[Script] WME Validator v2020.11.1 (PLACES BETA)

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Discussion for the unofficial, community-developed addons, extensions and scripts built for the Waze Map Editor.

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Re: [Script] WME Validator 1.1.6 / 06.01.2015

Postby bz2012 » Wed Feb 25, 2015 10:56 pm

sketch wrote:This is what I have written down. I haven't verified or updated it recently. For example, you can see that Ferry isn't in there.
Code: Select all
typeRank
15 freeway
14 major highway
13 minor highway
12 ramp
11 primary street
10 street   ***** broken ******  highlights street and service road.
9 service road   **** broken ******  highlights nothing
8 dirt road
7 parking lot road
6 private road
5 walking trail
4 pedestrian bdwk
3 stairway
2 railroad
1 runway


type
1 street
2 primary street
3 freeway
4 ramp
5 walking trail
6 major hwy
7 minor hwy
8 dirt
9
10 ped boardwalk
11
12
13
14
15
16 stairway
17 private road
18 railroad
19 runway
20 parking lot road
21 service road

2015-02-25_164731.jpg
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2015-02-25_164542.jpg
(138.93 KiB) Downloaded 900 times

https://www.waze.com/editor/?env=usa&lo ... 388&zoom=6

I have not found one for ferry, yet.

And the Service Road is not really broken, it just seems like all service roads have been converted to street. xxxx scratch that.... the service road seems to now be a NULL type, and being flagged as non drivable connected to drivable! strange.

That happened for no apparent reason. I saw a '1' in the save box, hit save, got an error and canceled the save and then I see this:
2015-02-25_170509.jpg
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By the way, the segments with the line in them are being highlighted by WME color highlights as 'NON-Drive-able.
A bit odd that railroads are NOT being flagged as non drivable and Ferry is.
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Re: [Script] WME Validator 1.1.8 / 07.05.2015

Postby bz2012 » Mon Jul 06, 2015 11:40 am

taco909 wrote:....
I suspect that the "street name on two-way ramp" is there to call attention to the fact that there is a RAMP that is set to two-way.
In the US, this is extremely rare. The only place I've seen it is at the US/Mexico border crossing for the turn-around lanes.
....

I have seen named and two way ramps used for some access ramps
to/from HOV/HOT/Toll lanes ---- park and ride lots.

IMHO, given that something on the Validator report indicates something that needs to be looked at, but perhaps not always "fixed", I think the alert is a valid one, and perhaps another alert should be added for any 2-way ramp segments.


But like WMECH and TB, I would be happy to see more granular control over Validator's reported errors so that individual errors such as this could be toggled off.

Agreed, and THANKS for Validator. It helps make WME tolerable. :)
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Re: [Script] WME Validator 1.1.11 / 11.11.2015

Postby bz2012 » Wed Nov 11, 2015 9:00 pm

perhaps 'and' rather than '&' ?
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Re: [Script] WME Validator 1.1.19 / 04.06.2016

Postby bz2012 » Fri Jul 15, 2016 7:49 pm

Encountered a weird problem today. It turned out that there were two nodes at exactly the same location.

Because of this coincidence, there was an intersection that visually appeared correct (no red arrow in the forward direction, but no traffic was being routed through that intersection because the apparent 'best continuation' had no connection.
[ img ]
Validator didn't flag for lack of connection because there was a connection to the node, it just wasn't useful because it was a 'one way' crossover that was actually the wrong direction.

I wonder: could Validator flag situations where two nodes are 'stacked' on top of each other?

I doubt it happens often but it sure was a puzzle. Another editor checked and commented that the nodes had exactly the same coordinates so they were probably created by some bug.

Again: 4 segments appeared to be connected at a single node, but there were only two pairs connected and no routing continuity for a major road, so drivers were being routed off, to make a 'u-turn' and then back on to continue on the other side of the discontinuity. No flags from Validator were showing.

There was one 'clue' There were no 'green arrows' where there should have been.
The problem becomes clear when the nodes are moved a bit.

[ img ]
Last edited by bz2012 on Sat Jul 16, 2016 12:19 pm, edited 6 times in total.
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Re: [Script] WME Validator 1.1.20 / 03.11.2016

Postby bz2012 » Thu Dec 29, 2016 5:56 am

How about someone building an 'interface' (shell) within which Validator would be installed.
That interface would give Validator a filtered view of WME and that view would look exactly like WME did before Waze 'updated' WME.

That should be possible (I'm not saying easy) and that would not violate the usage terms for Validator.

I know I can't do it, and it might be slow and some of the errors might be difficult to 'translate' from 'new WME' to 'old WME'. But it should be possible. And heck, it might even be easier than figuring out how to 'fix' Validator. :)


Just a crazy idea that occurred to me. (kind of like 'sugar coating the bitter medicine')
Last edited by bz2012 on Thu Dec 29, 2016 11:15 am, edited 1 time in total.
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Re: [Script] WME Validator 1.1.20 / 03.11.2016

Postby bz2012 » Thu Dec 29, 2016 7:27 pm

turbomkt wrote:
bz2012 wrote:How about someone building an 'interface' (shell) within which Validator would be installed. ....
Just a crazy idea that occurred to me. (kind of like 'sugar coating the bitter medicine')


I believe this is the essential intent of Waze Wrap.


It looks like someone will need to publish a 'wrapped validator' or something like that, which encases validator in wazewrap as Wazewrap is NOT intended as a 'stand alone', but something invoked by an extension. So, in the case of validator, to live by the letter of the creator, the Validator code must remain inviolate and encapsulated within a new extension that wraps it and Waze Wrap together.
In the case of Validator, it may require special tailoring of the wrapper to transfer all data. And, as WME changes, it may require special updating the wrapper.
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Not working need to reinstall validator?

Postby cactusmonkey1966 » Sun Feb 23, 2014 1:32 am

Hi!
I'm a new area manager, and installed this WME Validator and it shows installed on my Chrome. However, since we've been having problems with saving map edits I made a mistake. I erased some js script extensions on my computer control panel, and now Validator isn't working at all. My editing screen keeps saying zoom out to start WME Validator. And then it doesn't work well or at all. A few times today it let me start the play button and create a report, but now nothing... :oops:

I'm thinking I need to delete WME Validator and reinstall it. But my Chrome doesn't seem to give me that option. Any insight into getting this installed properly now that I messed up and played around without knowing what I'm doing?
[ img ]
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Re: [Script] WME Validator 1.1.8 / 07.05.2015

Postby camrun91 » Wed Nov 04, 2015 4:43 pm

It is also not working for me so it looks like it is not just a few user thing.
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Re: [Script] WME Validator 0.9.9 (BETA) / 27.04.2014

Postby carloslaso » Sun May 11, 2014 6:02 pm

OlavoAG wrote:Where can I download it? userscripts.org seems not to be working... :?
For Firefox


Userscripts has been unstable lately, funny the first google result for that search:

[ img ]
[ img ][ img ]
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Re: [Script] WME Validator 0.9.9 (BETA) / 27.04.2014

Postby carloslaso » Mon May 12, 2014 7:14 am

sketch wrote:I like to use http://www.downforeveryoneorjustme.com/ for that purpose.


So do I but that is the first result that came up on the search instead of the site itself.
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