[Script] WME Validator 1.1.20 / 03.11.2016

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Discussion for the unofficial, community-developed addons, extensions and scripts built for the Waze Map Editor.

DO NOT START a new thread unless it is about a new idea. Keep discussion of existing tools within the main thread for that tool.

The official index of these tools is the Community Plugins, Extensions and Tools wiki page.

Re: [Script] WME Validator 0.4.2 (BETA) / 07.07.2014

Postby AlanOfTheBerg » Tue Jan 07, 2014 11:57 pm

Suggestions: If you can have only one active "report" then I would suggest a single icon to run the report and then clear the report. The two buttons which look like "Play" and "Trash" are ok, but a single button which switches makes more sense. Also, I was a bit wary about clicking the Trash icon because the possibility of it meaning "delete something from the Waze map" was present in my mind. The icon currently matches the Waze delete icon, so at least that should change.
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Re: [Script] WME Validator 0.4.2 (BETA) / 07.07.2014

Postby AlanOfTheBerg » Tue Jan 07, 2014 11:53 pm

Example where reverse connection does not appear to be detected: https://www.waze.com/editor/?zoom=6&lat ... s=33330449. All three 2-way segments have an allowed connection reverse into the 1-way segment, but WMEV doesn't catch it.
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Re: [Script] WME Validator 0.4.2 (BETA) / 07.07.2014

Postby AlanOfTheBerg » Tue Jan 07, 2014 11:49 pm

Text bubble reads "Click 'Report' to review map issues" but there is no button named "Report" that I can see. There is a "Show report" button though.
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Re: [Script] WME Validator 0.4.2 (BETA) / 07.07.2014

Postby AlanOfTheBerg » Tue Jan 07, 2014 11:35 pm

Nice stuff here. Please add to https://www.waze.com/wiki/Plugins
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Re: [Script] WME Validator 1.1.8 / 07.05.2015

Postby afrenchpress » Mon Oct 12, 2015 4:53 am

Great tool! Just commenting to provide that "motivation"
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Re: [Script] WME Validator 1.1.20 / 03.11.2016

Postby AeRoBianCo » Sat Jul 15, 2017 3:40 am

dspille wrote:
ali_zali wrote:hi guys
what should i do with this error???


You should read the discussion above, but Validator is no more. Check out the new replacement, WME Magic.


WME Magic
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Re: [Script] WME Validator 1.1.20 / 03.11.2016

Postby AeRoBianCo » Sat Jul 01, 2017 12:19 am

Me too...
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Re: [Script] WME Validator 1.1.20 / 03.11.2016

Postby aBshield » Thu Dec 01, 2016 3:50 pm

ldriveskier wrote:I am VERY happy that Validator is working again. Thank you!!! However, I get a pop-up every time I open a page in WME or hard refresh WME. I don't know if it is something that changed in Validator or an incorrect setting on my end, but it is annoying. Can someone help to get rid of this please?

Thank you!

The Validator version hasn't incremented from early November. I'd venture a guess that WME changed in such a way that Validator appears functional again, but it doesn't look like it was specifically updated to be compatible with recent WME versions. That could explain why the disclaimer keeps popping up and perhaps other functionality may not be solid.
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Re: [Script] WME Validator 1.1.19 / 04.06.2016

Postby aBshield » Mon Oct 03, 2016 6:12 pm

Is the script truly encrypted or merely obfuscated?
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Re: [Script] WME Validator 1.1.15 / 13.12.2015

Postby aBshield » Tue Dec 29, 2015 6:13 pm

Restricted turns are now absolute and no longer penalty based, which can cause problems when all access into an area, such as a dead-end or a private installation, are restricted. Full details here, but essentially the route ends early and potentially in erroneous locations.

I thought I'd flag this here in case this is something WME Validator could potentially test for. As I write this though, didn't we have something like this way back? Was this impacted by the same change that lost some other functionality?
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