[Script] WME Junction Angle Info

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Re: [script] WME Junction Angle Info

Postby Arnoniem » Thu May 07, 2015 3:30 pm

PesachZ wrote:Yes for "bowties"

Very tight ones, yes ;)

Or for dedicated split-road uturn segments, such as these:
WME Uturn Thailand 2.jpg
WME Uturn Thailand 2.jpg (30.94 KiB) Viewed 193 times
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Re: [script] WME Junction Angle Info

Postby Arnoniem » Thu May 07, 2015 6:27 pm

Olestas wrote:Khem.. when was this implemented, and why I get to know about this only here? :D

Together with the segment based uturn instructions.
I guess nobody reads the app update description ;)
But i've posted several times about this but a lot of people don't see the value and see it as a map hack and waiting desperately for the junction boxes.

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Last edited by Arnoniem on Thu May 07, 2015 8:27 pm, edited 1 time in total.
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Re: [script] WME Junction Angle Info

Postby Arnoniem » Thu May 07, 2015 8:25 pm

If you look in the Playstore it says improved support for uturn in 3.9.4. In the beta release this was a bit more highlighted but i think i can't share that here. There a thread on it in centrecode.
But no guidelines or wiki yet.
When it was released people's discussion focused on the dead end uturns and nobody checked this.
I saw potential for the UAE and Thailand and did several test at a private area and found the forementioned.

But we're going a bit off topic here... ;)

I'd love to see it implemented by JAI so i can give it another colour!

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Re: [script] WME Junction Angle Info

Postby Arnoniem » Mon May 18, 2015 6:33 pm

milkboy wrote:New version (1.9.0) is out :geek: Anomalies and meltdowns may happen, so please report any findings that our testing didn't catch yet (either here on the forum or as a GH issue).

Big thanks to FZ69617 and wlodek76 for code contributions and everyone else for ideas.

Edit: typos

So, any chance of getting a uturn colour? :)

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Re: [script] WME Junction Angle Info

Postby Arnoniem » Wed May 20, 2015 7:39 am

FZ69617 wrote:If you are interested you may try a JAI development version that supports it.

Excellent, thanks for implementing this. The angle is often hidden under the segments, so a dedicated colour helps a lot!
For people that think it doesn't work yet (like me in first instance), don't forget to disable the "old" Chrome extension ;)

EDIT: just noticed a 168.6 angle gets purple as well.
But on the angles I've done tests with, (without checking the first decimal), a 169 angle still gave a turn left. A 170 degr was a uturn prompt.
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Re: [script] WME Junction Angle Info

Postby Arnoniem » Wed May 20, 2015 11:55 am

Did you actually navigate and get a uturn prompt at 168.5 degr?


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Re: [script] WME Junction Angle Info

Postby Arnoniem » Wed May 20, 2015 1:13 pm

FZ69617 wrote:
Arnoniem wrote:Did you actually navigate and get a uturn prompt at 168.5 degr?

Sure, see the route going through this segment with a u-turn prompt at 168.47 degrees:
Image

ok, that looks different from my experience.
When it was first introduced I set up some different angles where I drive to work. testing in the app showed 169 didnt work, 170 did. Livemap routing did not have uturns enabled then. After that I didn't perfom any tests on angles lower then 170. I guess waze is still "improving" it.
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Re: [script] WME Junction Angle Info

Postby Arnoniem » Wed May 27, 2015 11:30 am

FZ69617 wrote:Could you post the permalinks to examples you mention that violates current rules?
Together we can find better approximation of a u-turn and/or a gray zone angles.

I just noticed one of my tests showing a "turn left" at the 168.45 angle. It could be the bug that gives a left instead of uturn, but I don't think so, since the livemap gives the same result. Have a look here:
https://www.waze.com/editor/?env=row&lo ... ,274372422
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Re: [script] WME Junction Angle Info

Postby Arnoniem » Wed May 27, 2015 11:34 am

Oh, and i noticed another thing:
On a 2 segment uturn at 170degr+, JAI gives a Best continuation, however the actual instruction is also a uturn:
https://www.waze.com/editor/?env=row&lo ... =280755690
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Re: [script] WME Junction Angle Info

Postby Arnoniem » Wed May 27, 2015 1:21 pm

Olestas wrote:What is this construction for? :D

It's my private testing area

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