[Script] WME Validator v2020.11.1 (PLACES BETA)

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Discussion for the unofficial, community-developed addons, extensions and scripts built for the Waze Map Editor.

DO NOT START a new thread unless it is about a new idea. Keep discussion of existing tools within the main thread for that tool.

The official index of these tools is the Community Plugins, Extensions and Tools wiki page.

Re: [Script] WME Validator 1.1.19 / 04.06.2016

Postby aureozb » Mon Oct 31, 2016 1:59 pm

Nobody here have is phone number or email ?

can someone on the wazer team help us to contact him ?
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Re: [Script] WME Validator 1.1.20 / 03.11.2016

Postby aureozb » Thu Nov 03, 2016 1:27 am

Thank you berestovskyy
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Re: [Script] WME Validator 1.1.20 / 03.11.2016

Postby aureozb » Thu Nov 03, 2016 7:47 pm

if i clear road geometry or suppress unneeded geometry, it still blue, reporting WMETB: Simple segment"

Google Chrome
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Re: [Script] WME Validator 1.1.20 / 03.11.2016

Postby aureozb » Thu Nov 10, 2016 7:36 am

unbelievable, edit without validator and toolbox
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Re: [Script] WME Validator 1.1.20 / 03.11.2016

Postby aureozb » Tue Dec 27, 2016 3:15 pm

bolixeiro wrote:Nada ainda do Validator funcionar? O meu aparece como atualizado na versão 1.1.20 mas não aparecem as opções da janela do validator....


só irá funcionar em 2017
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Re: [Script] WME Validator 1.1.20 / 03.11.2016

Postby aureozb » Thu Jan 05, 2017 7:40 am

the guys who translated it, also have the script encripted ?
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Re: [Script] WME Validator 1.1.7 / 06.03.2015

Postby autenil » Thu May 07, 2015 12:23 am

I just got a notification about Validator being expired. I checked the Chrome store and there's no new version...
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Re: [Script] WME Validator 1.0.1 / 25.06.2014

Postby BadLog » Tue Jul 01, 2014 5:03 pm

SuperDave1426 wrote:Why restrict "search for editor" to CMs? Edits to the road are a matter of public record - all you have to do is click on a road segment to see who edited it. I believe I saw a tweet a while back from @Waze or @WazeMapping that even said something to that effect (that edits were public record and there's no expectation that what you edit will be private).

Given that most people here area using some kind of pseudonym and not their real name, I see even less of a "privacy" issue, but that's another topic, I suppose.... :-)

Area Managers (and I'm not saying this because I am one) could benefit a lot from this, especially when they're working with a new editor and want to make sure that good edits (which should be the priority here) are being made....


Godo point of view SuperDave, I'm agree with you.


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Re: [Script] WME Validator 1.1.3 / 07.10.2014

Postby bart99gt » Sat Oct 18, 2014 2:12 pm

Referencing this thread: https://www.waze.com/forum/viewtopic.php?f=8&t=112938

Is there any way Validator could check for a segment that is in the opposite direction of the ones surrounding it, perhaps limited to minor highways and above? Bugs like the one in the thread above have very significant routing implications and given the lack of user feedback, tracking these down is tedious and difficult to say the least.
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Re: [Script] WME Validator 1.1.3 / 07.10.2014

Postby bart99gt » Sat Oct 18, 2014 11:09 pm

Taco909 wrote:
bart99gt wrote:Referencing this thread: https://www.waze.com/forum/viewtopic.php?f=8&t=112938

Is there any way Validator could check for a segment that is in the opposite direction of the ones surrounding it, perhaps limited to minor highways and above? Bugs like the one in the thread above have very significant routing implications and given the lack of user feedback, tracking these down is tedious and difficult to say the least.

That is a great idea, I wouldn't even want to see it limited to mH and above. It not that common for one-way roads to converge or separate outside of parking lots... but even then, this is something that should be looked at. It's not like the map would be covered with highlights.

Perhaps an option to ignore roads below "xxxxxx" so PLRs and private roads can be ignored manually.


My thought was that in an area that hasn't seen the light of an editor it may return a ton of errors on ordinary surface streets where the street directions are all out of whack. Since mH and above would be the most critical to routing, I thought that may be a good start, or at least as you mention, offer some kind of toggle to allow all street types to be considered if you wanted.
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