[Script] WME Toolbox

Discussion for the unofficial, community-developed addons, extensions and scripts built for the Waze Map Editor.

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Discussion for the unofficial, community-developed addons, extensions and scripts built for the Waze Map Editor.

DO NOT START a new thread unless it is about a new idea. Keep discussion of existing tools within the main thread for that tool.

The official index of these tools is the Community Plugins, Extensions and Tools wiki page.

Re: [Script] WME Toolbox

Postby irowiki » Sat Mar 22, 2014 6:13 am

Not yet but I'll keep an eye on it.
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Re: [Script] WME Toolbox

Postby vectorspace » Fri Mar 21, 2014 4:14 pm

Really like the toolbox, thanks for putting all these tools in one place...

After using it for a while, there seems to be a memory leak in the code somewhere. I notice that in Task Manager that the instance of Chrome that is running while using Toolbox increasingly uses more and more memory, getting sluggish as it ramps up to use 1GB of memory to 1.5GB. I have to close the instance of Chrome WME is in, then opening it again to get rid of the memory hogging of that window. Starting again gets back down to about 105 MB or so.

Has anyone else noticed this?
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Re: [Script] WME Toolbox

Postby qwaletee » Tue Mar 11, 2014 1:08 pm

Thortok2000 wrote:I'm going to agree with the whole 'rebuild' thing is kinda self explanatory. It's not saying 'fix' roundabout, after all.

I also agree that things like popup confirmations need to be options so that they can be disabled. Or just not included in the first place.


You mean like the closing a UR confirmation dialog, because you asked the driver a question and he didn't answer for a week?
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Re: [Script] WME Toolbox

Postby Thortok2000 » Tue Mar 11, 2014 6:22 am

I'm going to agree with the whole 'rebuild' thing is kinda self explanatory. It's not saying 'fix' roundabout, after all.

I also agree that things like popup confirmations need to be options so that they can be disabled. Or just not included in the first place.
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Re: [Script] WME Toolbox

Postby irowiki » Tue Mar 11, 2014 4:13 am

It'd have to be pretty bad to be UAC :lol:
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Re: [Script] WME Toolbox

Postby carloslaso » Tue Mar 11, 2014 4:02 am

qwaletee wrote:I suppose it could throw a warning dialog: This will delete the existing roundabout and road connections, and create new ones in their place. Any existing history will be lost, including creator, creation date, speed data, and (?) hour numbers. Continue? OK/Cancel


If OyyoDams adds that dialog it would be nice to have a check box in settings to turn off dialogs for the people who already know what it does. I would hate this tool to become Vista's UAC.
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Re: [Script] WME Toolbox

Postby irowiki » Mon Mar 10, 2014 9:10 pm

Just wanted to poke in here and say thanks, I love the Toolbox!
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Re: [Script] WME Toolbox

Postby qwaletee » Mon Mar 10, 2014 8:46 pm

sketch wrote:Well, the tool on its own is named "Rebuild roundabout" I believe, which is pretty self-explanatory I think.


I suppose it could throw a warning dialog: This will delete the existing roundabout and road connections, and create new ones in their place. Any existing history will be lost, including creator, creation date, speed data, and (?) hour numbers. Continue? OK/Cancel
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Re: [Script] WME Toolbox

Postby sketch » Mon Mar 10, 2014 7:34 pm

Well, the tool on its own is named "Rebuild roundabout" I believe, which is pretty self-explanatory I think.
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Re: [Script] WME Toolbox

Postby vectorspace » Mon Mar 10, 2014 6:25 pm

Thanks all. By the way, I don't worry about it, but it would be nice to know in some list of features help on the tool. The action of automatically deleting a road and making it over again is not intuitive to most and could have consequences in local discussions about who made a road. It's not a big deal though. Thanks for the great work on the tool!
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