[Script] WME Color Highlights - 2.7 APR 2016

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Discussion for the unofficial, community-developed addons, extensions and scripts built for the Waze Map Editor.

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The official index of these tools is the Community Plugins, Extensions and Tools wiki page.

Re: [Script] WME Color Highlights - 1.81 Mar 2014

Postby doctorkb » Fri Mar 28, 2014 12:52 am

SuperDave: I'm pretty sure that was already noted -- the feature was removed when the beta went live because it was a fundamental change.

Unfortunately, given that Timbones is based in the UK, I suspect we're still a while before the new system is implemented -- "Places" only went live on the NA server. The ROW and IL servers are still a few weeks away, apparently.

I hope Tim will choose to reimplement that feature -- I really liked it, especially for finding smudges being caused by landmarks. We will have to see, though!
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Re: [Script] WME Color Highlights - 1.81 Mar 2014

Postby doctorkb » Fri Mar 28, 2014 8:39 pm

what is an "incomplete turn" and how is it different from a "soft turn"?
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Re: [Script] WME Color Highlights - 1.81 Mar 2014

Postby sketch » Fri Mar 28, 2014 10:55 pm

Seems to be the same thing. Correct me if I'm wrong, but isn't the soft turns/revcon/selfcon function in WMECH limited to rank 3 and above?
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Re: [Script] WME Color Highlights - 1.81 Mar 2014

Postby doctorkb » Fri Mar 28, 2014 11:01 pm

sketch wrote:Seems to be the same thing. Correct me if I'm wrong, but isn't the soft turns/revcon/selfcon function in WMECH limited to rank 3 and above?


You are correct. Along with highlighting of recent edits and edits by specific user.
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Re: [Script] WME Color Highlights - 1.81 Mar 2014

Postby SuperDave1426 » Sat Mar 29, 2014 3:38 am

How is what you're talking about different from simply pressing shift-Z within WME to show restricted turns?
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Re: [Script] WME Color Highlights - 1.81 Mar 2014

Postby fernandoanguita » Sat Mar 29, 2014 2:02 pm

SuperDave1426 wrote:How is what you're talking about different from simply pressing shift-Z within WME to show restricted turns?


I was thinking the same..... :o :)
And with Shift-Z you can also see the actual turns not allowed on the editor.

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Re: [Script] WME Color Highlights - 1.81 Mar 2014

Postby qwaletee » Sun Mar 30, 2014 3:43 pm

fernandoanguita wrote:
SuperDave1426 wrote:How is what you're talking about different from simply pressing shift-Z within WME to show restricted turns?


I was thinking the same..... :o :)
And with Shift-Z you can also see the actual turns not allowed on the editor.

Regards from Concepción, Chile,


That's an extra step for someone to remember during scanning. And one that most editors won't do -- Shift-Z mode is great when I remember to do it, but most of the stuff I find with WMECH and Validator are incidental to editing things nearby to the issues they highlight for me. Normal editing has Shift-Z off.
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Re: [Script] WME Color Highlights - 1.81 Mar 2014

Postby AlanOfTheBerg » Sun Mar 30, 2014 3:47 pm

qwaletee wrote:
fernandoanguita wrote:
SuperDave1426 wrote:How is what you're talking about different from simply pressing shift-Z within WME to show restricted turns?


I was thinking the same..... :o :)
And with Shift-Z you can also see the actual turns not allowed on the editor.

Regards from Concepción, Chile,


That's an extra step for someone to remember during scanning. And one that most editors won't do -- Shift-Z mode is great when I remember to do it, but most of the stuff I find with WMECH and Validator are incidental to editing things nearby to the issues they highlight for me. Normal editing has Shift-Z off.

IMO, this may lead editors to "fix" errors with a 'w' tap which aren't actually errors.
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Re: [Script] WME Color Highlights - 1.81 Mar 2014

Postby SuperDave1426 » Sun Mar 30, 2014 3:51 pm

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Re: [Script] WME Color Highlights - 1.81 Mar 2014

Postby qwaletee » Sun Mar 30, 2014 3:59 pm

Because dumb editors?
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