[script] WME Junction Angle Info

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Re: [script] WME Junction Angle Info

Postby Arnoniem » Thu May 07, 2015 3:30 pm

PesachZ wrote:Yes for "bowties"

Very tight ones, yes ;)

Or for dedicated split-road uturn segments, such as these:
WME Uturn Thailand 2.jpg
WME Uturn Thailand 2.jpg (30.94 KiB) Viewed 82 times
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Re: [script] WME Junction Angle Info

Postby Arnoniem » Thu May 07, 2015 6:27 pm

Olestas wrote:Khem.. when was this implemented, and why I get to know about this only here? :D

Together with the segment based uturn instructions.
I guess nobody reads the app update description ;)
But i've posted several times about this but a lot of people don't see the value and see it as a map hack and waiting desperately for the junction boxes.

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Last edited by Arnoniem on Thu May 07, 2015 8:27 pm, edited 1 time in total.
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Re: [script] WME Junction Angle Info

Postby Arnoniem » Thu May 07, 2015 8:25 pm

If you look in the Playstore it says improved support for uturn in 3.9.4. In the beta release this was a bit more highlighted but i think i can't share that here. There a thread on it in centrecode.
But no guidelines or wiki yet.
When it was released people's discussion focused on the dead end uturns and nobody checked this.
I saw potential for the UAE and Thailand and did several test at a private area and found the forementioned.

But we're going a bit off topic here... ;)

I'd love to see it implemented by JAI so i can give it another colour!

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Re: [script] WME Junction Angle Info

Postby Arnoniem » Mon May 18, 2015 6:33 pm

milkboy wrote:New version (1.9.0) is out :geek: Anomalies and meltdowns may happen, so please report any findings that our testing didn't catch yet (either here on the forum or as a GH issue).

Big thanks to FZ69617 and wlodek76 for code contributions and everyone else for ideas.

Edit: typos

So, any chance of getting a uturn colour? :)

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Re: [script] WME Junction Angle Info

Postby Arnoniem » Wed May 20, 2015 7:39 am

FZ69617 wrote:If you are interested you may try a JAI development version that supports it.

Excellent, thanks for implementing this. The angle is often hidden under the segments, so a dedicated colour helps a lot!
For people that think it doesn't work yet (like me in first instance), don't forget to disable the "old" Chrome extension ;)

EDIT: just noticed a 168.6 angle gets purple as well.
But on the angles I've done tests with, (without checking the first decimal), a 169 angle still gave a turn left. A 170 degr was a uturn prompt.
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Re: [script] WME Junction Angle Info

Postby Arnoniem » Wed May 20, 2015 11:55 am

Did you actually navigate and get a uturn prompt at 168.5 degr?


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Re: [script] WME Junction Angle Info

Postby Arnoniem » Wed May 20, 2015 1:13 pm

FZ69617 wrote:
Arnoniem wrote:Did you actually navigate and get a uturn prompt at 168.5 degr?

Sure, see the route going through this segment with a u-turn prompt at 168.47 degrees:
Image

ok, that looks different from my experience.
When it was first introduced I set up some different angles where I drive to work. testing in the app showed 169 didnt work, 170 did. Livemap routing did not have uturns enabled then. After that I didn't perfom any tests on angles lower then 170. I guess waze is still "improving" it.
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Re: [script] WME Junction Angle Info

Postby BarfmanTheGreat » Fri Feb 06, 2015 4:08 pm

I seem to be having a conflict between WME toolbox and JAI. Toolbox will provide a red PM link next to the last editor and creating editor of a segment when selected, as well as a list of area managers right below. However, in the past few days, those links have disappeared. If JAI is disabled in extensions, the links return. Voludu2 has confirmed the same problem with the GF version. Seems like some incompatibility. I am on Chrome, with the Chrome versions of JAI and toolbox. Thx for any assistance!
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Re: [script] WME Junction Angle Info

Postby berestovskyy » Sat Feb 08, 2014 7:39 am

WME Junction Angle info Installed 1,480 times.
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Believe me, it's demotivating :(
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Re: [script] WME Junction Angle Info

Postby berestovskyy » Sat Feb 08, 2014 7:56 am

The script is copyrighted. I guess we have to ask a permission first, no?
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