[Script] WME Color Highlights - 1.98 Dec 2014

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Discussion for the unofficial, community-developed addons, extensions and scripts built for the Waze Map Editor.

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Re: [Script] Colour Highlights for Segments - 1.7.4 Nov 2013

Postby orbitc » Fri Jan 24, 2014 7:18 pm

sketch wrote:
qwaletee wrote:3) Could we get an option to have "no name highlighting" only apply to specific road types? It is typical for parking lot roads, private roads, and often ramps and service roads to not have a name, and the highlighting only makes it busy. Usually, I want it for regular roads -- streets, primary streets, minor highways, major highways, and freeways. Sometimes ramps and service roads.

Private roads do often have names, though.

I do think it'd be a good idea to exclude the "no name" highlight from parking lot roads, and perhaps also to include a highlight for named parking lot roads.

The ramp highlight is useful for determining whether some ramp segments are perhaps unnecessarily named. I could see it being desirable to be able to turn the no-name highlight off for ramp segments temporarily, but having it off for ramps and on for at-grade connectors (not something you can program around) seems like it'd be an inconsistent experience.


Cannot we achieve that using toolbox's sort option?
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Re: [Script] Colour Highlights for Segments - v1.6.2 Apr 201

Postby ottonomy » Sun Jun 23, 2013 2:32 am

AlanOfTheBerg wrote:
tonestertm wrote:This one might need to toggle with all of the regularly scheduled features, but how about a Speed Layer?

Since the "average" speed data shown in the editor has no relation to the time-of-day-based routing which Waze actually uses, I'm not convinced of the usefulness of the data.

An average-speed overlay such as tonestertm suggested would be quite useful to me. I use the speed data we do have available for a number of things wherein the value of its accuracy for certain times of day is not of critical importance.

These may not be the best examples, but they're what popped into my head at the moment:

• I'm gazing over a quadrant full of questionable base-mapped mountain roads or private driveways, and wondering how many of them have ever actually been traveled by Wazers? An average speed of zero is worth as much as hour by hour data to point out the unused ones that deserve closest scrutiny.
• One segment of a major boulevard in the middle of five others (not flanked by its own traffic signals) shows speeds exceptionally slower than others. With my eyes drawn to it, I'd be more likely to notice an obvious cause of false traffic, like an un-mapped parking lot with a hundred cars in it.
• Segments like frontage roads that are picking up wrong-way or obviously excessive speed data due to stray GPS tracks from adjacent freeway or main road segments would be easy to spot, and segments could be nudged or better aligned with GPS data to mitigate the problem.

Certainly, this data could be misleading and/or confusing to those who don't really understand the mechanics and foibles of the map, or the time-specific data that we cannot see, but if it were made available only to AMs and higher, I think it could be quite valuable to see it visually laid over the map, rather than on a segment by segment basis.
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Re: [Script] Colour Highlights for Segments - v1.6.2 Apr 201

Postby OyyoDams » Tue May 14, 2013 8:42 pm

I've just sent you a PM with a way to do that ;)
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Re: [Script] Colour Highlights for Segments - v1.7 Oct 2013

Postby OyyoDams » Sun Nov 17, 2013 9:37 am

Good game ;)
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Re: [Script] Colour Highlights for Segments - 1.7.4 Nov 2013

Postby paulkok_my » Thu Dec 12, 2013 12:24 am

top_gun_de wrote:We just had two cases with no turn at 13m, so 15 seems safe to warrant a u-turn.


Gesendet von meinem iPad mit Tapatalk HD
This is weird. I have done a few u-turn length at 10m and it works.

Edit:
This is one of the U-turn that is 10m in length that is working for me.

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Last edited by paulkok_my on Thu Dec 12, 2013 2:12 am, edited 1 time in total.
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Re: [Script] WME Color Highlights - 1.98 Dec 2014

Postby PesachZ » Fri Feb 06, 2015 7:56 pm

Timbones wrote:
Olestas wrote:Hmm, can ign_editors be banned?

