[Script] WME Tools (WMET) v0.3.4 / 2013-12-27

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Re: [Script] WME Tools (WMET) v0.3.4 / 2013-12-27

Postby ituajr » Mon Jan 06, 2014 12:18 am

ituajr wrote:WME Validator reports "Unneeded node" where a segment with an alternate street name joins another segment with the same primary name but with no alternate street name - ie, it appears to be ignoring the alternate name when checking to see if the segment names are identical.

There may be more to it than this. It appears to be losing the alternate name in other situations, too. I get a report saying

Empty alternate street
What is the problem? Alternate street name is empty.
How to fix? Remove empty alternate street name.

No City
No Street, No City
https://www.waze.com/editor/?zoom=5&lat=-34.9775&lon=138.52&env=row&segments=239326188


The alternate name isn't empty - it's "Brighton Rd, Glenelg East". Also, the identification of the street at the bottom of the report (ie, "No City, No Street, No City") is misleading - the street does have a proper name.
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Re: [Script] WME Tools (WMET) v0.3.4 / 2013-12-27

Postby kentsmith9 » Thu Jun 05, 2014 3:48 pm

This tool has been replaced by WME Validator.

Closing this thread.
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Re: [Script] WME Mass Edit Tool (WMET)

Postby mrgrumpy » Fri Sep 13, 2013 9:48 pm

And how do you propose to stop non level 6s getting it?

FFS we have enough trouble with rogue editors!
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Re: [Script] WME Mass Edit Tool (WMET)

Postby mrgrumpy » Sat Sep 14, 2013 9:01 pm

argus-cronos wrote:So it is definitely better to never share it to the mass. The fact that it is not fully userfriendly makes it more dangerous.
I hope it will be used wisely from those who have the code until now.


Hear hear! :!: :!: :!: :!:
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Re: [Script] WME Mass Edit Tool (WMET)

Postby mrgrumpy » Sat Sep 14, 2013 9:11 pm

dmcconachie wrote:It needs to not exist at all. The scope for accidental destruction is too great.


+1
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Re: [Script] WME Mass Edit Tool (WMET)

Postby mrgrumpy » Sat Sep 14, 2013 9:21 pm

+2
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Re: [Script] WME Mass Edit Tool (WMET)

Postby mrgrumpy » Sat Sep 14, 2013 9:34 pm

dmcconachie wrote:This isn't in question but something like this will not stay in good hands. The potential for devastation is more important than the potential for good that it has.


Obviously not deliberately, but we recently had a case of an experienced editor wiping out an area using WME tools.
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Re: [Script] WME Mass Edit Tool (WMET)

Postby mrgrumpy » Sat Sep 14, 2013 9:47 pm

Its not though, is it.
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Re: [Script] WME Mass Edit Tool (WMET)

Postby orbitc » Sat Sep 14, 2013 1:32 pm

iainhouse wrote:Please understand that we appreciate your efforts in scripting. I can see how this script could be very useful in the right hands. The real worry is that some of this script is already "out there".

Your original post was just the basic template for scanning across a large area. I downloaded it to see what it was doing and I'm sure that many others did as well. Now that you're posting code to go "inside" the script, that's available to anyone who downloaded the original script. Also, to be honest, you're supplying ideas to the sort of people who are simply looking for ways of gaining points.

There's also a UK-specific reason for resistance to the script. The main examples you have posted so far all touch on the UK in particular ways. We have script-based access to an open government database of road names, so for UK editors, a single click will set the road name, correctly abbreviated. In combination with the Highlighting script, incorrect abbreviations are actually a very small problem. We also have most of our railroads correctly mapped, because one of our CMs blitzed most of them a while back. Finally, we have a local problem with unnecessary locking/unlocking - something we're working to bring under control.

Really, I would be far more comfortable if your script was distributed like WME-Toolbox. It sounds like you have some reasonable reservations about this. Perhaps if you got together with Oyyodams, you guys might be able to work something out. The source code for Toolbox has been made available to the global champs only for review.

As I said, we've got nothing against you, or the intentions you have with this script. It's the potential for abuse that is making people nervous.


+1
100% agree.
We already have WME Toolbox that does very similar things. Your code requires someone comfortable with scripts and coding. It's very easy to cause major problems to the map. Interface should be different. You could include options as buttons rather those examples you had in the form above. An editor could easily make mistake entering/modifying those small scripts or have bad intentions to get points. I strongly agree with iainhouse that you should get together with Oyyodams work something together and limit distribution of this script to Champs only. I also, don't think it's enough to just ask "Not to distribute" You may have to put some kind of lock like Oyyo's script in a way that only champs could download.

Either way, I'm NOT comfortable using this at all and you can count me out. Sorry....
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Re: [Script] WME Mass Edit Tool (WMET)

Postby orbitc » Sat Sep 14, 2013 9:06 pm

argus-cronos wrote:I've played little bit around with the script this afternoon with not saving anything at all, and i must admit that it has enormous potential and on the other hand enormous potential to harm the map. I was a little bit shocked to see what is possible with this and what would be if an editor is messing up the code and hit save after only one function i.e. abbreviations, unbeliebable what all can be screwed up in a short time. So it is definitely better to never share it to the mass. The fact that it is not fully userfriendly makes it more dangerous.
I hope it will be used wisely from those who have the code until now.


Very dangerous indeed. It should not be distributed at all until some safe guards in place. Also it needs to be user friendly at the very least to prevent accidental saves that would cause more damage than good.
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