[Script] WME Tools (WMET) v0.3.4 / 2013-12-27

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Discussion for the unofficial, community-developed addons, extensions and scripts built for the Waze Map Editor.

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The official index of these tools is the Community Plugins, Extensions and Tools wiki page.

Re: [Script] WME Tools (WMET) v0.3.4 / 2013-12-27

Postby ituajr » Mon Jan 06, 2014 12:18 am

ituajr wrote:WME Validator reports "Unneeded node" where a segment with an alternate street name joins another segment with the same primary name but with no alternate street name - ie, it appears to be ignoring the alternate name when checking to see if the segment names are identical.

There may be more to it than this. It appears to be losing the alternate name in other situations, too. I get a report saying

Empty alternate street
What is the problem? Alternate street name is empty.
How to fix? Remove empty alternate street name.

No City
No Street, No City
https://www.waze.com/editor/?zoom=5&lat=-34.9775&lon=138.52&env=row&segments=239326188


The alternate name isn't empty - it's "Brighton Rd, Glenelg East". Also, the identification of the street at the bottom of the report (ie, "No City, No Street, No City") is misleading - the street does have a proper name.
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Re: [Script] WME Tools (WMET) v0.3.4 / 2013-12-27

Postby kentsmith9 » Thu Jun 05, 2014 3:48 pm

This tool has been replaced by WME Validator.

Closing this thread.
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Re: [Script] WME Mass Edit Tool (WMET)

Postby orbitc » Sat Sep 14, 2013 1:32 pm

iainhouse wrote:Please understand that we appreciate your efforts in scripting. I can see how this script could be very useful in the right hands. The real worry is that some of this script is already "out there".

Your original post was just the basic template for scanning across a large area. I downloaded it to see what it was doing and I'm sure that many others did as well. Now that you're posting code to go "inside" the script, that's available to anyone who downloaded the original script. Also, to be honest, you're supplying ideas to the sort of people who are simply looking for ways of gaining points.

There's also a UK-specific reason for resistance to the script. The main examples you have posted so far all touch on the UK in particular ways. We have script-based access to an open government database of road names, so for UK editors, a single click will set the road name, correctly abbreviated. In combination with the Highlighting script, incorrect abbreviations are actually a very small problem. We also have most of our railroads correctly mapped, because one of our CMs blitzed most of them a while back. Finally, we have a local problem with unnecessary locking/unlocking - something we're working to bring under control.

Really, I would be far more comfortable if your script was distributed like WME-Toolbox. It sounds like you have some reasonable reservations about this. Perhaps if you got together with Oyyodams, you guys might be able to work something out. The source code for Toolbox has been made available to the global champs only for review.

As I said, we've got nothing against you, or the intentions you have with this script. It's the potential for abuse that is making people nervous.


+1
100% agree.
We already have WME Toolbox that does very similar things. Your code requires someone comfortable with scripts and coding. It's very easy to cause major problems to the map. Interface should be different. You could include options as buttons rather those examples you had in the form above. An editor could easily make mistake entering/modifying those small scripts or have bad intentions to get points. I strongly agree with iainhouse that you should get together with Oyyodams work something together and limit distribution of this script to Champs only. I also, don't think it's enough to just ask "Not to distribute" You may have to put some kind of lock like Oyyo's script in a way that only champs could download.

Either way, I'm NOT comfortable using this at all and you can count me out. Sorry....
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Re: [Script] WME Mass Edit Tool (WMET)

Postby orbitc » Sat Sep 14, 2013 9:06 pm

argus-cronos wrote:I've played little bit around with the script this afternoon with not saving anything at all, and i must admit that it has enormous potential and on the other hand enormous potential to harm the map. I was a little bit shocked to see what is possible with this and what would be if an editor is messing up the code and hit save after only one function i.e. abbreviations, unbeliebable what all can be screwed up in a short time. So it is definitely better to never share it to the mass. The fact that it is not fully userfriendly makes it more dangerous.
I hope it will be used wisely from those who have the code until now.


Very dangerous indeed. It should not be distributed at all until some safe guards in place. Also it needs to be user friendly at the very least to prevent accidental saves that would cause more damage than good.
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Re: [Script] WME Mass Edit Tool (WMET)

Postby orbitc » Sat Sep 14, 2013 9:19 pm

AlanOfTheBerg wrote:The usefulness is potentially there, but like ethics of some types of genetic engineering like cloning, for example, I think the potential for mass problems from a tool like this is simply so great, that just because it can be done, doesn't mean it should be done, even if used by only a limited group of people. The map simply doesn't need to be mass updated in this manner. Just do the work and don't worry about doing it faster or easier.

I applaud the effort and technical skill required to pull off something like this, but I would rather see it not implemented. Unfortunately, this well-thought-restricted-distribution by the OP, which is very much appreciated, thank you!, the next coder interested in amassing points and nothing else, will not be no ethical about it.


+1
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Re: [Script] WME Mass Edit Tool (WMET)

Postby OyyoDams » Sun Sep 08, 2013 1:11 pm

Be carefull with mass-editing scripts available to all users. Even if you add a filtee based on user level in javascript, it's easy to reverse-engineer the code. In the Toolbox script, code is generated live, so dangerous code is not even viewable to unexperimented users.

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Re: [Script] WME Mass Edit Tool (WMET)

Postby PakcikSyah » Thu Sep 19, 2013 2:35 am

berestovskyy wrote:Here is the list of features to be implemented in v0.3. Please review it and correct me sooner rather than later ;)

Security:
- script will be reviewed by a waze champ prior to next release;
- WMET 0.3 will be compiled and encrypted, so the source code will not be available;
- the download link will be provided on request and only to: Lvl5+? champs only? YOU DEFINE IT

User interface:
- just a predefined list of fixes (see an image in my previous post);
- user will be able just to switch every fix on or off, no options;
- a fix will appear on the list if WME is positioned over a specific country and editor's level is sufficient;

What do you think?


As for the security, that is a good improvement since all the source code will be encrypted from user view.

Since if all fix are done base on other scripts done by other writer. It can be another dangerous attempt to save all what is found and all fixes found cannot be undone. Saving all the the fixes can be potentially dangerous. Therefore if can would be better if all the error found can be undone manually. This will give the editor to chance to go through all the fixes and confirm it before saving.
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Re: [Script] WME Mass Edit Tool (WMET)

Postby PakcikSyah » Sat Nov 23, 2013 11:23 am

This latest version seem to be much better in security for the auto fix. As I dont have the auto fix option like auto fix u turn and others fixes check for the tool box. I cannot make any comment on the outcome after running the script.
For the Over 25 letters long street names it need to be customise by country as some country do have a long street names.
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Re: [Script] WME Mass Edit Tool (WMET)

Postby PakcikSyah » Thu Nov 28, 2013 7:55 am

berestovskyy,

Any possibility to have a try in the fix features. Presently, no test dont on the fixes option.m


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Re: [Script] WME Tools (WMET)

Postby PakcikSyah » Fri Nov 29, 2013 1:29 pm

Great...

Problem with RA solved. The other check seem running good.
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