[Script] WME Junction Angle Info

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Discussion for the unofficial, community-developed addons, extensions and scripts built for the Waze Map Editor.

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Re: [script] WME Junction Angle Info

Postby bz2012 » Tue Feb 03, 2015 8:10 pm

milkboy wrote:Maintaining the code in several places is a pain-in-the-***, but I'll check it out =)


Wonder how hard it would be to write a script to do that. :)
Record the process with AutoHotKey and play it back each time.
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Re: [script] WME Junction Angle Info

Postby bz2012 » Mon Apr 13, 2015 9:54 pm

I've heard Waze tell me to turn left when the map clearly (and correctly) showed a right turn.
This is the first time I have SEEN a (purple route) left turn shown as 'keep right' with a right arrow.
Something looks very wrong there!
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Re: [script] WME Junction Angle Info

Postby bz2012 » Thu May 21, 2015 9:00 pm

After trying the latest development version, I found wild rapid 'scrolling' when attempting to click and drag to move the view. :(
So, turned it off and turned regular JAI on, F5 to load, and all works normally now so, there may be a conflict of some kind.
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Re: [script] WME Junction Angle Info

Postby bz2012 » Fri May 22, 2015 12:00 pm

Can't get it to act up this morning. :(
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Tampermonkey 3.10.109
UROverview 3.45
Waze Editor - layout tweaking 1.0
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WME Chat Resizer and Auto Scroll 0.2.5
WME FC Color Highlights 0.7.1
WME HardHats 0.2.7
*WME Junction Angle Info 1.9.0
WME Junction Angle Info (developmen... 1.9.1
WME LiveMap closures 1.2
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Re: [script] WME Junction Angle Info

Postby carloslaso » Mon Feb 02, 2015 8:51 pm

voludu2 wrote:The JAI tab itself -- nothing happens when I click on it, if JAI was originally loaded from a URL that included a segment.


I saw the Apply and Reset to default buttons when clicking on the JAI tab and when I clicked on the Reset to defaults, this appeared:
Screen Shot 2015-02-02 at 1.34.21 PM.png
Reset to defaults
Screen Shot 2015-02-02 at 1.34.21 PM.png (65.07 KiB) Viewed 321 times

"#4cc600 for normal turn"
Screen Shot 2015-02-02 at 1.36.27 PM.png
normal turn
Screen Shot 2015-02-02 at 1.36.27 PM.png (131.57 KiB) Viewed 321 times

"#aeff3b for keep instruction"
Screen Shot 2015-02-02 at 1.34.09 PM.png
keep instruction
Screen Shot 2015-02-02 at 1.34.09 PM.png (165.83 KiB) Viewed 321 times


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Re: [script] WME Junction Angle Info

Postby CBenson » Wed Nov 06, 2013 5:38 pm

Its still working for me.
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Re: [script] WME Junction Angle Info

Postby CBenson » Mon Apr 14, 2014 11:20 am

There are. Some are discussed here.
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Re: [script] WME Junction Angle Info

Postby CBenson » Mon Apr 14, 2014 4:26 pm

I agree that the page is not complete. For instance, the best continuation can never have an angle of deflection of over 45 degrees.

As far as the "T-junction and one-way roads" section goes, I don't know what a locked node is at this point. I have never come across a T into a one-way segment that did not give a turn instruction. This is actually quite frequent as it happens not only at Ts into one way roads but also at every T into a split road.
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Re: [script] WME Junction Angle Info

Postby crazycaveman » Mon Feb 09, 2015 7:34 pm

github changelog wrote:1.6.6
  • Always redraw points on zoom, since distance should be changed
  • Show angles on zoom level 10 also


:shock: That's awesome! I was wondering why JAI didn't show the angles when zoomed at 10 and am glad to see it should work now! Thank you for maintaining this script!
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Re: [script] WME Junction Angle Info

Postby crazycaveman » Mon Apr 13, 2015 10:07 pm

As mentioned above, the keep right is for the green path, NOT the purple. I've seen reports of people getting a turn left when they were clearly supposed to get a right hand instruction. Still have no idea what causes that, though. Seems like an intermittent bug
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