[Script] WME Color Highlights - 2.23 Jul 2017

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Discussion for the unofficial, community-developed addons, extensions and scripts built for the Waze Map Editor.

DO NOT START a new thread unless it is about a new idea. Keep discussion of existing tools within the main thread for that tool.

The official index of these tools is the Community Plugins, Extensions and Tools wiki page.

Re: [Script] WME Color Highlights - 2.9 JUL 2016

Postby jwluv » Thu Sep 15, 2016 1:25 pm

cybernissart, thanks for the fix. Seems to work perfectly!
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Re: [Script] Highlights for Segments & Landmarks - v1.6 Feb

Postby khaytsus » Sat Mar 02, 2013 3:38 pm

Tim, it's easy to edit the script today to show all Roads and include Soft Turns with the node highlighting, but would it be possible in a future update to add something in the GUI for this, maybe "Show all node highlights" or something, so we don't have to edit the script?
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Re: Re: [Script] Highlights for Segments & Landmarks - v1.6

Postby khaytsus » Mon Mar 04, 2013 2:34 am

Timbones wrote:I'm afraid not. The script is deliberately coded to only show turn issues on major roads to encourage responsible editing.

Confused, why would showing on other streets be irresponsible? Only thing I could think of is it would possibly show too much information, distracting some editors?
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Re: [Script] WME Color Highlights - 2.7 APR 2016

Postby kkesley » Sun May 01, 2016 11:10 pm

Excellent!!! tested and approved ;)
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Re: [Script] Colour Highlights for Segments - v1.6.2 Apr 201

Postby kmagusiak » Sat Apr 13, 2013 1:07 pm

Works very well for me.
The only missing feature is highlighting of junctions: highlight when all turns are disallowed or when all turns are not allowed.
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Re: [Script] Colour Highlights for Segments - v1.6.2 Apr 201

Postby kodi75 » Fri Apr 05, 2013 1:19 am

Can code be added to this script to identify segments that need addresses "addressed?"

Or as has been suggested in Re: New editor version - V1.0.12 [NA + ROW]
lakeyboy wrote:Here are some suggestions for improvements:
* There needs to be a house number layer in the main editor screen, so you know at a glance where house numbers are and aren't already mapped.

Presumably a good portion of the house numbers on the older streets are set / were imported with the help of the geocoding sources. Undoubtedly they need to be tweaked - prompted by UR's.
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Re: [Script] Highlights for Segments & Landmarks - v1.6 Feb

Postby kpouer » Wed Feb 27, 2013 5:45 pm

Hi, first thanks for your extension, very useful.
I had an idea :
Now segments have a rank, so I thought it could be interesting to highlight roads with a high rank (for example only level 5 roads), it could show the skeleton of an area.
If you are interested I can send you a modified version of your script including this feature.
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Re: [Script] Highlights for Segments & Landmarks - v1.6 Feb

Postby kpouer » Wed Feb 27, 2013 8:18 pm

Yes it's something like that when you want to be sure that roads are locked with the good level or for editors with lower level they can know if they will be able to edit some roads without checking every segments one by one. (if you create a new road starting from a locked road, it is very disapointing when you finally cannot save because your starting road is locked with a big level and have to cancel everything.)
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Re: [Script] Highlights for Segments & Landmarks - v1.6 Feb

Postby kpouer » Wed Feb 27, 2013 8:38 pm

Oh I didn't notice it, so you can forget my idea unless we find a reason to see lower level rank.
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Re: [Script] Colour Highlights for Segments - v1.6.2 Apr 201

Postby kpouer » Tue Apr 16, 2013 6:50 am

doctorkb wrote:Tim: before someone jumps in and suggests it be removed, I would like to see the u-turn highlighting remain in the script.

Most segments shouldn't have it enabled, and it seems to really mess up the routing system when it is... so being able to spot that easily and quickly (the shift-Z trick doesn't display u-turns that are enabled *or* disabled) is a good thing. Perhaps softening the language in the left-hand bar about fixing it would be good, but I think it still needs to be identified.


Maybe the color of u-turn highlight should be changed from red to something else like blue or green, because red means error for most of us, and u-turn are not always errors now that we are able to control them in the editor.
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