qwaletee wrote:Just FYI, here is the list of codes for each ${type}:
...
Excuse the RegEx tutorial
Thanks for the tutorial, it is going straight to my evernote.
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qwaletee wrote:Just FYI, here is the list of codes for each ${type}:
...
Excuse the RegEx tutorial
alexschrod wrote:Luckily, Javascript itself is incredibly malleable, so instead of modifying the script, let's modify a part of Javascript that the script relies on instead ... at least in Firefox, adding this peace of code directly under the LICENSE comment in the Greasemonkey script makes the script work again:
- Code: Select all
Date.now = function() {
};
Mind you, this may break all kinds of things, but as an emergency procedure while we wait for a new update, it works.
paulkok_my wrote:Just tried it under Tampermonkey and it works for Chrome.
PesachZ wrote:FYI ferries (at least in the USA) are now using type 15
SuperDave1426 wrote:Also, one of the examples I provided was for a roundabout. A roundabout only has the same number of nodes as there are roads connected to it. When you've got two roads involved (like in my example), you're only going to have two nodes. The "add roundabout" function in the WME isn't going to create an extra blank junction node. The Toolbox "redo roundabout" function is also does not create an extra node because it's not necessary (no segment is actually connecting back to "the same node").
Timbones wrote:CBenson wrote:I've seen routing issue, like routing the wrong way on roundabouts with only two roads that connect to them. I do think they are a problem.
Did it actually route the wrong way, or was the purple route in WME drawn the wrong way?
SuperDave1426 wrote:kentsmith9 wrote:Otherwise we have to add a node in the middle of one of the two segments on the roundabout. That seems like unnecessary work.
Not to mention that the minute you do that, you create a roundabout with non-sequential segment IDs, and I've read that can cause problems with navigation through a roundabout. The Toolbox will specifically flag such a roundabout as one which could cause potential problems (and if you use the "redo roundabout" tool, it will (quite properly, IMO) remove the extra node you just added because there's not actually a road attached to it).
SuperDave1426 wrote:I suppose it could be managed by temporarily creating a third road leading into it and then deleting that road once the roundabout is created, but to me that falls back into what kentsmith9 was saying about being more unnecessary work.
SuperDave1426 wrote:Since when is a roundabout about how many roads enter it? A roundabout is a big honkin' (or in some cases, a small honkin') circular road, running one way, around something in the middle of it. Other roads attach to it and those coming from the entering roads are required to yield to the traffic already in the roundabout.
In U.S. dictionaries the terms "roundabout", "traffic circle" and "rotary" are synonyms. There's no requirement that there be more than two roads attached.
SuperDave1426 wrote:One question, though, and I didn't see an answer to this the last time we were discussing it: You had indicated that in the past you've seen that to be the case. Is it, in fact, still the case now? Have you seen any recent occurrences of whatever the problem behavior is that you've seen? It could very well be that it's already been fixed.
SuperDave1426 wrote:Then can I make the request that when you're arguing against two-road roundabouts that you drop that as a reason? If it's no longer happening, then it seems to me that it's no longer a valid reason to use in a "do it or not" type of consideration. But maybe that's just me.
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