an unlock request in the forum?


Once again, creating more unnecessary work.

elle-emme wrote:If you worked on and tested it for six months, then how did this issue never come up? Did no one ever bring up the possibility of rank-locking conversations according to the rank lock of the road the UR was reported on?


Because during the testing phase, no unqualified users had access to it, so it wasn't evident how huge of a problem this would be come. But yes, all sorts of locking schemes were discussed...none were implemented.

elle-emme wrote:edit: also, if it's such a big deal that plebeian editors are forbidden from initiating conversations on roads that are rank-locked and only patrician editors should do so, why isn't it addressed in the Wiki article about URs and conversations?


The wiki can be addressed, but it's not really relevant because anyone who tries this should be able to see that they can't do anything to help and move on to other things that will actually improve the map.
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Re: New Editor Version! Scheduled Restrictions and Conversat

Postby jstrangfeld » Sun Nov 03, 2013 2:47 pm

Awesome additions! Both should prove very useful!
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Re: Official feedback thread - v1.3 - Schedules & Conversati

Postby karlcr9911 » Tue Nov 05, 2013 5:58 pm

Excited about these new features and have already used both of them a few times in the last day or so. Thanks so much for continuing to listen to the community and develop these great new editing tools.
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Re: Official feedback thread - v1.3 - Schedules & Conversati

Postby kodi75 » Sat Nov 23, 2013 5:41 pm

How do I add Turn Restrictions when both ends of two highlighted segments are labeled the "B" end, as in here?
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Re: Official feedback thread - v1.3 - Schedules & Conversati

Postby Kuhlkatz » Tue Nov 05, 2013 10:13 am

Thortok2000 wrote:- It did not give a 'push notification' for me. Admittedly I wasn't running Waze at the time since I'm at home not driving. But the second Waze loaded I checked messages and it was there


You might want to verify that "Push Notifications" is enabled / allowed in Settings>Notifications menu.
Works fine for me on Android, not sure what platform you are on.
I did see some mention of some 'trick' that needed to be done on some iOS devices when a reinstall was done to re-allow notifications, and it was basically to hold off the reinstall for about 24Hrs if I'm not mistaken. It was apparently fixed in 3.7.2 already, but here is the thread anyway.
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Re: Official feedback thread - v1.3 - Schedules & Conversati

Postby lopaolo69 » Tue Nov 12, 2013 11:58 am

Just a smal question for who knows.
Will be deleted a restriction active for a specific range of days?
For example, I setup a restriction starting from today to tomorrow. After tomorrow, when the restriction is not active anymore, why I still see the rectriction on the road?
Is existing a periodic "script" that remove all the death restrictions from the server?

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Re: Official feedback thread - v1.3 - Schedules & Conversati

Postby lopaolo69 » Tue Nov 12, 2013 12:02 pm

CBenson wrote:Restrictions remain listed in WME after they expire.

I know they remain... this the reason for my question :P

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Re: Official feedback thread - v1.3 - Schedules & Conversati

Postby Machete808 » Mon Nov 04, 2013 1:59 pm

olestas wrote:But do turn restrictions actually work in routing?


They've worked in beta testing, according to multiple reports. Very useful in our area -- so far!
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