[Script] WME Toolbox

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Discussion for the unofficial, community-developed addons, extensions and scripts built for the Waze Map Editor.

DO NOT START a new thread unless it is about a new idea. Keep discussion of existing tools within the main thread for that tool.

The official index of these tools is the Community Plugins, Extensions and Tools wiki page.

Re: [Script] WME Toolbox

Postby irowiki » Thu Mar 27, 2014 10:58 pm

The Junction Node fixer does this I think!
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Re: [Script] WME Toolbox

Postby nibby34 » Thu Mar 27, 2014 11:20 pm

cannot even get the Toolbox

502 Bad Gateway

what does this mean?
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Re: [Script] WME Toolbox

Postby doctorkb » Thu Mar 27, 2014 11:22 pm

Irowiki: it's a high-level editor feature that clears all visible with one keystroke... JNF doesn't do that. :)
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Re: [Script] WME Toolbox

Postby irowiki » Fri Mar 28, 2014 2:49 am

O
doctorkb wrote:Irowiki: it's a high-level editor feature that clears all visible with one keystroke... JNF doesn't do that. :)


I dunno, I can fix all issues with dead ends or a junction with one button press with jnf plus toolbox.

Toolbox highlights it and says press q to fix (requires jnf)
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Re: [Script] WME Toolbox

Postby doctorkb » Fri Mar 28, 2014 3:30 am

irowiki wrote:O
doctorkb wrote:Irowiki: it's a high-level editor feature that clears all visible with one keystroke... JNF doesn't do that. :)


I dunno, I can fix all issues with dead ends or a junction with one button press with jnf plus toolbox.

Toolbox highlights it and says press q to fix (requires jnf)


Yes, you click on the node, then you press 'q' and it fixes all those issues on that node.

What I'm talking about is a feature that is (IIRC) restricted to rank 5+ editors whereby you click a single button in Toolbox and *all* the u-turns on all nodes visible on the screen are disabled.
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Re: [Script] WME Toolbox

Postby irowiki » Fri Mar 28, 2014 3:48 am

Ah okay, that makes more sense!
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Re: [Script] WME Toolbox

Postby nogetandet » Fri Mar 28, 2014 10:23 am

doctorkb wrote:What I'm talking about is a feature that is (IIRC) restricted to rank 5+ editors whereby you click a single button in Toolbox and *all* the u-turns on all nodes visible on the screen are disabled.


Hmm, I don't have this feature?? I'm CM & Lvl 5.. Maybe only on NA-server?

/Dan
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Re: [Script] WME Toolbox

Postby BellHouse » Fri Mar 28, 2014 10:37 am

nogetandet wrote:
doctorkb wrote:What I'm talking about is a feature that is (IIRC) restricted to rank 5+ editors whereby you click a single button in Toolbox and *all* the u-turns on all nodes visible on the screen are disabled.

Hmm, I don't have this feature?? I'm CM & Lvl 5.. Maybe only on NA-server?

I think doctorkb was expressing a wish, not something that's already out there.
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Re: [Script] WME Toolbox

Postby doctorkb » Fri Mar 28, 2014 1:27 pm

It exists. Perhaps on rank 6? Or it may also be country-specific. I'll see if it is documented somewhere later.
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Re: [Script] WME Toolbox

Postby irowiki » Fri Mar 28, 2014 1:32 pm

For L6
Possibility to fix all incorrect junctions with one click or key. Use it carefully!


This?
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