[Script] WME Validator 1.1.20 / 03.11.2016

Discussion for the unofficial, community-developed addons, extensions and scripts built for the Waze Map Editor.

The official index of these tools is the Community Plugins, Extensions and Tools wiki page.

Moderators: Unholy, bextein

Forum rules
Discussion for the unofficial, community-developed addons, extensions and scripts built for the Waze Map Editor.

DO NOT START a new thread unless it is about a new idea. Keep discussion of existing tools within the main thread for that tool.

The official index of these tools is the Community Plugins, Extensions and Tools wiki page.

Re: [Script] WME Validator 1.1.7 / 06.03.2015

Postby BigBoat9 » Thu May 07, 2015 12:25 am

autenil wrote:I just got a notification about Validator being expired. I checked the Chrome store and there's no new version...

Same here.
BigBoat9
Area Manager
Area Manager
 
Posts: 9
Joined: Thu Apr 16, 2015 10:25 pm
Has thanked: 6 times
Been thanked: 0 time

Re: [Script] WME Validator 1.1.7 / 06.03.2015

Postby Bill473 » Thu May 07, 2015 3:52 am

This does seem an excellent time to thank the author for this wonderful script.
I started with Waze In January and did a few hundred edits...laboriously hunting around my area for errors.

And then I discovered this script. It's an evening like this that makes you realize how important it is.
Bill473
Area Manager
Area Manager
 
Posts: 197
Joined: Wed Jan 14, 2015 6:25 pm
Location: Richmond, Indiana USA
Has thanked: 112 times
Been thanked: 49 times

Re: [Script] WME Validator 1.1.8 / 07.05.2015

Postby Bill473 » Fri May 08, 2015 4:21 am

If the reason for the expiration is to motivate berestovskyy to work on the script, couldn't that also be accomplished with a pop-up when running the script after the hard-wired date...
Something like "Send a PM to berestovskyy and remind him the WME Validator script is 2 months old".

That way this very valuable script would continue to work and the author would get the reminder he wants.
Bill473
Area Manager
Area Manager
 
Posts: 197
Joined: Wed Jan 14, 2015 6:25 pm
Location: Richmond, Indiana USA
Has thanked: 112 times
Been thanked: 49 times

Re: [Script] WME Validator 1.1.8 / 07.05.2015

Postby Bill473 » Fri Jun 19, 2015 4:38 am

First, let me say this is an incredibly useful tool.

Second...

Is there a reason there isn't a check for "one-way street with dead-end"? I can't think how this ever wouldn't indicate a problem of some sort. A friend believes this check used to be be present but doesn't know why it would have been removed.
Bill473
Area Manager
Area Manager
 
Posts: 197
Joined: Wed Jan 14, 2015 6:25 pm
Location: Richmond, Indiana USA
Has thanked: 112 times
Been thanked: 49 times

Re: [Script] WME Validator 1.1.16 / 29.01.2016

Postby Bill473 » Sun Apr 24, 2016 3:04 pm

I love Validator and can't imagine editing without it.

There is an issue with the % calculations (which must have been pointed out before, but I didn't want to re-read the 177 pages of this thread...)

Total number of segments checked: 1912
Reported warnings — 64 (33‰)

That's really 3.3%

(Edited to add: As Glodenox kindly points out below, I didn't notice the difference between % and ‰. Sorry.)
Last edited by Bill473 on Sun Apr 24, 2016 11:55 pm, edited 1 time in total.
Bill473
Area Manager
Area Manager
 
Posts: 197
Joined: Wed Jan 14, 2015 6:25 pm
Location: Richmond, Indiana USA
Has thanked: 112 times
Been thanked: 49 times

Re: [Script] WME Validator 1.1.16 / 29.01.2016

Postby Bill473 » Sun Apr 24, 2016 11:53 pm

Not just in theory, but in reality it's not an error. Obviously I didn't notice that unusual symbol.

(Thanks for pointing that out.)
Bill473
Area Manager
Area Manager
 
Posts: 197
Joined: Wed Jan 14, 2015 6:25 pm
Location: Richmond, Indiana USA
Has thanked: 112 times
Been thanked: 49 times

Re: [Script] WME Validator 1.1.19 / 04.06.2016

Postby Bill473 » Sun Aug 14, 2016 1:42 pm

Continuing thanks for this wonderful script. :D

With the addition of speed limits, checks #36 and 37 (Unneeded (slow)) flag nodes that cannot be removed because of different speed limits. It would be wonderful if you can add a check that speed limits are the same before flagging a node as "unneeded".

I'm finding custom checks so useful that I'm already using all 128-139. Can more be added for custom use?
Bill473
Area Manager
Area Manager
 
Posts: 197
Joined: Wed Jan 14, 2015 6:25 pm
Location: Richmond, Indiana USA
Has thanked: 112 times
Been thanked: 49 times

Re: [Script] WME Validator 1.0.4 / 24.08.2014

Postby Billoute720 » Sun Aug 24, 2014 11:15 pm

Thanks a lot for the update :)
Billoute720
Map Raider
Map Raider
 
Posts: 542
Joined: Fri Nov 01, 2013 9:01 pm
Has thanked: 170 times
Been thanked: 29 times

Re: [Script] WME Validator 1.1.20 / 03.11.2016

Postby BMichaelW » Wed Dec 28, 2016 9:02 pm

I see that the creator of this is not responsive but when trying to get WME validator working (even though it is a lost cause) I got error 66307205. Just in case anyone knows or the creator comes back.
BMichaelW
Map Editor - Level 1
Map Editor - Level 1
 
Posts: 52
Joined: Thu Dec 22, 2016 6:47 am
Has thanked: 35 times
Been thanked: 6 times

Re: [Script] WME Validator 1.1.20 / 03.11.2016

Postby BMichaelW » Wed Dec 28, 2016 11:46 pm

Ya, I know. It is highly obfuscated. Plus the encrypted part. I think the first problem is that it is not able to create the menu. How to make that better is anyone's guess. Even if the warning not to try to reverse engineer did not exist I am a Java programmer, not JavaScript (very different).
BMichaelW
Map Editor - Level 1
Map Editor - Level 1
 
Posts: 52
Joined: Thu Dec 22, 2016 6:47 am
Has thanked: 35 times
Been thanked: 6 times

PreviousNext

Return to Addons, Extensions, and Scripts

Who is online

Users browsing this forum: No registered users