[script] WME Junction Angle Info

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Re: [script] WME Junction Angle Info

Postby bz2012 » Sat Jun 28, 2014 10:56 am

This extension seems to be broken today, even if I disable all other extensions. Maybe WME made an update?

I even tried removing and reinstalling (and re-overriding Chrome's disable-not-chrome-store-stuff).
Still no angles showing.
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Re: [script] WME Junction Angle Info

Postby bz2012 » Mon Jun 30, 2014 5:05 pm

sketch wrote:
bz2012 wrote:This extension seems to be broken today, even if I disable all other extensions. Maybe WME made an update?

I even tried removing and reinstalling (and re-overriding Chrome's disable-not-chrome-store-stuff).
Still no angles showing.

Check the layers menu? Like the Live Users layer, the Junction Angles layer seems to get disabled in my WME a lot (via permalinks, I guess).


Hmmm. I do NOT see a 'Junction Angles' layer at all. The extension is in my extension list and checked to allow (had to override the "not from chrome web store" to do that but it is done).
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Re: [script] WME Junction Angle Info

Postby bz2012 » Tue Jul 01, 2014 7:19 am

ottonomy wrote:
bz2012 wrote:Hmmm. I do NOT see a 'Junction Angles' layer at all. The extension is in my extension list and checked to allow (had to override the "not from chrome web store" to do that but it is done).


This script has been available from the Chrome Store for quite a while now. Are you still using a really old version?


It looks like after I removed it because it stopped working, I went to this thread to find the link to it and downloaded the 'latest version' I could find a link for in this thread.
Of course that one didn't work.

I should have looked here: https://wiki.waze.com/wiki/index.php/Co ... Angle_info

Thanks for the heads up.
Perhaps it would be a good idea to give the version that works a different rev number.
They are both 1.5.9 :)
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Re: [script] WME Junction Angle Info

Postby bz2012 » Fri Sep 12, 2014 11:02 pm

sketch wrote:
AlanOfTheBerg wrote:
MGODLEW wrote:I have a feature request for this script. Where the color of the number in the script will change to reflect the prompt given based upon angle & road types. So lets say the numbers will turn Purple anytime a prompt would be "Turn Right/Left" or the number would turn Green for "Exit to Right/Left" for Freeway to Ramp & Blue for "Stay/keep to Right/Left" for Freeway to Freeway

You should be able to figure that out using livemap. Yes, you have to wait for it to go live, but the turn-by-turn in livemap is accurate to what the app will do.

Yeah, but the entire point is to be able to figure it out while you're editing it. It's already doable in your head with this script and a little knowledge (of road type interactions); this would just make it a little more transparent.

YES!!! it would certainly :) be a bit more transparent than
https://wiki.waze.com/wiki/File:Turn_algorithm_flowchart.png
from https://wiki.waze.com/wiki/index.php/How_Waze_determines_turn_/_keep_/_exit_maneuvers
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Re: [script] WME Junction Angle Info

Postby bz2012 » Sun Sep 14, 2014 2:31 pm

FYI, if anyone is interested, I wrote an AutoHotKey scripted program that is essentially a questionair following the flow chart.
I include in this zip file the 'source code' and a compiled version so that you can view/modify/fix any mistakes I made. You can also just run the compiled version without needing to have AutoHotKey installed on your computer.
https://filestogeaux.lsu.edu/public/download.php?FILE=bzinn/46910YyqYmH
I release my code into the public domain.
Use as you like.
If you manage to sell copies, cut me in on the take. :)

It, essentially asks you the questions, as shown on the flow chart in https://wiki.waze.com/wiki/index.php/How_Waze_determines_turn_/_keep_/_exit_maneuvers, and tells you the final result.
EDIT: fixed wrong link to the wiki.

Further EDIT: I see what looks like an excellent page at
https://wiki.waze.com/wiki/Interactive_ ... _algorithm
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Re: [script] WME Junction Angle Info

Postby bz2012 » Tue Feb 03, 2015 8:10 pm

milkboy wrote:Maintaining the code in several places is a pain-in-the-***, but I'll check it out =)


Wonder how hard it would be to write a script to do that. :)
Record the process with AutoHotKey and play it back each time.
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Re: [script] WME Junction Angle Info

Postby carloslaso » Mon Feb 02, 2015 8:51 pm

voludu2 wrote:The JAI tab itself -- nothing happens when I click on it, if JAI was originally loaded from a URL that included a segment.


I saw the Apply and Reset to default buttons when clicking on the JAI tab and when I clicked on the Reset to defaults, this appeared:
Screen Shot 2015-02-02 at 1.34.21 PM.png
Reset to defaults
Screen Shot 2015-02-02 at 1.34.21 PM.png (65.07 KiB) Viewed 169 times

"#4cc600 for normal turn"
Screen Shot 2015-02-02 at 1.36.27 PM.png
normal turn
Screen Shot 2015-02-02 at 1.36.27 PM.png (131.57 KiB) Viewed 169 times

"#aeff3b for keep instruction"
Screen Shot 2015-02-02 at 1.34.09 PM.png
keep instruction
Screen Shot 2015-02-02 at 1.34.09 PM.png (165.83 KiB) Viewed 169 times


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Re: [script] WME Junction Angle Info

Postby CBenson » Wed Nov 06, 2013 5:38 pm

Its still working for me.
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Re: [script] WME Junction Angle Info

Postby CBenson » Mon Apr 14, 2014 11:20 am

There are. Some are discussed here.
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Re: [script] WME Junction Angle Info

Postby CBenson » Mon Apr 14, 2014 4:26 pm

I agree that the page is not complete. For instance, the best continuation can never have an angle of deflection of over 45 degrees.

As far as the "T-junction and one-way roads" section goes, I don't know what a locked node is at this point. I have never come across a T into a one-way segment that did not give a turn instruction. This is actually quite frequent as it happens not only at Ts into one way roads but also at every T into a split road.
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