[Script] WME Tools (WMET) v0.3.4 / 2013-12-27

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Discussion for the unofficial, community-developed addons, extensions and scripts built for the Waze Map Editor.

DO NOT START a new thread unless it is about a new idea. Keep discussion of existing tools within the main thread for that tool.

The official index of these tools is the Community Plugins, Extensions and Tools wiki page.

Re: [Script] WME Mass Edit Tool (WMET)

Postby MdSyah » Thu Sep 19, 2013 2:35 am

berestovskyy wrote:Here is the list of features to be implemented in v0.3. Please review it and correct me sooner rather than later ;)

Security:
- script will be reviewed by a waze champ prior to next release;
- WMET 0.3 will be compiled and encrypted, so the source code will not be available;
- the download link will be provided on request and only to: Lvl5+? champs only? YOU DEFINE IT

User interface:
- just a predefined list of fixes (see an image in my previous post);
- user will be able just to switch every fix on or off, no options;
- a fix will appear on the list if WME is positioned over a specific country and editor's level is sufficient;

What do you think?


As for the security, that is a good improvement since all the source code will be encrypted from user view.

Since if all fix are done base on other scripts done by other writer. It can be another dangerous attempt to save all what is found and all fixes found cannot be undone. Saving all the the fixes can be potentially dangerous. Therefore if can would be better if all the error found can be undone manually. This will give the editor to chance to go through all the fixes and confirm it before saving.
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Re: [Script] WME Mass Edit Tool (WMET)

Postby MdSyah » Sat Nov 23, 2013 11:23 am

This latest version seem to be much better in security for the auto fix. As I dont have the auto fix option like auto fix u turn and others fixes check for the tool box. I cannot make any comment on the outcome after running the script.
For the Over 25 letters long street names it need to be customise by country as some country do have a long street names.
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Re: [Script] WME Mass Edit Tool (WMET)

Postby MdSyah » Thu Nov 28, 2013 7:55 am

berestovskyy,

Any possibility to have a try in the fix features. Presently, no test dont on the fixes option.m


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Re: [Script] WME Tools (WMET)

Postby MdSyah » Fri Nov 29, 2013 1:29 pm

Great...

Problem with RA solved. The other check seem running good.
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Re: [Script] WME Mass Edit Tool (WMET)

Postby mrgrumpy » Fri Sep 13, 2013 9:48 pm

And how do you propose to stop non level 6s getting it?

FFS we have enough trouble with rogue editors!
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Re: [Script] WME Mass Edit Tool (WMET)

Postby mrgrumpy » Sat Sep 14, 2013 9:01 pm

argus-cronos wrote:So it is definitely better to never share it to the mass. The fact that it is not fully userfriendly makes it more dangerous.
I hope it will be used wisely from those who have the code until now.


Hear hear! :!: :!: :!: :!:
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Re: [Script] WME Mass Edit Tool (WMET)

Postby mrgrumpy » Sat Sep 14, 2013 9:11 pm

dmcconachie wrote:It needs to not exist at all. The scope for accidental destruction is too great.


+1
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Re: [Script] WME Mass Edit Tool (WMET)

Postby mrgrumpy » Sat Sep 14, 2013 9:21 pm

+2
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Re: [Script] WME Mass Edit Tool (WMET)

Postby mrgrumpy » Sat Sep 14, 2013 9:34 pm

dmcconachie wrote:This isn't in question but something like this will not stay in good hands. The potential for devastation is more important than the potential for good that it has.


Obviously not deliberately, but we recently had a case of an experienced editor wiping out an area using WME tools.
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Re: [Script] WME Mass Edit Tool (WMET)

Postby mrgrumpy » Sat Sep 14, 2013 9:47 pm

Its not though, is it.
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