These editors are actually employed by Waze, so no.

Also, if a Place Update is approved with no other changes, then it will have the *submitter* as the last editor, _not_ the reviewer. Which means there are many more place updates being approved by IGN editors than you think...

If some are much worse than the rest, Waze may choose to no longer employ the very worst ones. Why pay for bad work.

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Re: [Script] WME Color Highlights - 1.98 Dec 2014

Postby PesachZ » Sun Feb 22, 2015 4:08 am

Timbones wrote:I've missed something somewhere - 1) how can there be house numbers that weren't put in by an editor, and 2) why should "nudging" them be necessary?

Some countries (maybe all, but definitely the USA) have House Numbers imported into WME, however even when they are correct they are handled differently by the server than HNs which were touched by editor. So say for example there is a corner house at the intersection of C ave. and 1st st. The address is actually 123 C ave., but the location of the imported HN is closer to the segment of 1st st. than it is to the segment of C ave. Since this HN was never touched in WME, a search for this address will prefer a matching Google result over the Waze HN. (In the USA it seems our imported HNs came from Google and usually in the same location). If I touch the HN in WME, the Waze HN will now be preferred over a matching Google result.

The practical implication in this case. A destination to a Waze HN always ends on the named segment for the HN, so even though this HN is closer to 1st st, the destination will be the closest point on C ave. to the HN location. If the search returns a Google result, the destination will be to the closest segment to the HN location which in this case would be around the corner on C ave.
Once I touch the HN in WME, even if I just move it a few pixels (even closer to 1st st), it will now be preferred over the Google result, and the destination will be on C ave.

This issue primarily shows itself for corner houses, and for areas where the HN and Google pins are closer to a back alley or nearby street, than to the street the destination is meant to be on.
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Re: [Script] WME Color Highlights - 1.98 Dec 2014

Postby PesachZ » Mon Feb 23, 2015 3:17 pm

qwaletee wrote:With of course the downside that if you nudge HN for a structure whose entrance is on its "side street" instead of frontage (address) road, you may get worse destination results after the nudge.

Yes of course, and those few instances would be instances better either;
1) not touched, and allowed to fall back to the Google pin routing of closest segment, or
2) corrected by using a residential private place point, so the data is maintained in Waze and is able to route to the closest segment regardless of name.

Again this shows that wholesale editing must still be carefully considered for side effects before simply clicking a tool and save.

However if a mass HN edit tool was available, is be more inclined to take the effort to fix HNs in NYC, and map alleys which would otherwise become the destination.

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Re: [Script] Highlights for Segments & Landmarks - v1.6 Feb

Postby PhantomSoul » Fri Mar 08, 2013 3:13 pm

+1 on the option to highlight segments <10m and 10-15m. Its useful to supress u-turns on narrowly divided highways where a direct u-turn is prohibited.

I've noticed that the RevCons and SelfCons can sometimes cause funky routing if there's bad traffic on a nearby highway and Waze is trying to detour it on more local roads. However, I've only seen this happen if there are a lot of map errors in the neighborhood, e.g. minor highways or primary streets not identified and properly connected to bigger highway networks, inaccurate soft one-ways, etc. - all probable limitation from the base map I would imagine. In any case, I've only corrected these, with the junction node fixer script, when there is a UR or problem pin nearby complaining about weird routing and can't justify the weird route based on the speed information the segments involved show.

Perhaps the RevCons and SelfCons should only be highlighted for Area Managers (Level 3 and up)? I think the script already does that for some other things. Maybe it already does it for this too?
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Re: [Script] Colour Highlights for Segments - v1.6.2 Apr 201

Postby PhantomSoul » Tue Apr 23, 2013 9:48 pm

Any maybe use the yellow color for soft u-turns that other soft turns are highlighted with?
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